Player Matchup

Arachne
Arachne
AidanIsLost
Arachne
Level 143
God Stats
1W - 1L
1,238 SR
Queue Stats
51W - 50L
1,561 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
AnthonyIsLost
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,534 Elo+
Party 2
Vamana
Vamana
DaBomb_6131
Vamana
Level 128
God Stats
2W - 0L
1,761 SR
Queue Stats
23W - 21L
1,568 Elo+
Party 2
He Bo
He Bo
DaylonIsLost
He Bo
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,490 Elo+
Party 2
Baron Samedi
Baron Samedi
Timmyislost
Baron Samedi
Level 43
God Stats
2W - 0L
1,782 SR
Queue Stats
2W - 3L
1,323 Elo+
Party 2
Team Averages
Level 111
1,556 SR
1,495 Elo+

VS

Team Averages
Level 55
1,529 SR
1,560 Elo+
Neith
Neith
Deel33ch2
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
Seralith
Erlang Shen
Level 49
God Stats
13W - 11L
1,630 SR
Queue Stats
308W - 164L
1,656 Elo+
Party 1
Fenrir
Fenrir
Squidman29
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Yemoja
Yemoja
Yorch_Mono
Yemoja
Level 88
God Stats
28W - 48L
1,390 SR
Queue Stats
375W - 404L
1,451 Elo+
Solo
Sol
Sol
fumikochan
Sol
Level 67
God Stats
74W - 58L
1,626 SR
Queue Stats
915W - 613L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AidanIsLost
Arachne
20
10 / 4 / 5
12,841
611
18,962
23,430
11,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
AnthonyIsLost
Ah Muzen Cab
20
6 / 5 / 4
13,290
633
16,411
16,867
6,282
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vamana
19
1 / 5 / 1
11,898
567
6,292
16,636
13,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
7 / 2 / 5
11,868
565
7,597
13,027
4,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
Timmyislost
Baron Samedi
15
3 / 4 / 6
10,867
517
7,154
12,225
6,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Deel33ch2
Neith
14
0 / 6 / 3
8,687
414
4,350
8,439
2,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Seralith
Erlang Shen
20
12 / 2 / 0
13,011
620
18,225
23,176
24,783
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Squidman29
Fenrir
15
3 / 7 / 4
9,581
456
6,288
18,305
7,080
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Yorch_Mono
Yemoja
16
3 / 7 / 3
10,384
494
10,512
20,412
7,945
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 5 / 5
9,850
469
10,616
12,185
3,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
27
Kills
20
20
Deaths
27
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
AidanIsLost
Arachne
10
4
5
3.13
W
Ah Muzen Cab
AnthonyIsLost
Ah Muzen Cab
6
5
4
1.6
W
Vamana
1
5
1
0.3
W
7
2
5
4.75
L
Neith
Deel33ch2
Neith
0
6
3
0.25
L
Erlang Shen
Seralith
Erlang Shen
12
2
0
6
L
Fenrir
Squidman29
Fenrir
3
7
4
0.71
W
Baron Samedi
Timmyislost
Baron Samedi
3
4
6
1.5
L
Yemoja
Yorch_Mono
Yemoja
3
7
3
0.64
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,416
Damage
49,991
82,185
Taken
82,517
42,069
Mitigated
46,046
30,422
Healing
20,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AidanIsLost
Arachne
18,962
13,185
0
10,367
23,430
11,939
0
6,846
15,970
0
106,589
W
Ah Muzen Cab
AnthonyIsLost
Ah Muzen Cab
16,411
5,670
0
6,079
16,867
6,282
680
5,820
11,047
0
111,800
W
Vamana
6,292
2,259
0
6,994
16,636
13,634
419
1,104
15,532
10,391
69,886
W
7,597
817
0
4,931
13,027
4,093
290
5,620
7,407
75,686
0
L
Neith
Deel33ch2
Neith
4,350
1,364
0
734
8,439
2,766
832
3,919
4,520
0
32,987
L
Erlang Shen
Seralith
Erlang Shen
18,225
9,977
0
10,125
23,176
24,783
608
2,515
19,978
0
91,861
L
Fenrir
Squidman29
Fenrir
6,288
1,116
0
2,435
18,305
7,080
0
840
17,434
0
48,493
W
Baron Samedi
Timmyislost
Baron Samedi
7,154
1,110
0
2,051
12,225
6,121
549
4,741
7,484
49,799
0
L
Yemoja
Yorch_Mono
Yemoja
10,512
1,475
697
3,729
20,412
7,945
0
8,125
12,244
62,841
0
L
10,616
3,186
0
2,898
12,185
3,472
182
569
11,616
64,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,764
Gold Earned
51,513
651
Minions Killed
535
0
Camps Cleared
0
2,062,432
Distance Traveled
1,815,857
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,841
611
130
6
0
478,901
3
W
Ah Muzen Cab
13,290
633
151
7
0
396,844
3
W
Vamana
11,898
567
169
8
0
398,444
0
W
He Bo
11,868
565
122
6
0
413,809
0
L
Neith
8,687
414
66
3
0
344,145
0
L
Erlang Shen
13,011
620
168
8
0
407,399
2
L
Fenrir
9,581
456
68
3
0
376,405
1
W
Baron Samedi
10,867
517
79
4
0
374,434
0
L
Yemoja
10,384
494
100
5
0
336,672
5
L
Sol
9,850
469
133
6
0
351,236
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role