Player Matchup

Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
ManuuMonti
Odin
Level 65
God Stats
1W - 3L
1,780 SR
Queue Stats
27W - 31L
1,420 Elo+
Party 1
Merlin
Merlin
NeoCamilo01
Merlin
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,435 Elo+
Party 1
Zeus
Zeus
juanchomm
Zeus
Level 66
God Stats
3W - 3L
1,723 SR
Queue Stats
49W - 51L
1,420 Elo+
Party 3
Mulan
Mulan
tomipaladino11
Mulan
Level 43
God Stats
5W - 7L
1,584 SR
Queue Stats
44W - 44L
1,428 Elo+
Party 3
Team Averages
Level 61
1,617 SR
1,441 Elo+

VS

Team Averages
Level 91
1,566 SR
1,458 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
FunayPQD
Ares
Level 86
God Stats
20W - 20L
1,583 SR
Queue Stats
194W - 232L
1,384 Elo+
Solo
Agni
Agni
Yardley
Agni
Level 128
God Stats
3W - 0L
1,617 SR
Queue Stats
106W - 114L
1,480 Elo+
Party 2
Nemesis
Nemesis
naytonn
Nemesis
Level 48
God Stats
7W - 3L
1,631 SR
Queue Stats
32W - 39L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 5 / 2
4,765
477
4,440
7,060
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 3 / 1
5,214
521
1,002
4,940
2,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
8
0 / 4 / 0
4,975
498
1,477
4,029
1,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
10
4 / 3 / 0
6,096
610
5,533
5,113
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 6 / 1
5,073
507
1,963
8,926
2,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
6 / 2 / 6
6,676
668
9,246
6,817
2,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
 
Cerberus
9
4 / 0 / 6
6,498
650
2,309
5,768
2,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
9
0 / 4 / 2
5,027
503
2,661
8,175
4,058
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
Yardley
Agni
13
6 / 0 / 3
7,589
759
5,718
3,707
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
naytonn
Nemesis
11
5 / 0 / 3
6,556
656
2,250
4,100
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
6
Kills
21
21
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
2
0.2
W
Danzaburou
 
Danzaburou
6
2
6
4.5
W
Cerberus
 
Cerberus
4
0
6
7
W
Ares
0
4
2
0.25
L
1
3
1
0.5
L
Merlin
0
4
0
0
W
Agni
Yardley
Agni
6
0
3
7.5
L
Zeus
4
3
0
1.33
W
Nemesis
naytonn
Nemesis
5
0
3
6.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,415
Damage
22,184
30,068
Taken
28,567
9,046
Mitigated
11,541
4,157
Healing
10,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,440
2,363
0
1,545
7,060
890
0
1,660
5,366
0
25,736
W
Danzaburou
 
Danzaburou
9,246
5,404
0
2,922
6,817
2,188
1,833
0
6,659
0
32,987
W
Cerberus
 
Cerberus
2,309
243
0
2,521
5,768
2,683
94
0
5,063
13,836
4,651
W
Ares
2,661
41
0
1,815
8,175
4,058
0
4,569
3,292
13,564
0
L
1,002
340
0
1,310
4,940
2,586
0
1,576
3,302
0
18,259
L
Merlin
1,477
81
0
250
4,029
1,193
0
2,469
1,438
24,019
0
W
Agni
Yardley
Agni
5,718
427
0
940
3,707
1,224
0
1,469
2,238
49,199
0
L
Zeus
5,533
763
0
260
5,113
1,564
52
2,774
2,339
26,773
0
W
Nemesis
naytonn
Nemesis
2,250
992
0
1,826
4,100
1,388
636
610
3,442
0
24,479
L
1,963
528
0
792
8,926
2,813
0
1,887
6,983
0
8,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,123
Gold Earned
32,346
218
Minions Killed
276
0
Camps Cleared
0
899,145
Distance Traveled
1,002,055
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,765
477
45
5
0
170,740
1
W
Danzaburou
6,676
668
51
5
0
178,081
1
W
Cerberus
6,498
650
45
5
0
200,936
0
W
Ares
5,027
503
22
2
0
174,798
0
L
Odin
5,214
521
50
5
0
188,149
1
L
Merlin
4,975
498
44
4
0
188,268
2
W
Agni
7,589
759
101
10
0
217,390
1
L
Zeus
6,096
610
58
6
0
157,603
0
W
Nemesis
6,556
656
57
6
0
230,850
0
L
Mulan
5,073
507
21
2
0
194,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role