Player Matchup

Nike
Nike
Gold II
 
Nike
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold III
Lochesss
Zeus
Gold III
Level 144
God Stats
17W - 13L
1,551 SR
Queue Stats
75W - 69L
1,566 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Luck4624
Gilgamesh
Platinum V
Level 156
God Stats
3W - 4L
1,908 SR
Queue Stats
396W - 383L
1,566 MMR
Solo
Chiron
Chiron
Gold III
SP Five Ohh
Chiron
Gold III
Level 126
God Stats
2W - 1L
1,661 SR
Queue Stats
79W - 77L
1,571 MMR
Solo
Medusa
Medusa
Gold II
boseidon
Medusa
Gold II
Level 79
God Stats
3W - 3L
1,812 SR
Queue Stats
105W - 102L
1,562 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,686 SR
1,553 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,655 SR
1,569 MMR
Nox
Nox
Gold IV
Bimborella
Nox
Gold IV
Level 160
God Stats
109W - 114L
1,560 SR
Queue Stats
206W - 213L
1,588 MMR
Solo
Danzaburou
Danzaburou
Gold V
Jewell x 96
Danzaburou
Gold V
Level 124
God Stats
6W - 4L
1,909 SR
Queue Stats
31W - 29L
1,587 MMR
Party 1
Cabrakan
Cabrakan
Gold III
Twitch_UpAlpha
Cabrakan
Gold III
Level 107
God Stats
10W - 8L
1,705 SR
Queue Stats
199W - 218L
1,555 MMR
Solo
Ne Zha
Ne Zha
Silver I
Tyy
Ne Zha
Silver I
Level 124
God Stats
2W - 5L
1,551 SR
Queue Stats
20W - 20L
1,548 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
hamadi91
Kuzenbo
Gold III
Level 91
God Stats
6W - 8L
1,551 SR
Queue Stats
233W - 226L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
20
6 / 7 / 13
14,779
568
16,166
28,210
23,385
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
20
10 / 8 / 6
17,119
658
19,128
23,365
8,981
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Luck4624
Gilgamesh
20
10 / 4 / 18
15,979
615
25,693
22,630
14,919
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
20
7 / 4 / 7
16,353
629
13,588
19,170
8,423
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
boseidon
Medusa
20
7 / 3 / 9
15,768
606
13,998
21,730
11,742
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
IzanamiBastetThothMulan

VS

Bans
GebHeraSusanoAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 7 / 6
13,000
500
8,765
15,503
5,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Jewell x 96
Danzaburou
20
11 / 5 / 7
16,102
619
24,826
23,438
8,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
18
2 / 8 / 5
11,872
457
9,378
23,886
26,084
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Tyy
Ne Zha
19
6 / 9 / 10
12,852
494
13,157
21,098
6,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
hamadi91
Kuzenbo
18
2 / 11 / 16
12,153
467
13,739
29,926
45,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
69
40
Kills
25
26
Deaths
40
53
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
6
7
13
1.79
L
4
7
6
1
L
Danzaburou
Jewell x 96
Danzaburou
11
5
7
2.9
W
Zeus
10
8
6
1.63
W
Gilgamesh
Luck4624
Gilgamesh
10
4
18
4.75
W
Chiron
7
4
7
2.63
L
Cabrakan
2
8
5
0.56
L
Ne Zha
Tyy
Ne Zha
6
9
10
1.22
W
Medusa
boseidon
Medusa
7
3
9
3.83
L
Kuzenbo
hamadi91
Kuzenbo
2
11
16
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,573
Damage
69,865
115,105
Taken
113,851
67,450
Mitigated
92,514
34,496
Healing
18,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
16,166
2,499
403
5,458
28,210
23,385
1,170
5,929
22,130
0
71,239
L
8,765
215
0
2,786
15,503
5,400
88
3,330
12,173
85,384
0
L
Danzaburou
Jewell x 96
Danzaburou
24,826
10,529
0
5,537
23,438
8,350
2,820
4,076
19,362
0
119,773
W
Zeus
19,128
3,038
0
6,145
23,365
8,981
0
8,360
14,673
189,827
0
W
Gilgamesh
Luck4624
Gilgamesh
25,693
10,385
0
3,034
22,630
14,919
2,894
9,115
13,318
0
95,879
W
Chiron
13,588
5,657
1,311
9,018
19,170
8,423
7,683
4,083
14,806
0
112,359
L
Cabrakan
9,378
955
0
3,214
23,886
26,084
1,046
1,734
22,152
48,645
0
L
Ne Zha
Tyy
Ne Zha
13,157
1,905
0
4,911
21,098
6,880
0
2,976
18,122
0
70,749
W
Medusa
boseidon
Medusa
13,998
4,601
0
9,127
21,730
11,742
2,725
5,656
15,814
0
138,067
L
Kuzenbo
hamadi91
Kuzenbo
13,739
2,722
0
1,797
29,926
45,800
238
7,219
22,672
22,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,998
Gold Earned
65,979
761
Minions Killed
533
0
Camps Cleared
0
2,378,096
Distance Traveled
2,234,580
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
14,779
568
116
4
0
428,799
4
L
Nox
13,000
500
149
6
0
447,810
4
L
Danzaburou
16,102
619
169
7
0
470,839
2
W
Zeus
17,119
658
202
8
0
463,743
1
W
Gilgamesh
15,979
615
106
4
0
525,513
3
W
Chiron
16,353
629
172
7
0
471,271
2
L
Cabrakan
11,872
457
89
3
0
403,062
6
L
Ne Zha
12,852
494
109
4
0
478,560
6
W
Medusa
15,768
606
165
6
0
488,770
11
L
Kuzenbo
12,153
467
17
1
0
434,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role