Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GearRo
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,646 Elo+
Party 2
Neith
Neith
RancidDancer
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,646 Elo+
Party 2
Hercules
Hercules
bigbadJonny
Hercules
Level 114
God Stats
1W - 5L
1,149 SR
Queue Stats
45W - 49L
1,485 Elo+
Solo
Nu Wa
Nu Wa
violetvisor
Nu Wa
Level 89
God Stats
18W - 13L
1,689 SR
Queue Stats
134W - 118L
1,631 Elo+
Solo
Team Averages
Level 67
1,468 SR
1,582 Elo+

VS

Team Averages
Level 108
1,670 SR
1,731 Elo+
Loki
Loki
 
Loki
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
BearicBrown
Cerberus
Level 25
God Stats
7W - 4L
1,656 SR
Queue Stats
537W - 222L
1,964 Elo+
Party 1
Thoth
Thoth
Maxsuperior77
Thoth
Level 128
God Stats
16W - 5L
1,774 SR
Queue Stats
193W - 72L
1,853 Elo+
Party 1
Atlas
Atlas
OgGraveyarder
Atlas
Level 134
God Stats
59W - 5L
1,913 SR
Queue Stats
163W - 47L
1,849 Elo+
Party 1
Shiva
Shiva
xXArrow52Xx
Shiva
Level 106
God Stats
14W - 10L
1,509 SR
Queue Stats
83W - 107L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 8 / 1
6,690
669
4,122
11,217
6,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
GearRo
Cthulhu
12
1 / 6 / 0
6,920
692
6,313
13,402
11,299
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 5 / 0
6,536
654
3,032
6,775
2,172
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
bigbadJonny
Hercules
13
0 / 9 / 1
6,898
690
5,525
18,109
8,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 6 / 0
6,668
667
6,649
7,710
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
6 / 0 / 7
9,518
952
7,160
7,710
2,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
BearicBrown
Cerberus
16
10 / 0 / 17
9,775
978
10,295
9,182
9,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
9 / 0 / 17
9,112
911
19,512
5,867
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 22
8,438
844
6,620
11,365
13,480
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 0 / 17
8,532
853
7,585
9,420
7,818
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
114
1
Kills
34
34
Deaths
1
2
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
8
1
0.06
W
Loki
 
Loki
6
0
7
9.5
W
Cerberus
BearicBrown
Cerberus
10
0
17
18.5
L
Cthulhu
GearRo
Cthulhu
1
6
0
0.17
W
9
0
17
17.5
W
3
1
22
14
L
0
5
0
0
L
Hercules
bigbadJonny
Hercules
0
9
1
0.06
L
0
6
0
0
W
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,641
Damage
51,172
57,213
Taken
43,544
29,483
Mitigated
35,908
5,779
Healing
8,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,122
58
386
1,309
11,217
6,172
0
4,530
6,687
13,334
0
W
Loki
 
Loki
7,160
2,039
0
625
7,710
2,888
0
4,041
3,669
0
40,029
W
Cerberus
BearicBrown
Cerberus
10,295
353
0
2,177
9,182
9,416
1,389
3,422
5,760
19,106
0
L
Cthulhu
GearRo
Cthulhu
6,313
583
272
601
13,402
11,299
0
9,505
3,897
15,479
0
W
19,512
129
0
637
5,867
2,306
451
2,620
3,247
38,068
0
W
6,620
2,365
553
2,538
11,365
13,480
868
3,366
7,999
19,247
0
L
3,032
568
0
510
6,775
2,172
0
3,319
3,456
0
10,914
L
Hercules
bigbadJonny
Hercules
5,525
598
226
2,451
18,109
8,475
0
14,231
3,878
1,055
16,638
L
6,649
1,357
0
24
7,710
1,365
852
5,261
2,449
20,238
0
W
7,585
1,010
334
1,959
9,420
7,818
65
3,958
5,462
1,788
25,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,712
Gold Earned
45,375
108
Minions Killed
226
0
Camps Cleared
0
884,470
Distance Traveled
1,229,277
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,690
669
23
2
0
160,167
3
W
Loki
9,518
952
95
10
0
271,615
1
W
Cerberus
9,775
978
22
2
0
256,406
3
L
Cthulhu
6,920
692
12
1
0
193,832
3
W
Thoth
9,112
911
46
5
0
239,733
0
W
Atlas
8,438
844
23
2
0
226,480
3
L
Neith
6,536
654
18
2
0
184,459
1
L
Hercules
6,898
690
34
3
0
174,651
0
L
Nu Wa
6,668
667
21
2
0
171,361
1
W
Shiva
8,532
853
40
4
0
235,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role