Player Matchup

Chaac
Chaac
ElRoselito
Chaac
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 84L
1,434 Elo+
Party 2
Baron Samedi
Baron Samedi
Hexxboy
Baron Samedi
Level 53
God Stats
19W - 21L
1,520 SR
Queue Stats
91W - 131L
1,447 Elo+
Party 2
Charybdis
Charybdis
Jdoobsie
Charybdis
Level 43
God Stats
1W - 1L
1,719 SR
Queue Stats
2W - 5L
1,495 Elo+
Party 2
Team Averages
Level 74
1,580 SR
1,459 Elo+

VS

Team Averages
Level 80
1,500 SR
1,505 Elo+
Bellona
Bellona
FartMasterAlex
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,397 Elo+
Party 1
Chang'e
Chang'e
SolSpark
Chang'e
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,621 Elo+
Party 1
Olorun
Olorun
Ubboa
Olorun
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 2 / 7
9,233
616
9,809
19,974
26,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
Hexxboy
Baron Samedi
13
0 / 8 / 4
8,485
566
8,045
10,894
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Jdoobsie
Charybdis
15
7 / 3 / 1
10,069
671
12,281
11,391
3,721
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 12
9,747
650
6,046
17,215
14,241
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
SolSpark
Chang'e
18
9 / 3 / 4
12,473
832
20,082
11,277
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Ubboa
Olorun
15
3 / 3 / 10
10,398
693
10,736
11,683
5,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
13
13
Deaths
8
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
2
7
2.25
W
1
2
12
3.5
L
Baron Samedi
Hexxboy
Baron Samedi
0
8
4
0.25
L
Charybdis
Jdoobsie
Charybdis
7
3
1
2.5
W
Chang'e
SolSpark
Chang'e
9
3
4
3.67
W
Olorun
Ubboa
Olorun
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,135
Damage
36,864
42,259
Taken
40,175
33,948
Mitigated
24,035
10,063
Healing
17,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
9,809
2,186
185
7,250
19,974
26,523
0
12,928
7,046
0
32,640
W
6,046
816
0
1,192
17,215
14,241
25
3,749
13,466
0
12,891
L
Baron Samedi
Hexxboy
Baron Samedi
8,045
858
726
1,087
10,894
3,704
0
8,840
2,054
29,819
0
L
Charybdis
Jdoobsie
Charybdis
12,281
4,219
0
815
11,391
3,721
609
8,266
3,125
0
35,989
W
Chang'e
SolSpark
Chang'e
20,082
1,296
5,250
5,598
11,277
4,108
819
1,968
9,309
68,052
0
W
Olorun
Ubboa
Olorun
10,736
4,983
1,799
3,414
11,683
5,686
1,713
2,760
8,923
40,867
3,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,787
Gold Earned
32,618
145
Minions Killed
178
6
Camps Cleared
6
718,457
Distance Traveled
849,561
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,233
616
52
3
1
264,660
0
W
Bellona
9,747
650
13
1
0
306,212
1
L
Baron Samedi
8,485
566
32
2
2
224,594
2
L
Charybdis
10,069
671
61
4
3
229,203
2
W
Chang'e
12,473
832
88
6
2
281,769
1
W
Olorun
10,398
693
77
5
4
261,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role