Player Matchup

Hercules
Hercules
 
Hercules
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BlackSlav
Chaac
Level 3
God Stats
13W - 0L
1,945 SR
Queue Stats
13W - 0L
1,884 Elo+
Party 1
Merlin
Merlin
MerlinsDAD
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 3L
1,977 Elo+
Party 1
Team Averages
Level 47
1,648 SR
1,787 Elo+

VS

Team Averages
Level 79
1,595 SR
1,398 Elo+
Anhur
Anhur
FINNSSJ
Anhur
Level 160
God Stats
19W - 12L
2,062 SR
Queue Stats
578W - 406L
1,693 Elo+
Solo
Discordia
Discordia
Kaylafxo
Discordia
Level 64
God Stats
5W - 8L
1,378 SR
Queue Stats
8W - 12L
1,250 Elo+
Party 2
Athena
Athena
ThickyChan21
Athena
Level 13
God Stats
2W - 6L
1,344 SR
Queue Stats
8W - 14L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 1 / 9
10,863
679
12,466
18,396
16,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
BlackSlav
Chaac
17
3 / 2 / 11
11,499
719
19,856
23,224
11,001
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
MerlinsDAD
Merlin
17
9 / 5 / 2
11,870
742
24,704
12,521
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FINNSSJ
Anhur
16
6 / 4 / 0
11,545
722
19,636
21,727
8,251
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
Kaylafxo
Discordia
14
2 / 5 / 6
10,079
630
11,391
14,623
5,229
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
13
0 / 6 / 6
9,955
622
7,592
27,200
24,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
15
Kills
8
8
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
9
7.5
W
Chaac
BlackSlav
Chaac
3
2
11
4.25
L
Anhur
FINNSSJ
Anhur
6
4
0
1.5
L
Discordia
Kaylafxo
Discordia
2
5
6
1
W
Merlin
MerlinsDAD
Merlin
9
5
2
2
L
Athena
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,026
Damage
38,619
54,141
Taken
63,550
30,842
Mitigated
38,261
21,552
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,466
3,957
655
7,932
18,396
16,695
0
6,246
12,150
0
31,121
W
Chaac
BlackSlav
Chaac
19,856
3,896
0
8,624
23,224
11,001
1,322
7,270
15,954
0
65,399
L
Anhur
FINNSSJ
Anhur
19,636
11,578
0
6,675
21,727
8,251
1,449
6,606
14,639
0
58,535
L
Discordia
Kaylafxo
Discordia
11,391
873
0
195
14,623
5,229
72
5,273
8,929
34,512
0
W
Merlin
MerlinsDAD
Merlin
24,704
1,252
963
3,378
12,521
3,146
482
6,060
6,461
49,213
0
L
Athena
7,592
1,749
0
5,171
27,200
24,781
299
12,038
14,658
16,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,232
Gold Earned
31,579
174
Minions Killed
152
9
Camps Cleared
4
881,970
Distance Traveled
762,679
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,863
679
34
2
3
308,109
6
W
Chaac
11,499
719
84
5
4
305,544
9
L
Anhur
11,545
722
81
5
2
268,587
3
L
Discordia
10,079
630
56
4
2
241,195
0
W
Merlin
11,870
742
56
4
2
268,317
2
L
Athena
9,955
622
15
1
0
252,897
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role