Player Matchup

Artemis
Artemis
Carly Thomas711
Artemis
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 25L
1,571 Elo+
Party 2
Sylvanus
Sylvanus
FA KUBLAI
Sylvanus
Level 93
God Stats
23W - 30L
1,598 SR
Queue Stats
61W - 69L
1,509 Elo+
Party 2
King Arthur
King Arthur
FA Sweet Tea
King Arthur
Level 128
God Stats
4W - 13L
1,342 SR
Queue Stats
126W - 134L
1,540 Elo+
Party 2
Ravana
Ravana
Hunter Newcombe
Ravana
Level 107
God Stats
9W - 7L
1,876 SR
Queue Stats
77W - 91L
1,522 Elo+
Party 2
Ra
Ra
Liam MacSween
Ra
Level 66
God Stats
1W - 4L
1,082 SR
Queue Stats
77W - 90L
1,508 Elo+
Party 2
Team Averages
Level 82
1,479 SR
1,530 Elo+

VS

Team Averages
Level 98
1,456 SR
1,479 Elo+
Sol
Sol
By339472
Sol
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
DemxnGhost
Zhong Kui
Level 48
God Stats
4W - 2L
1,451 SR
Queue Stats
312W - 347L
1,385 Elo+
Solo
Cthulhu
Cthulhu
LeoCabonshin
Cthulhu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 109L
1,509 Elo+
Party 1
Bakasura
Bakasura
MagicPeppon04
Bakasura
Level 159
God Stats
1W - 1L
1,326 SR
Queue Stats
141W - 128L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
yuriria97
Danzaburou
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
149W - 141L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
7,315
348
4,479
12,249
2,266
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
FA KUBLAI
Sylvanus
13
2 / 6 / 3
8,667
413
10,619
17,929
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
FA Sweet Tea
King Arthur
19
12 / 5 / 2
12,254
584
20,183
21,821
19,342
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 5 / 3
12,121
577
16,839
15,434
5,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
3 / 11 / 2
10,411
496
7,201
18,665
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 1
10,046
478
3,804
13,697
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
DemxnGhost
Zhong Kui
17
9 / 6 / 5
12,141
578
21,142
19,854
12,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
LeoCabonshin
Cthulhu
16
1 / 3 / 15
11,573
551
9,005
19,338
25,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
MagicPeppon04
Bakasura
20
15 / 4 / 9
13,612
648
19,818
23,506
12,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
yuriria97
Danzaburou
19
9 / 1 / 7
12,702
605
15,036
14,764
5,179
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
72
23
Kills
35
35
Deaths
23
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
1
9
1
0.17
L
0
8
2
0.13
W
Zhong Kui
DemxnGhost
Zhong Kui
9
6
5
1.92
L
Sylvanus
FA KUBLAI
Sylvanus
2
6
3
0.58
L
King Arthur
FA Sweet Tea
King Arthur
12
5
2
2.6
L
6
5
3
1.5
W
Cthulhu
LeoCabonshin
Cthulhu
1
3
15
2.83
L
3
11
2
0.36
W
Bakasura
MagicPeppon04
Bakasura
15
4
9
4.88
W
Danzaburou
yuriria97
Danzaburou
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,321
Damage
68,805
86,098
Taken
91,159
34,730
Mitigated
62,998
20,500
Healing
27,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,804
1,137
0
2,177
13,697
7,460
3,722
2,110
11,522
37,957
5,567
L
4,479
964
0
494
12,249
2,266
0
2,806
9,286
0
19,468
W
Zhong Kui
DemxnGhost
Zhong Kui
21,142
2,095
198
6,280
19,854
12,216
2,154
3,539
16,019
70,538
0
L
Sylvanus
FA KUBLAI
Sylvanus
10,619
870
1,957
4,663
17,929
3,189
102
6,463
11,122
36,902
2,571
L
King Arthur
FA Sweet Tea
King Arthur
20,183
1,704
0
4,645
21,821
19,342
286
9,708
11,553
9,840
76,879
L
16,839
4,262
0
5,141
15,434
5,290
0
6,302
8,232
0
84,079
W
Cthulhu
LeoCabonshin
Cthulhu
9,005
936
48
3,535
19,338
25,844
444
7,026
11,874
35,199
0
L
7,201
1,709
119
3,481
18,665
4,643
216
8,259
9,737
55,120
0
W
Bakasura
MagicPeppon04
Bakasura
19,818
14,097
0
9,023
23,506
12,299
1,630
5,213
17,513
0
84,272
W
Danzaburou
yuriria97
Danzaburou
15,036
8,993
0
6,503
14,764
5,179
4,969
4,004
10,054
0
80,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,768
Gold Earned
60,074
479
Minions Killed
475
0
Camps Cleared
0
1,770,466
Distance Traveled
2,012,881
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,046
478
79
4
0
367,522
0
L
Artemis
7,315
348
31
1
0
286,356
0
W
Zhong Kui
12,141
578
93
4
0
357,236
0
L
Sylvanus
8,667
413
74
4
0
350,779
0
L
King Arthur
12,254
584
146
7
0
394,539
2
L
Ravana
12,121
577
120
6
0
418,263
1
W
Cthulhu
11,573
551
43
2
0
410,447
0
L
Ra
10,411
496
108
5
0
320,529
3
W
Bakasura
13,612
648
140
7
0
495,451
0
W
Danzaburou
12,702
605
120
6
0
382,225
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role