Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Danko98
Hun Batz
Level 89
God Stats
1W - 4L
1,265 SR
Queue Stats
183W - 222L
1,345 Elo+
Solo
Team Averages
Level 126
1,422 SR
1,448 Elo+

VS

Team Averages
Level 59
1,453 SR
1,473 Elo+
Achilles
Achilles
Pejson94
Achilles
Level 49
God Stats
23W - 26L
1,836 SR
Queue Stats
34W - 35L
1,805 Elo+
Solo
Hou Yi
Hou Yi
Ramendar17
Hou Yi
Level 99
God Stats
5W - 8L
1,491 SR
Queue Stats
44W - 75L
1,312 Elo+
Party 1
Nu Wa
Nu Wa
jamester07
Nu Wa
Level 28
God Stats
2W - 5L
1,033 SR
Queue Stats
28W - 49L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 5 / 4
10,133
724
15,304
15,624
5,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
 
Hercules
12
4 / 4 / 5
9,040
646
5,588
11,966
7,278
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Danko98
Hun Batz
14
2 / 4 / 4
9,291
664
6,857
10,261
3,111
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Pejson94
Achilles
15
2 / 2 / 8
9,649
689
7,654
14,377
17,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Ramendar17
Hou Yi
17
10 / 2 / 3
11,717
837
11,346
8,126
3,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
12
1 / 7 / 8
9,425
673
9,394
9,788
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
11
Kills
13
13
Deaths
11
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
5
4
1.4
L
Hercules
 
Hercules
4
4
5
1.63
L
Hun Batz
Danko98
Hun Batz
2
4
4
1
W
Achilles
Pejson94
Achilles
2
2
8
3
W
Hou Yi
Ramendar17
Hou Yi
10
2
3
5.75
W
Nu Wa
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,749
Damage
28,394
37,851
Taken
32,291
15,710
Mitigated
23,719
10,252
Healing
4,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,304
5,952
0
7,255
15,624
5,321
613
3,739
11,475
48,322
4,445
L
Hercules
 
Hercules
5,588
1,452
0
2,587
11,966
7,278
162
3,529
8,205
0
10,596
L
Hun Batz
Danko98
Hun Batz
6,857
1,219
0
410
10,261
3,111
0
2,557
7,577
0
35,496
W
Achilles
Pejson94
Achilles
7,654
1,851
0
1,366
14,377
17,803
124
7,081
7,296
0
14,546
W
Hou Yi
Ramendar17
Hou Yi
11,346
7,485
0
2,968
8,126
3,108
1,911
3,255
4,871
0
56,834
W
Nu Wa
9,394
3,086
0
117
9,788
2,808
419
3,813
5,975
20,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,464
Gold Earned
30,791
136
Minions Killed
135
6
Camps Cleared
5
625,733
Distance Traveled
728,008
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,133
724
68
5
1
210,145
3
L
Hercules
9,040
646
8
1
0
172,914
1
L
Hun Batz
9,291
664
60
4
5
242,674
4
W
Achilles
9,649
689
7
1
1
276,517
6
W
Hou Yi
11,717
837
106
8
0
237,448
0
W
Nu Wa
9,425
673
22
2
4
214,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role