Player Matchup

Mercury
Mercury
MrUsme
Mercury
Level 118
God Stats
3W - 1L
1,500 SR
Queue Stats
79W - 84L
1,469 Elo+
Party 1
Odin
Odin
ee0355
Odin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 56L
1,447 Elo+
Party 1
Olorun
Olorun
guillelop29
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,222 Elo+
Party 1
Team Averages
Level 69
1,500 SR
1,379 Elo+

VS

Team Averages
Level 62
1,374 SR
1,379 Elo+
Artio
Artio
Calvitosabroson
Artio
Level 28
God Stats
16W - 23L
1,466 SR
Queue Stats
31W - 42L
1,393 Elo+
Party 2
Hel
Hel
HeavenlyBre
Hel
Level 71
God Stats
9W - 13L
1,257 SR
Queue Stats
239W - 301L
1,346 Elo+
Solo
Danzaburou
Danzaburou
sleepyraccon
Danzaburou
Level 87
God Stats
0W - 9L
1,399 SR
Queue Stats
28W - 32L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MrUsme
Mercury
17
2 / 6 / 6
12,117
638
11,378
16,207
7,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
ee0355
Odin
15
2 / 3 / 8
11,760
619
14,253
19,378
19,597
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
18
6 / 4 / 4
13,615
717
20,798
12,356
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 10
13,380
704
7,776
31,194
33,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
6 / 3 / 6
13,390
705
11,006
12,812
4,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
sleepyraccon
Danzaburou
17
5 / 4 / 5
12,569
662
16,960
13,400
5,258
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
34
10
Kills
13
13
Deaths
10
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
3
10
2.33
L
6
3
6
3
W
Mercury
MrUsme
Mercury
2
6
6
0.83
W
Odin
ee0355
Odin
2
3
8
2
W
Olorun
6
4
4
2
L
Danzaburou
sleepyraccon
Danzaburou
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,429
Damage
35,742
47,941
Taken
57,406
33,588
Mitigated
44,067
10,529
Healing
26,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,776
278
1,979
11,674
31,194
33,828
120
9,400
21,794
22,182
0
L
11,006
420
4,235
6,554
12,812
4,981
272
4,395
8,417
59,274
0
W
Mercury
MrUsme
Mercury
11,378
4,398
0
3,198
16,207
7,694
1,307
5,556
10,651
0
43,805
W
Odin
ee0355
Odin
14,253
2,525
632
1,478
19,378
19,597
150
8,280
11,098
205
38,549
W
Olorun
20,798
9,045
908
4,313
12,356
6,297
1,297
5,551
6,805
58,371
5,667
L
Danzaburou
sleepyraccon
Danzaburou
16,960
5,248
601
1,631
13,400
5,258
958
5,936
7,464
0
55,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,492
Gold Earned
39,339
201
Minions Killed
207
7
Camps Cleared
7
966,582
Distance Traveled
984,578
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
13,380
704
26
1
1
357,457
1
L
Hel
13,390
705
87
5
5
331,995
5
W
Mercury
12,117
638
72
4
2
342,210
2
W
Odin
11,760
619
37
2
1
358,269
2
W
Olorun
13,615
717
92
5
4
266,103
2
L
Danzaburou
12,569
662
94
5
1
295,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role