Player Matchup

Serqet
Serqet
Gold IV
Captain2000s
Serqet
Gold IV
Level 156
God Stats
9W - 10L
1,383 SR
Queue Stats
453W - 451L
1,426 MMR
Party 1
Achilles
Achilles
Gold IV
DeadbeatGoon
Achilles
Gold IV
Level 140
God Stats
43W - 53L
1,525 SR
Queue Stats
179W - 197L
1,520 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
SANTIC0L98
Zhong Kui
Gold I
Level 82
God Stats
9W - 7L
1,606 SR
Queue Stats
213W - 218L
1,641 MMR
Party 2
Cernunnos
Cernunnos
Silver I
jhontroble
Cernunnos
Silver I
Level 141
God Stats
6W - 6L
1,707 SR
Queue Stats
41W - 49L
1,496 MMR
Solo
Ares
Ares
Gold V
rocka1
Ares
Gold V
Level 61
God Stats
15W - 12L
1,627 SR
Queue Stats
147W - 159L
1,267 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,570 SR
1,470 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,589 SR
1,475 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze IV
BombShot0
Tsukuyomi
Bronze IV
Level 121
God Stats
3W - 2L
1,420 SR
Queue Stats
10W - 14L
1,454 MMR
Solo
Hera
Hera
Gold V
MuhMuhMuhManRey
Hera
Gold V
Level 126
God Stats
0W - 3L
1,714 SR
Queue Stats
145W - 147L
1,466 MMR
Solo
Izanami
Izanami
Gold I
TDAWG3055
Izanami
Gold I
Level 148
God Stats
13W - 11L
1,809 SR
Queue Stats
500W - 496L
1,502 MMR
Solo
Osiris
Osiris
Silver II
TheSnailTrail
Osiris
Silver II
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
2 / 6 / 6
9,212
512
8,380
12,890
5,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Achilles
DeadbeatGoon
Achilles
17
5 / 3 / 2
10,475
582
10,056
14,512
9,253
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zhong Kui
SANTIC0L98
Zhong Kui
19
6 / 2 / 4
11,513
640
9,481
11,733
8,104
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
jhontroble
Cernunnos
16
3 / 6 / 0
9,650
536
8,858
15,286
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
rocka1
Ares
15
4 / 2 / 7
9,550
531
10,127
16,175
13,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
FreyaGilgameshThothAgni

VS

Bans
AtlasBastetCliodhnaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 3 / 4
9,288
516
8,110
15,266
17,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tsukuyomi
BombShot0
Tsukuyomi
15
3 / 6 / 8
9,356
520
11,578
16,025
5,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
8 / 5 / 1
10,056
559
7,995
10,222
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
TDAWG3055
Izanami
16
2 / 5 / 2
9,734
541
12,020
13,040
3,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 1 / 2
8,839
491
5,318
8,608
6,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
20
Kills
18
19
Deaths
20
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
3
4
1.67
L
Tsukuyomi
BombShot0
Tsukuyomi
3
6
8
1.17
W
Serqet
2
6
6
0.83
W
Achilles
DeadbeatGoon
Achilles
5
3
2
2
L
8
5
1
1.7
W
Zhong Kui
SANTIC0L98
Zhong Kui
6
2
4
4
L
Izanami
TDAWG3055
Izanami
2
5
2
0.6
L
2
1
2
3
W
Cernunnos
jhontroble
Cernunnos
3
6
0
0.5
W
Ares
rocka1
Ares
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,902
Damage
45,021
70,596
Taken
63,161
40,102
Mitigated
35,775
16,439
Healing
13,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,110
745
508
1,883
15,266
17,349
0
7,973
7,293
37,863
0
L
Tsukuyomi
BombShot0
Tsukuyomi
11,578
4,621
0
3,581
16,025
5,329
0
4,489
11,095
0
59,335
W
Serqet
8,380
2,112
0
267
12,890
5,882
0
3,537
9,255
0
60,356
W
Achilles
DeadbeatGoon
Achilles
10,056
1,876
0
2,811
14,512
9,253
454
1,395
12,678
0
65,125
L
7,995
1,834
0
1,168
10,222
2,639
574
4,757
5,128
62,306
0
W
Zhong Kui
SANTIC0L98
Zhong Kui
9,481
968
0
4,269
11,733
8,104
249
4,516
7,217
90,419
0
L
Izanami
TDAWG3055
Izanami
12,020
6,978
0
3,863
13,040
3,844
708
2,389
10,429
0
85,468
L
5,318
1,222
0
2,844
8,608
6,614
0
0
8,608
0
45,878
W
Cernunnos
jhontroble
Cernunnos
8,858
4,170
0
5,116
15,286
3,360
598
2,223
13,063
0
72,104
W
Ares
rocka1
Ares
10,127
276
364
3,612
16,175
13,503
0
4,434
11,741
31,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,400
Gold Earned
47,273
543
Minions Killed
534
0
Camps Cleared
0
1,721,979
Distance Traveled
1,656,410
32
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,288
516
73
4
0
374,111
7
L
Tsukuyomi
9,356
520
91
5
0
352,116
1
W
Serqet
9,212
512
92
5
0
363,800
4
W
Achilles
10,475
582
127
7
0
354,997
9
L
Hera
10,056
559
122
7
0
327,461
5
W
Zhong Kui
11,513
640
153
9
0
357,364
8
L
Izanami
9,734
541
145
8
0
333,167
4
L
Osiris
8,839
491
103
6
0
269,555
7
W
Cernunnos
9,650
536
136
8
0
299,914
3
W
Ares
9,550
531
35
2
0
345,904
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role