Player Matchup

Sol
Sol
Gold III
HolyBacon
Sol
Gold III
Level 142
God Stats
3W - 1L
1,768 SR
Queue Stats
340W - 345L
1,548 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
MooMuse
Zhong Kui
Gold III
Level 148
God Stats
81W - 73L
1,610 SR
Queue Stats
164W - 176L
1,563 MMR
Solo
Ne Zha
Ne Zha
Gold II
Paradisus
Ne Zha
Gold II
Level 160
God Stats
7W - 3L
1,850 SR
Queue Stats
312W - 302L
1,578 MMR
Solo
Skadi
Skadi
Gold IV
Welgaia
Skadi
Gold IV
Level 120
God Stats
4W - 5L
1,552 SR
Queue Stats
149W - 166L
1,567 MMR
Solo
Artio
Artio
Silver I
kawasaki5743
Artio
Silver I
Level 128
God Stats
1W - 0L
1,841 SR
Queue Stats
2W - 6L
1,547 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,724 SR
1,561 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,567 SR
1,544 MMR
Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Aloneso
Cu Chulainn
Gold III
Level 140
God Stats
2W - 1L
1,769 SR
Queue Stats
94W - 88L
1,553 MMR
Solo
Bacchus
Bacchus
Gold II
Chszr
Bacchus
Gold II
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,541 MMR
Solo
Medusa
Medusa
Gold III
ZeroVzn
Medusa
Gold III
Level 145
God Stats
1W - 3L
1,564 SR
Queue Stats
87W - 88L
1,574 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
edwardskun
Morgan Le Fay
Silver I
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 51L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 7
14,122
672
16,868
13,597
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
MooMuse
Zhong Kui
20
5 / 2 / 1
13,981
666
13,861
20,691
14,903
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ne Zha
Paradisus
Ne Zha
20
6 / 3 / 9
14,431
687
13,270
20,848
14,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
Welgaia
Skadi
19
2 / 4 / 6
13,302
633
13,096
13,630
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 2 / 13
12,367
589
8,629
23,279
28,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
BastetLokiIzanamiGeb

VS

Bans
AtlasCharybdisHeraAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
5 / 5 / 4
11,230
535
12,413
18,086
6,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
Aloneso
Cu Chulainn
16
1 / 5 / 3
10,175
485
10,732
24,221
23,279
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Chszr
Bacchus
7
1 / 4 / 2
7,029
335
3,071
8,302
4,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
ZeroVzn
Medusa
18
6 / 5 / 1
11,530
549
14,610
17,133
5,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
edwardskun
Morgan Le Fay
16
0 / 7 / 5
9,488
452
9,599
16,745
5,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
26
Kills
13
13
Deaths
26
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
5
5
4
1.4
L
Cu Chulainn
Aloneso
Cu Chulainn
1
5
3
0.5
L
Bacchus
Chszr
Bacchus
1
4
2
0.5
W
9
2
7
6.25
W
Zhong Kui
MooMuse
Zhong Kui
5
2
1
2.75
W
Ne Zha
Paradisus
Ne Zha
6
3
9
3.5
W
Skadi
Welgaia
Skadi
2
4
6
1.25
L
Medusa
ZeroVzn
Medusa
6
5
1
1.3
L
Morgan Le Fay
edwardskun
Morgan Le Fay
0
7
5
0.36
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,724
Damage
50,425
92,045
Taken
84,487
68,241
Mitigated
45,954
40,581
Healing
18,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
12,413
7,306
0
5,259
18,086
6,813
324
2,586
15,500
0
82,737
L
Cu Chulainn
Aloneso
Cu Chulainn
10,732
1,206
0
2,927
24,221
23,279
566
14,302
9,919
10,845
60,134
L
Bacchus
Chszr
Bacchus
3,071
357
0
1,033
8,302
4,657
0
5,038
3,264
10,564
0
W
16,868
7,209
0
9,051
13,597
6,138
5,483
4,179
9,186
100,678
9,968
W
Zhong Kui
MooMuse
Zhong Kui
13,861
2,232
0
8,941
20,691
14,903
3,466
2,540
18,063
110,545
3,827
W
Ne Zha
Paradisus
Ne Zha
13,270
4,620
0
11,417
20,848
14,221
803
1,958
17,614
0
114,997
W
Skadi
Welgaia
Skadi
13,096
4,998
0
4,224
13,630
4,622
2,938
2,099
10,975
0
97,498
L
Medusa
ZeroVzn
Medusa
14,610
6,177
0
5,654
17,133
5,640
0
6,252
10,881
0
83,279
L
Morgan Le Fay
edwardskun
Morgan Le Fay
9,599
609
0
3,602
16,745
5,565
0
8,727
8,018
62,603
0
W
8,629
1,583
1,460
5,488
23,279
28,357
268
4,624
17,956
22,615
3,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,203
Gold Earned
49,452
715
Minions Killed
569
0
Camps Cleared
0
2,169,408
Distance Traveled
1,703,525
32
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,230
535
138
7
0
408,150
5
L
Cu Chulainn
10,175
485
146
7
0
376,479
3
L
Bacchus
7,029
335
17
1
0
168,190
4
W
Sol
14,122
672
148
7
0
424,892
6
W
Zhong Kui
13,981
666
206
10
0
411,748
5
W
Ne Zha
14,431
687
168
8
0
452,780
6
W
Skadi
13,302
633
162
8
0
402,117
4
L
Medusa
11,530
549
150
7
0
389,760
4
L
Morgan Le Fay
9,488
452
118
6
0
360,946
9
W
Artio
12,367
589
31
1
0
477,871
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role