Player Matchup

Janus
Janus
MastaBonsai
Janus
Level 48
God Stats
10W - 9L
1,607 SR
Queue Stats
125W - 115L
1,576 Elo+
Party 1
Sobek
Sobek
Mr_Pancake_UwU
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,591 Elo+
Party 2
Eset
Eset
RaccooN_PK1
Eset
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 45L
1,579 Elo+
Party 2
Artemis
Artemis
Turtlagon
Artemis
Level 30
God Stats
16W - 12L
1,664 SR
Queue Stats
64W - 50L
1,619 Elo+
Party 1
Pele
Pele
kilniode
Pele
Level 141
God Stats
10W - 7L
1,671 SR
Queue Stats
107W - 90L
1,608 Elo+
Party 1
Team Averages
Level 77
1,588 SR
1,595 Elo+

VS

Team Averages
Level 100
1,736 SR
1,835 Elo+
Shiva
Shiva
Akuma007
Shiva
Level 160
God Stats
8W - 3L
1,677 SR
Queue Stats
124W - 63L
1,753 Elo+
Party 3
Hercules
Hercules
ExodiaSealedOne
Hercules
Level 17
God Stats
1W - 0L
1,897 SR
Queue Stats
56W - 9L
2,000 Elo+
Party 3
Hachiman
Hachiman
LittleSkylit
Hachiman
Level 49
God Stats
3W - 1L
2,062 SR
Queue Stats
51W - 8L
2,001 Elo+
Party 3
Anubis
Anubis
Simon01king
Anubis
Level 116
God Stats
6W - 2L
1,500 SR
Queue Stats
629W - 682L
1,501 Elo+
Solo
Hun Batz
Hun Batz
Valuron
Hun Batz
Level 160
God Stats
8W - 3L
1,543 SR
Queue Stats
311W - 60L
1,923 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
4,566
761
2,186
3,527
642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 3
5,075
846
1,836
7,403
4,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 3 / 1
4,715
786
2,116
5,052
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Turtlagon
Artemis
10
1 / 4 / 2
4,920
820
3,678
6,668
1,806
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
10
2 / 6 / 1
5,378
896
4,648
8,103
3,330
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Akuma007
Shiva
11
2 / 1 / 7
5,585
931
4,861
5,125
1,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
12
7 / 2 / 8
6,378
1,063
6,220
6,323
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hachiman
LittleSkylit
Hachiman
13
7 / 0 / 7
6,702
1,117
9,745
5,054
1,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
11
1 / 0 / 10
5,791
965
2,517
2,765
1,115
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Valuron
Hun Batz
11
3 / 1 / 9
5,787
965
4,028
5,882
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
4
Kills
20
20
Deaths
4
9
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Shiva
Akuma007
Shiva
2
1
7
5.5
W
Hercules
7
2
8
5.5
W
Hachiman
LittleSkylit
Hachiman
7
0
7
10.5
L
0
4
2
0.25
L
1
3
3
0.83
L
0
3
1
0.17
W
Anubis
1
0
10
6
L
Artemis
Turtlagon
Artemis
1
4
2
0.5
W
Hun Batz
Valuron
Hun Batz
3
1
9
7.5
L
Pele
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,464
Damage
27,371
30,753
Taken
25,149
11,513
Mitigated
9,166
3,912
Healing
7,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Akuma007
Shiva
4,861
1,279
655
1,130
5,125
1,852
544
1,353
3,772
0
13,716
W
Hercules
6,220
2,192
0
1,745
6,323
2,573
1,422
867
5,456
0
13,653
W
Hachiman
LittleSkylit
Hachiman
9,745
6,236
0
1,910
5,054
1,715
327
1,744
3,310
0
23,115
L
2,186
160
0
0
3,527
642
0
252
3,275
8,420
0
L
1,836
105
99
1,435
7,403
4,002
0
929
6,474
2,778
0
L
2,116
229
0
1,096
5,052
1,733
0
301
4,751
12,219
0
W
Anubis
2,517
212
0
618
2,765
1,115
539
1,014
1,751
15,688
0
L
Artemis
Turtlagon
Artemis
3,678
1,951
0
422
6,668
1,806
0
788
5,880
0
11,127
W
Hun Batz
Valuron
Hun Batz
4,028
1,307
0
1,800
5,882
1,911
330
1,160
4,722
0
12,531
L
Pele
4,648
527
0
860
8,103
3,330
0
247
7,856
0
13,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,654
Gold Earned
30,243
70
Minions Killed
125
0
Camps Cleared
0
576,366
Distance Traveled
687,239
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,585
931
22
4
0
136,978
2
W
Hercules
6,378
1,063
19
3
0
143,083
2
W
Hachiman
6,702
1,117
34
6
0
136,440
3
L
Janus
4,566
761
15
3
0
109,793
0
L
Sobek
5,075
846
1
0
0
97,101
0
L
Eset
4,715
786
23
4
0
124,759
0
W
Anubis
5,791
965
23
4
0
105,506
2
L
Artemis
4,920
820
12
2
0
127,555
0
W
Hun Batz
5,787
965
27
5
0
165,232
0
L
Pele
5,378
896
19
3
0
117,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role