Player Matchup

Skadi
Skadi
Jadinkoh
Skadi
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 64L
1,539 Elo+
Party 2
Ymir
Ymir
LilTable
Ymir
Level 87
God Stats
0W - 2L
1,453 SR
Queue Stats
13W - 23L
1,509 Elo+
Party 2
King Arthur
King Arthur
Recklēss
King Arthur
Level 102
God Stats
0W - 4L
1,166 SR
Queue Stats
30W - 44L
1,535 Elo+
Party 2
Thoth
Thoth
saguero28
Thoth
Level 132
God Stats
1W - 1L
1,298 SR
Queue Stats
74W - 81L
1,586 Elo+
Party 2
Vamana
Vamana
whatwentwrong
Vamana
Level 122
God Stats
5W - 2L
1,725 SR
Queue Stats
75W - 78L
1,554 Elo+
Party 2
Team Averages
Level 119
1,428 SR
1,545 Elo+

VS

Team Averages
Level 155
1,600 SR
1,616 Elo+
Da Ji
Da Ji
Kappaccinno
Da Ji
Level 145
God Stats
22W - 13L
1,823 SR
Queue Stats
284W - 272L
1,578 Elo+
Solo
Yemoja
Yemoja
Maightt
Yemoja
Level 160
God Stats
25W - 9L
1,701 SR
Queue Stats
267W - 198L
1,669 Elo+
Party 1
Cernunnos
Cernunnos
NSyde
Cernunnos
Level 155
God Stats
27W - 20L
1,600 SR
Queue Stats
180W - 152L
1,639 Elo+
Party 1
Shiva
Shiva
SketchySkink
Shiva
Level 154
God Stats
3W - 1L
1,312 SR
Queue Stats
104W - 106L
1,552 Elo+
Solo
Tiamat
Tiamat
SnekBurrito
Tiamat
Level 160
God Stats
20W - 17L
1,566 SR
Queue Stats
353W - 304L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Jadinkoh
Skadi
15
1 / 6 / 3
9,017
564
9,405
13,483
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
12
2 / 6 / 4
7,593
475
3,709
16,159
14,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Recklēss
King Arthur
14
3 / 2 / 2
8,558
535
9,512
14,600
8,427
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
saguero28
Thoth
15
2 / 5 / 3
8,593
537
4,244
8,710
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 3 / 1
8,732
546
10,566
14,866
10,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 3 / 4
10,067
629
21,374
11,810
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
Maightt
Yemoja
13
2 / 1 / 14
8,536
534
5,122
9,632
8,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
NSyde
Cernunnos
15
2 / 1 / 3
9,160
573
3,950
8,022
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
3 / 3 / 3
9,086
568
6,889
16,485
15,602
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
15
2 / 3 / 11
9,307
582
11,708
8,111
5,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
11
Kills
22
22
Deaths
11
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Skadi
Jadinkoh
Skadi
1
6
3
0.42
W
13
3
4
5
L
Ymir
2
6
4
0.67
W
Yemoja
Maightt
Yemoja
2
1
14
9
W
Cernunnos
NSyde
Cernunnos
2
1
3
3.5
L
King Arthur
Recklēss
King Arthur
3
2
2
2
W
3
3
3
1.5
W
Tiamat
2
3
11
2.5
L
Thoth
saguero28
Thoth
2
5
3
0.7
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,436
Damage
49,043
67,818
Taken
54,060
39,752
Mitigated
36,417
12,600
Healing
20,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Jadinkoh
Skadi
9,405
3,603
0
2,781
13,483
3,390
0
1,747
11,736
0
65,474
W
21,374
6,715
0
3,058
11,810
3,996
0
2,101
9,709
0
57,505
L
Ymir
3,709
232
0
1,539
16,159
14,973
0
5,279
10,880
15,827
0
W
Yemoja
Maightt
Yemoja
5,122
1,655
4,404
2,436
9,632
8,593
0
1,746
7,531
20,073
3,320
W
Cernunnos
NSyde
Cernunnos
3,950
1,299
0
4,019
8,022
2,580
0
666
7,356
0
75,611
L
King Arthur
Recklēss
King Arthur
9,512
1,581
0
2,244
14,600
8,427
0
2,057
12,543
0
52,063
W
6,889
1,061
82
4,803
16,485
15,602
303
548
15,937
0
48,984
W
Tiamat
11,708
996
0
1,764
8,111
5,646
198
2,892
5,219
67,029
0
L
Thoth
saguero28
Thoth
4,244
355
0
479
8,710
1,970
0
2,298
6,412
61,435
0
L
10,566
5,365
0
5,557
14,866
10,992
0
4,660
10,206
0
73,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,493
Gold Earned
46,156
522
Minions Killed
479
0
Camps Cleared
0
1,595,560
Distance Traveled
1,585,422
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,017
564
126
8
0
284,429
4
W
Da Ji
10,067
629
80
5
0
336,206
2
L
Ymir
7,593
475
23
1
0
307,596
1
W
Yemoja
8,536
534
36
2
0
294,753
5
W
Cernunnos
9,160
573
142
9
0
307,959
4
L
King Arthur
8,558
535
109
7
0
355,827
6
W
Shiva
9,086
568
103
6
0
325,946
5
W
Tiamat
9,307
582
118
7
0
320,558
11
L
Thoth
8,593
537
144
9
0
304,680
3
L
Vamana
8,732
546
120
8
0
343,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role