Player Matchup

Tiamat
Tiamat
LordOsif
Tiamat
Level 50
God Stats
5W - 3L
1,954 SR
Queue Stats
114W - 49L
1,831 Elo+
Party 1
Guan Yu
Guan Yu
OBXAJ
Guan Yu
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
281W - 268L
1,594 Elo+
Solo
Tsukuyomi
Tsukuyomi
Slendergamyer444
Tsukuyomi
Level 159
God Stats
20W - 8L
1,552 SR
Queue Stats
152W - 141L
1,497 Elo+
Solo
Olorun
Olorun
TBail
Olorun
Level 129
God Stats
4W - 1L
1,664 SR
Queue Stats
107W - 44L
1,830 Elo+
Party 1
Awilix
Awilix
YoSistaSnapsMe
Awilix
Level 142
God Stats
5W - 0L
2,060 SR
Queue Stats
125W - 63L
1,813 Elo+
Party 1
Team Averages
Level 120
1,746 SR
1,713 Elo+

VS

Team Averages
Level 124
1,530 SR
1,542 Elo+
Serqet
Serqet
 
Serqet
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Cannibal Llamas
Cthulhu
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 98L
1,563 Elo+
Party 2
Shiva
Shiva
DYNAMITE 420886
Shiva
Level 110
God Stats
3W - 4L
1,602 SR
Queue Stats
176W - 177L
1,546 Elo+
Party 3
Erlang Shen
Erlang Shen
Redstone Robber
Erlang Shen
Level 121
God Stats
2W - 1L
1,328 SR
Queue Stats
174W - 180L
1,546 Elo+
Party 3
Sol
Sol
Walker l 2 l
Sol
Level 129
God Stats
1W - 3L
1,719 SR
Queue Stats
55W - 61L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LordOsif
Tiamat
14
4 / 2 / 5
8,662
619
6,802
8,101
5,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
OBXAJ
Guan Yu
15
2 / 1 / 2
9,040
646
7,167
7,682
10,280
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
16
5 / 1 / 8
9,288
663
9,967
9,880
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
TBail
Olorun
15
4 / 1 / 1
9,502
679
8,615
7,689
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 2 / 8
7,817
558
6,288
11,362
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 3 / 4
7,330
524
2,452
12,412
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 3 / 2
7,169
512
5,053
9,329
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 0
6,722
480
2,883
8,807
3,331
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Redstone Robber
Erlang Shen
12
2 / 5 / 3
7,299
521
6,295
12,962
5,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 3 / 2
7,481
534
6,138
8,137
1,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
16
Kills
7
7
Deaths
16
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
3
4
1.33
L
1
3
2
0.67
L
1
2
0
0.5
W
Tiamat
LordOsif
Tiamat
4
2
5
3.25
W
Guan Yu
OBXAJ
Guan Yu
2
1
2
3
L
Erlang Shen
Redstone Robber
Erlang Shen
2
5
3
0.7
W
Tsukuyomi
5
1
8
9
W
Olorun
TBail
Olorun
4
1
1
4.5
L
1
3
2
0.67
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,839
Damage
22,821
44,714
Taken
51,647
30,949
Mitigated
19,548
16,580
Healing
10,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,452
362
0
1,656
12,412
5,852
0
5,199
7,097
0
20,245
L
5,053
88
259
1,155
9,329
3,139
0
3,615
5,575
47,879
0
L
2,883
534
0
1,992
8,807
3,331
0
790
8,017
0
27,278
W
Tiamat
LordOsif
Tiamat
6,802
618
0
1,954
8,101
5,150
104
3,143
4,573
43,679
0
W
Guan Yu
OBXAJ
Guan Yu
7,167
740
285
3,007
7,682
10,280
148
0
7,682
4,195
46,501
L
Erlang Shen
Redstone Robber
Erlang Shen
6,295
2,822
0
3,766
12,962
5,306
0
2,941
9,800
0
49,969
W
Tsukuyomi
9,967
2,703
0
4,495
9,880
3,826
146
1,423
8,457
0
64,159
W
Olorun
TBail
Olorun
8,615
6,300
41
3,401
7,689
2,733
396
3,301
4,388
72,041
0
L
6,138
2,698
0
1,552
8,137
1,920
0
3,326
4,771
48,443
0
W
6,288
1,556
751
2,646
11,362
8,960
273
3,324
7,875
0
27,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,309
Gold Earned
36,001
501
Minions Killed
384
0
Camps Cleared
0
1,485,434
Distance Traveled
1,387,886
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,330
524
45
3
0
310,328
3
L
Cthulhu
7,169
512
91
7
0
291,660
2
L
Shiva
6,722
480
66
5
0
235,504
0
W
Tiamat
8,662
619
95
7
0
288,920
2
W
Guan Yu
9,040
646
129
9
0
280,357
3
L
Erlang Shen
7,299
521
93
7
0
285,033
5
W
Tsukuyomi
9,288
663
112
8
0
334,561
1
W
Olorun
9,502
679
122
9
0
273,218
4
L
Sol
7,481
534
89
6
0
265,361
4
W
Awilix
7,817
558
43
3
0
308,378
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role