Player Matchup

Bacchus
Bacchus
FilipinoYoda
Bacchus
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
King Arthur
King Arthur
NickoMode
King Arthur
Level 153
God Stats
19W - 14L
2,007 SR
Queue Stats
256W - 217L
1,602 Elo+
Party 4
Merlin
Merlin
OOkaChaka
Merlin
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
SolyFighter
Erlang Shen
Level 79
God Stats
3W - 0L
1,843 SR
Queue Stats
177W - 178L
1,538 Elo+
Party 2
Izanami
Izanami
springb3an
Izanami
Level 25
God Stats
16W - 27L
1,351 SR
Queue Stats
70W - 73L
1,513 Elo+
Party 4
Team Averages
Level 62
1,640 SR
1,530 Elo+

VS

Team Averages
Level 111
1,474 SR
1,524 Elo+
Scylla
Scylla
 
Scylla
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
AmericanSiren
Ah Muzen Cab
Level 129
God Stats
0W - 4L
1,281 SR
Queue Stats
35W - 29L
1,473 Elo+
Party 1
Kuzenbo
Kuzenbo
MagicFreak
Kuzenbo
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,502 Elo+
Party 1
Chaac
Chaac
Rodg4
Chaac
Level 103
God Stats
12W - 12L
1,407 SR
Queue Stats
27W - 31L
1,643 Elo+
Party 3
Bastet
Bastet
ShinySylveon522
Bastet
Level 113
God Stats
1W - 8L
1,682 SR
Queue Stats
100W - 109L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FilipinoYoda
Bacchus
9
1 / 0 / 2
5,715
520
1,151
3,102
2,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
NickoMode
King Arthur
13
3 / 1 / 1
7,774
707
10,678
9,691
5,613
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
OOkaChaka
Merlin
10
2 / 1 / 4
6,207
564
3,001
2,801
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
SolyFighter
Erlang Shen
12
5 / 1 / 2
7,150
650
6,581
7,219
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
springb3an
Izanami
10
0 / 0 / 2
5,855
532
1,959
3,613
927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
0 / 4 / 0
5,313
483
1,590
5,479
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
AmericanSiren
Ah Muzen Cab
10
0 / 1 / 0
5,530
503
2,044
3,753
1,060
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kuzenbo
MagicFreak
Kuzenbo
9
1 / 2 / 0
5,352
487
1,554
8,118
5,446
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Rodg4
Chaac
11
2 / 2 / 0
5,974
543
5,219
12,100
5,955
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 1
5,784
526
3,134
7,440
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
11
Kills
3
3
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
4
0
0
L
Ah Muzen Cab
AmericanSiren
Ah Muzen Cab
0
1
0
0
W
Bacchus
FilipinoYoda
Bacchus
1
0
2
2
L
Kuzenbo
MagicFreak
Kuzenbo
1
2
0
0.5
W
King Arthur
NickoMode
King Arthur
3
1
1
3.5
W
Merlin
OOkaChaka
Merlin
2
1
4
4
L
Chaac
Rodg4
Chaac
2
2
0
1
L
0
3
1
0.17
W
Erlang Shen
SolyFighter
Erlang Shen
5
1
2
6
W
Izanami
springb3an
Izanami
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,370
Damage
13,541
26,426
Taken
36,890
12,000
Mitigated
15,537
7,038
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,590
163
0
760
5,479
1,132
0
1,288
4,015
27,172
0
L
Ah Muzen Cab
AmericanSiren
Ah Muzen Cab
2,044
962
154
1,171
3,753
1,060
69
1,275
2,428
0
31,709
W
Bacchus
FilipinoYoda
Bacchus
1,151
289
115
1,286
3,102
2,213
0
449
2,653
6,098
0
L
Kuzenbo
MagicFreak
Kuzenbo
1,554
778
0
825
8,118
5,446
0
572
7,502
18,616
0
W
King Arthur
NickoMode
King Arthur
10,678
1,851
0
2,899
9,691
5,613
0
556
9,135
0
56,050
W
Merlin
OOkaChaka
Merlin
3,001
231
0
265
2,801
812
245
558
2,243
23,122
0
L
Chaac
Rodg4
Chaac
5,219
1,267
0
6,489
12,100
5,955
0
0
12,100
0
34,785
L
3,134
685
0
2,972
7,440
1,944
0
675
6,693
0
28,496
W
Erlang Shen
SolyFighter
Erlang Shen
6,581
2,689
0
1,405
7,219
2,435
0
1,179
6,040
0
48,837
W
Izanami
springb3an
Izanami
1,959
1,595
0
1,068
3,613
927
0
402
3,211
0
42,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,701
Gold Earned
27,953
409
Minions Killed
286
0
Camps Cleared
0
1,133,169
Distance Traveled
1,082,632
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,313
483
53
5
0
198,201
3
L
Ah Muzen Cab
5,530
503
66
6
0
226,841
6
W
Bacchus
5,715
520
16
1
0
212,565
1
L
Kuzenbo
5,352
487
26
2
0
217,589
2
W
King Arthur
7,774
707
129
12
0
229,958
0
W
Merlin
6,207
564
61
6
0
209,909
6
L
Chaac
5,974
543
72
7
0
198,695
4
L
Bastet
5,784
526
69
6
0
241,306
0
W
Erlang Shen
7,150
650
82
7
0
258,522
4
W
Izanami
5,855
532
121
11
0
222,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role