Player Matchup

Ra
Ra
Endermax12
Ra
Level 155
God Stats
7W - 1L
1,791 SR
Queue Stats
364W - 184L
1,692 Elo+
Party 1
Ne Zha
Ne Zha
Tlim
Ne Zha
Level 144
God Stats
4W - 0L
1,500 SR
Queue Stats
248W - 131L
1,581 Elo+
Party 1
Hou Yi
Hou Yi
Záfaro
Hou Yi
Level 153
God Stats
21W - 8L
1,857 SR
Queue Stats
367W - 247L
1,695 Elo+
Party 1
Team Averages
Level 151
1,716 SR
1,656 Elo+

VS

Team Averages
Level 63
1,598 SR
1,395 Elo+
Cthulhu
Cthulhu
HeroEXO239
Cthulhu
Level 105
God Stats
4W - 5L
1,579 SR
Queue Stats
13W - 22L
1,397 Elo+
Party 2
Apollo
Apollo
Samurairojo04
Apollo
Level 24
God Stats
2W - 7L
1,375 SR
Queue Stats
9W - 16L
1,398 Elo+
Party 2
Zeus
Zeus
twitch_nahuelmlg
Zeus
Level 61
God Stats
2W - 1L
1,841 SR
Queue Stats
12W - 22L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 9
9,880
823
12,930
9,068
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Tlim
Ne Zha
15
3 / 2 / 13
9,313
776
13,385
9,950
4,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
Záfaro
Hou Yi
14
8 / 4 / 8
10,252
854
11,539
9,911
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HeroEXO239
Cthulhu
16
5 / 2 / 2
10,391
866
12,423
16,351
15,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

10
2 / 8 / 2
7,478
623
3,894
12,311
2,981
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 9 / 5
8,381
698
4,344
12,717
2,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
19
Kills
8
8
Deaths
19
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
2
9
6.25
L
Cthulhu
HeroEXO239
Cthulhu
5
2
2
3
L
2
8
2
0.38
W
Ne Zha
Tlim
Ne Zha
3
2
13
4.75
W
Hou Yi
Záfaro
Hou Yi
8
4
8
3
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,854
Damage
20,661
28,929
Taken
41,379
11,296
Mitigated
21,161
10,391
Healing
7,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,930
1,625
1,689
3,912
9,068
3,771
58
5,664
3,404
39,309
0
L
Cthulhu
HeroEXO239
Cthulhu
12,423
808
0
4,686
16,351
15,700
0
6,009
9,958
40,788
0
L
3,894
1,357
0
1,878
12,311
2,981
0
3,636
8,515
0
12,737
W
Ne Zha
Tlim
Ne Zha
13,385
3,296
0
2,623
9,950
4,086
31
6,611
3,339
0
32,708
W
Hou Yi
Záfaro
Hou Yi
11,539
4,909
0
2,167
9,911
3,439
245
4,967
4,944
0
28,051
L
4,344
477
304
834
12,717
2,480
0
2,749
9,810
20,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,445
Gold Earned
26,250
161
Minions Killed
120
7
Camps Cleared
5
601,124
Distance Traveled
640,573
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,880
823
86
7
1
214,871
2
L
Cthulhu
10,391
866
59
5
0
249,495
1
L
Apollo
7,478
623
9
1
0
206,423
0
W
Ne Zha
9,313
776
39
3
3
234,050
1
W
Hou Yi
10,252
854
36
3
3
152,203
2
L
Zeus
8,381
698
52
4
5
184,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role