Player Matchup

Heimdallr
Heimdallr
CheapSkylark
Heimdallr
Level 154
God Stats
2W - 2L
1,345 SR
Queue Stats
41W - 25L
1,290 Elo+
Party 3
Hades
Hades
JoeyExotic
Hades
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,500 Elo+
Party 3
Vamana
Vamana
Nagak
Vamana
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 57L
1,466 Elo+
Party 3
Raijin
Raijin
SmallPPBully
Raijin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 12L
2,069 Elo+
Solo
Chaac
Chaac
slurmsMcknzie
Chaac
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 34L
1,290 Elo+
Party 3
Team Averages
Level 76
1,469 SR
1,523 Elo+

VS

Team Averages
Level 71
1,494 SR
1,591 Elo+
Morgan Le Fay
Morgan Le Fay
IRISHGOD202
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,577 Elo+
Party 2
Ares
Ares
SmiteIsTrashh
Ares
Level 19
God Stats
1W - 2L
1,741 SR
Queue Stats
47W - 32L
1,650 Elo+
Party 1
Odin
Odin
UnseenXL
Odin
Level 142
God Stats
0W - 1L
1,231 SR
Queue Stats
37W - 29L
1,564 Elo+
Party 2
Cabrakan
Cabrakan
ryanorange
Cabrakan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,634 Elo+
Solo
Thoth
Thoth
yiyokp
Thoth
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CheapSkylark
Heimdallr
20
11 / 2 / 18
12,346
823
20,253
12,933
6,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hades
16
2 / 6 / 20
10,346
690
7,621
14,001
10,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Nagak
Vamana
18
3 / 3 / 24
11,352
757
7,480
18,433
25,813
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Raijin
20
11 / 3 / 18
12,864
858
18,745
9,833
4,004
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
6 / 5 / 19
12,307
820
18,414
20,032
33,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IRISHGOD202
Morgan Le Fay
18
4 / 6 / 10
10,673
712
11,355
13,332
5,905
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 7 / 8
9,470
631
6,830
15,364
21,254
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
18
5 / 5 / 7
10,978
732
14,695
18,488
22,211
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
ryanorange
Cabrakan
16
0 / 8 / 13
9,846
656
6,589
24,750
36,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
yiyokp
Thoth
17
7 / 7 / 4
10,662
711
17,071
12,967
5,034
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
60
33
Kills
18
19
Deaths
33
99
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CheapSkylark
Heimdallr
11
2
18
10
L
Morgan Le Fay
IRISHGOD202
Morgan Le Fay
4
6
10
1.5
W
Hades
2
6
20
2
W
Vamana
Nagak
Vamana
3
3
24
5
W
Raijin
11
3
18
6.67
L
2
7
8
0.86
L
Odin
5
5
7
1.7
L
Cabrakan
ryanorange
Cabrakan
0
8
13
0.81
W
6
5
19
3.1
L
Thoth
yiyokp
Thoth
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,513
Damage
56,540
75,232
Taken
84,901
79,632
Mitigated
90,533
28,623
Healing
16,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CheapSkylark
Heimdallr
20,253
9,598
1,173
5,196
12,933
6,590
3,351
7,989
4,944
0
39,872
L
Morgan Le Fay
IRISHGOD202
Morgan Le Fay
11,355
1,934
1,259
2,298
13,332
5,905
549
2,915
10,417
26,179
0
W
Hades
7,621
1,242
1,647
2,873
14,001
10,059
648
11,587
2,414
14,818
0
W
Vamana
Nagak
Vamana
7,480
3,381
590
5,093
18,433
25,813
267
7,720
10,713
0
24,972
W
Raijin
18,745
1,478
1,701
2,608
9,833
4,004
1,041
5,151
3,368
46,731
0
L
6,830
140
298
457
15,364
21,254
269
5,385
9,873
13,732
0
L
Odin
14,695
3,265
1,188
1,640
18,488
22,211
224
5,881
12,467
0
24,455
L
Cabrakan
ryanorange
Cabrakan
6,589
643
675
5,160
24,750
36,129
84
8,983
15,431
18,520
0
W
18,414
2,304
245
7,497
20,032
33,166
344
9,398
10,634
1,094
32,958
L
Thoth
yiyokp
Thoth
17,071
567
1,665
1,716
12,967
5,034
0
3,244
9,723
40,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,215
Gold Earned
51,629
173
Minions Killed
143
0
Camps Cleared
0
1,344,108
Distance Traveled
1,367,413
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,346
823
30
2
0
263,312
0
L
Morgan Le Fay
10,673
712
26
2
0
295,927
0
W
Hades
10,346
690
17
1
0
220,938
0
W
Vamana
11,352
757
42
3
0
298,275
0
W
Raijin
12,864
858
68
5
0
247,259
0
L
Ares
9,470
631
9
1
0
275,261
4
L
Odin
10,978
732
34
2
0
269,102
1
L
Cabrakan
9,846
656
15
1
0
246,333
4
W
Chaac
12,307
820
16
1
0
314,324
1
L
Thoth
10,662
711
59
4
0
280,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role