Player Matchup

Tiamat
Tiamat
LordCARRY123
Tiamat
Level 160
God Stats
9W - 15L
1,540 SR
Queue Stats
697W - 736L
1,550 Elo+
Solo
Odin
Odin
Osabi
Odin
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 117L
1,499 Elo+
Solo
Merlin
Merlin
SnakeEater369369
Merlin
Level 145
God Stats
3W - 8L
1,477 SR
Queue Stats
394W - 439L
1,566 Elo+
Solo
Geb
Geb
whyme16
Geb
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 95L
1,349 Elo+
Solo
Susano
Susano
zebramf
Susano
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 115L
1,633 Elo+
Solo
Team Averages
Level 137
1,503 SR
1,520 Elo+

VS

Team Averages
Level 146
1,619 SR
1,549 Elo+
Discordia
Discordia
BL0OD SHADOW
Discordia
Level 144
God Stats
12W - 12L
1,612 SR
Queue Stats
1,042W - 896L
1,556 Elo+
Party 1
Nu Wa
Nu Wa
Cal-els-son
Nu Wa
Level 150
God Stats
3W - 1L
1,720 SR
Queue Stats
85W - 85L
1,559 Elo+
Solo
Thor
Thor
SirBreck007
Thor
Level 144
God Stats
4W - 1L
1,500 SR
Queue Stats
101W - 104L
1,527 Elo+
Solo
Cabrakan
Cabrakan
WizardMoney4984
Cabrakan
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
576W - 568L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
behindwhitelyes
Sun Wukong
Level 137
God Stats
3W - 3L
1,762 SR
Queue Stats
364W - 328L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
4 / 4 / 7
9,784
652
10,188
9,629
4,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Osabi
Odin
16
2 / 4 / 9
9,327
622
13,075
13,186
12,592
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 2 / 5
10,838
723
11,067
8,275
2,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Geb
17
1 / 4 / 10
10,096
673
11,946
19,495
24,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Susano
zebramf
Susano
15
2 / 6 / 7
9,339
623
13,807
11,260
6,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BL0OD SHADOW
Discordia
18
7 / 3 / 6
11,094
740
9,672
9,489
4,386
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
2 / 2 / 12
10,870
725
19,658
8,744
4,348
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
6 / 3 / 8
10,780
719
12,458
12,420
10,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Cabrakan
17
0 / 3 / 9
10,647
710
4,150
18,555
27,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
behindwhitelyes
Sun Wukong
19
5 / 3 / 11
11,700
780
12,166
25,312
24,599
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
66
13
Kills
20
20
Deaths
14
38
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Discordia
BL0OD SHADOW
Discordia
7
3
6
3.33
W
2
2
12
4
L
Tiamat
4
4
7
1.88
L
Odin
Osabi
Odin
2
4
9
1.63
W
6
3
8
3.33
L
4
2
5
3.25
W
Cabrakan
0
3
9
1.5
W
Sun Wukong
behindwhitelyes
Sun Wukong
5
3
11
3.5
L
Geb
1
4
10
1.5
L
Susano
zebramf
Susano
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,083
Damage
58,104
61,845
Taken
74,520
50,251
Mitigated
71,746
12,705
Healing
33,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BL0OD SHADOW
Discordia
9,672
412
1,268
2,191
9,489
4,386
1,272
3,881
5,608
23,851
0
W
19,658
5,800
1,484
2,005
8,744
4,348
2,869
3,534
5,210
52,807
0
L
Tiamat
10,188
629
532
2,418
9,629
4,229
0
5,449
4,064
27,456
0
L
Odin
Osabi
Odin
13,075
1,162
407
663
13,186
12,592
0
7,682
5,365
0
26,387
W
12,458
691
1,255
2,582
12,420
10,734
323
6,798
5,622
0
17,153
L
11,067
767
112
309
8,275
2,922
0
4,066
4,085
47,291
0
W
Cabrakan
4,150
579
1,663
5,682
18,555
27,679
415
8,738
9,817
8,031
0
W
Sun Wukong
behindwhitelyes
Sun Wukong
12,166
1,460
3,780
11,330
25,312
24,599
297
10,250
15,062
0
31,973
L
Geb
11,946
567
1,127
4,442
19,495
24,013
0
11,768
7,439
32,809
0
L
Susano
zebramf
Susano
13,807
1,542
1,442
1,253
11,260
6,495
0
4,515
6,459
0
22,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,384
Gold Earned
55,091
205
Minions Killed
173
0
Camps Cleared
0
1,293,476
Distance Traveled
1,383,707
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,094
740
43
3
0
272,476
0
W
Nu Wa
10,870
725
71
5
0
276,961
5
L
Tiamat
9,784
652
42
3
0
244,949
1
L
Odin
9,327
622
22
1
0
305,990
4
W
Thor
10,780
719
12
1
0
277,778
0
L
Merlin
10,838
723
80
5
0
238,595
2
W
Cabrakan
10,647
710
5
0
0
249,646
1
W
Sun Wukong
11,700
780
42
3
0
306,846
0
L
Geb
10,096
673
33
2
0
271,781
0
L
Susano
9,339
623
28
2
0
232,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role