Player Matchup

Arachne
Arachne
DozenEagleClaw
Arachne
Level 159
God Stats
4W - 1L
1,684 SR
Queue Stats
364W - 406L
1,384 Elo+
Solo
Hades
Hades
MarleyQuinnz
Hades
Level 45
God Stats
10W - 8L
1,500 SR
Queue Stats
880W - 960L
1,354 Elo+
Party 1
Terra
Terra
Skidy22
Terra
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
307W - 300L
1,305 Elo+
Solo
Zhong Kui
Zhong Kui
Tipso Burglar
Zhong Kui
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 30L
1,411 Elo+
Solo
Jing Wei
Jing Wei
marssin
Jing Wei
Level 156
God Stats
17W - 18L
1,502 SR
Queue Stats
1,065W - 1,087L
1,361 Elo+
Party 1
Team Averages
Level 101
1,537 SR
1,363 Elo+

VS

Team Averages
Level 75
1,500 SR
1,348 Elo+
He Bo
He Bo
 
He Bo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CarnidgeGUISADA
Cthulhu
Level 105
God Stats
0W - 4L
1,500 SR
Queue Stats
173W - 188L
1,398 Elo+
Solo
Horus
Horus
GOOSEjuiser
Horus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 140L
1,140 Elo+
Solo
Mercury
Mercury
cobravampire
Mercury
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 229L
1,452 Elo+
Solo
Anhur
Anhur
wilddesert
Anhur
Level 66
God Stats
1W - 7L
1,500 SR
Queue Stats
124W - 116L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 4 / 24
12,089
864
13,890
20,883
28,774
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

14
2 / 6 / 14
9,200
657
5,633
14,500
7,005
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Skidy22
Terra
19
3 / 3 / 25
11,816
844
7,598
17,388
27,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Tipso Burglar
Zhong Kui
18
5 / 4 / 21
10,757
768
11,779
14,890
10,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
marssin
Jing Wei
20
17 / 4 / 15
13,778
984
32,056
18,414
8,614
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
5 / 7 / 9
10,701
764
14,799
14,700
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
3 / 7 / 11
11,393
814
17,769
22,781
22,679
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 5 / 8
9,912
708
5,915
15,419
15,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
cobravampire
Mercury
18
6 / 8 / 6
11,305
808
10,382
13,908
5,517
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
15
4 / 10 / 7
9,865
705
11,645
15,849
5,370
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
61
37
Kills
20
21
Deaths
37
99
Assists
41
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
7
9
1.36
L
3
7
11
1.21
W
10
4
24
5.5
L
2
5
8
1.2
W
2
6
14
1.5
W
Terra
Skidy22
Terra
3
3
25
5.17
W
Zhong Kui
Tipso Burglar
Zhong Kui
5
4
21
3.88
L
Mercury
cobravampire
Mercury
6
8
6
1.13
W
Jing Wei
marssin
Jing Wei
17
4
15
6.13
L
Anhur
4
10
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,956
Damage
60,510
86,075
Taken
82,657
82,223
Mitigated
54,577
39,506
Healing
16,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
14,799
2,016
274
2,270
14,700
5,114
335
3,792
10,880
30,458
0
L
17,769
1,006
1,783
1,723
22,781
22,679
204
7,362
14,979
43,389
0
W
13,890
9,218
994
5,916
20,883
28,774
906
6,052
14,831
0
18,249
L
5,915
1,917
2,111
3,026
15,419
15,897
1,103
4,898
9,981
0
18,090
W
5,633
701
1,944
2,651
14,500
7,005
1,085
7,205
7,295
12,700
0
W
Terra
Skidy22
Terra
7,598
1,188
5,251
4,652
17,388
27,447
187
4,466
12,922
14,608
0
W
Zhong Kui
Tipso Burglar
Zhong Kui
11,779
1,815
2,594
5,224
14,890
10,383
1,240
6,962
7,928
37,258
0
L
Mercury
cobravampire
Mercury
10,382
7,021
986
1,370
13,908
5,517
970
4,453
9,427
0
20,032
W
Jing Wei
marssin
Jing Wei
32,056
28,589
723
9,557
18,414
8,614
3,174
8,079
10,335
0
64,885
L
Anhur
11,645
4,282
1,357
1,885
15,849
5,370
1,030
3,678
11,995
252
17,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,640
Gold Earned
53,176
130
Minions Killed
152
0
Camps Cleared
0
1,137,951
Distance Traveled
1,054,008
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,701
764
40
3
0
192,365
3
L
Cthulhu
11,393
814
37
3
0
205,658
1
W
Arachne
12,089
864
7
1
0
237,651
1
L
Horus
9,912
708
32
2
0
222,729
0
W
Hades
9,200
657
12
1
0
228,602
0
W
Terra
11,816
844
9
1
0
224,393
0
W
Zhong Kui
10,757
768
45
3
0
210,123
0
L
Mercury
11,305
808
30
2
0
245,143
0
W
Jing Wei
13,778
984
57
4
0
237,182
0
L
Anhur
9,865
705
13
1
0
188,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role