Player Matchup

Ra
Ra
GordonHamzley82
Ra
Level 132
God Stats
19W - 13L
1,521 SR
Queue Stats
756W - 825L
1,491 Elo+
Solo
Geb
Geb
JDHill_123
Geb
Level 129
God Stats
6W - 5L
1,541 SR
Queue Stats
214W - 232L
1,444 Elo+
Solo
Thoth
Thoth
OG Lucky Waffle
Thoth
Level 63
God Stats
1W - 5L
1,267 SR
Queue Stats
172W - 201L
1,317 Elo+
Solo
Susano
Susano
deep daddy420
Susano
Level 119
God Stats
3W - 3L
1,500 SR
Queue Stats
305W - 319L
1,406 Elo+
Solo
Eset
Eset
iambrandon
Eset
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
335W - 340L
1,472 Elo+
Solo
Team Averages
Level 101
1,466 SR
1,426 Elo+

VS

Team Averages
Level 91
1,513 SR
1,447 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Dirtycash14
Horus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 69L
1,424 Elo+
Solo
Odin
Odin
Lunaticombat
Odin
Level 107
God Stats
1W - 1L
1,495 SR
Queue Stats
90W - 78L
1,503 Elo+
Solo
Danzaburou
Danzaburou
capwndz
Danzaburou
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,394 Elo+
Party 1
Medusa
Medusa
ldextra
Medusa
Level 153
God Stats
1W - 2L
1,569 SR
Queue Stats
29W - 36L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 8
10,435
870
14,115
7,552
2,936
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 3 / 17
9,716
810
9,149
13,103
19,743
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 2 / 13
9,639
803
10,602
9,796
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
6 / 3 / 12
10,362
864
14,417
12,092
10,705
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 6 / 10
10,083
840
13,683
10,043
2,953
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 6 / 5
7,468
622
4,555
10,178
4,269
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 3 / 10
7,921
660
4,169
16,933
17,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 4 / 7
8,368
697
6,558
14,769
17,162
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
capwndz
Danzaburou
14
2 / 4 / 5
8,101
675
6,565
11,096
5,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
ldextra
Medusa
18
8 / 5 / 5
10,079
840
20,201
14,708
6,817
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
46
22
Kills
14
15
Deaths
22
60
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
6
5
0.42
L
1
3
10
2
W
5
1
8
9
W
3
3
17
3.83
L
3
4
7
1.63
W
2
2
13
4.25
L
Danzaburou
capwndz
Danzaburou
2
4
5
1.13
W
6
3
12
4
W
6
6
10
1.83
L
Medusa
ldextra
Medusa
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,966
Damage
42,048
52,586
Taken
67,684
39,774
Mitigated
50,820
21,542
Healing
26,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,555
240
1,363
675
10,178
4,269
0
6,220
3,906
0
13,556
L
4,169
2,283
4,862
5,247
16,933
17,200
42
12,238
4,529
0
6,765
W
14,115
555
7,665
3,364
7,552
2,936
245
51
7,501
34,516
0
W
9,149
546
1,144
1,234
13,103
19,743
740
287
12,816
15,701
0
L
6,558
739
1,706
1,669
14,769
17,162
0
9,666
4,979
2,573
10,548
W
10,602
657
1,043
3,548
9,796
3,437
1,253
138
9,658
32,148
0
L
Danzaburou
capwndz
Danzaburou
6,565
1,144
987
2,226
11,096
5,372
66
7,927
3,119
0
14,957
W
14,417
1,873
819
513
12,092
10,705
954
594
11,498
0
23,444
W
13,683
346
462
1,750
10,043
2,953
1,404
28
10,015
20,566
0
L
Medusa
ldextra
Medusa
20,201
6,338
1,997
5,662
14,708
6,817
0
11,080
3,602
0
45,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,235
Gold Earned
41,937
132
Minions Killed
104
0
Camps Cleared
0
1,183,103
Distance Traveled
1,121,117
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,468
622
19
2
0
206,326
0
L
Horus
7,921
660
5
0
0
248,154
0
W
Ra
10,435
870
56
5
0
275,984
0
W
Geb
9,716
810
11
1
0
248,669
3
L
Odin
8,368
697
10
1
0
236,811
3
W
Thoth
9,639
803
37
3
0
223,816
0
L
Danzaburou
8,101
675
20
2
0
200,519
1
W
Susano
10,362
864
15
1
0
228,166
0
W
Eset
10,083
840
13
1
0
206,468
0
L
Medusa
10,079
840
50
4
0
229,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role