Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
IPeeta
Odin
Level 160
God Stats
1W - 4L
1,242 SR
Queue Stats
100W - 93L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
JiggleBites
Danzaburou
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Ne Zha
Ne Zha
jaggelbatzz
Ne Zha
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Team Averages
Level 99
1,448 SR
1,512 Elo+

VS

Team Averages
Level 91
1,466 SR
1,509 Elo+
Jing Wei
Jing Wei
CaptainMick
Jing Wei
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 53L
1,569 Elo+
Party 3
Geb
Geb
GothicLife
Geb
Level 143
God Stats
1W - 1L
1,407 SR
Queue Stats
90W - 60L
1,648 Elo+
Party 2
Sol
Sol
ItsMeRainbow
Sol
Level 121
God Stats
5W - 1L
1,603 SR
Queue Stats
92W - 88L
1,555 Elo+
Party 3
Chaac
Chaac
Lanman10
Chaac
Level 148
God Stats
2W - 1L
1,506 SR
Queue Stats
145W - 110L
1,661 Elo+
Party 2
Ah Puch
Ah Puch
OMGDieAlready11
Ah Puch
Level 17
God Stats
1W - 3L
1,312 SR
Queue Stats
22W - 45L
1,111 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
4 / 2 / 1
7,497
833
6,761
9,555
6,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
 
Nox
13
2 / 5 / 2
6,955
773
4,032
6,888
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
IPeeta
Odin
13
1 / 2 / 4
6,907
767
5,384
10,536
10,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
JiggleBites
Danzaburou
12
0 / 1 / 1
6,289
699
3,620
4,272
1,557
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
11
0 / 2 / 3
6,237
693
2,309
5,215
2,116
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CaptainMick
Jing Wei
13
0 / 1 / 5
7,162
796
2,846
5,097
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 1 / 7
7,963
885
5,266
11,048
10,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
5 / 0 / 2
8,571
952
7,051
5,636
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Lanman10
Chaac
14
5 / 2 / 3
7,843
871
11,403
9,346
8,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 3 / 1
7,316
813
4,031
4,901
2,030
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
7
Kills
12
12
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
4
2
1
2.25
L
Nox
 
Nox
2
5
2
0.6
W
Jing Wei
CaptainMick
Jing Wei
0
1
5
2.5
W
1
1
7
4.5
L
Odin
IPeeta
Odin
1
2
4
1.5
W
5
0
2
6
L
Danzaburou
JiggleBites
Danzaburou
0
1
1
0.5
W
Chaac
Lanman10
Chaac
5
2
3
3.25
W
1
3
1
0.5
L
Ne Zha
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,106
Damage
30,597
36,466
Taken
36,028
23,012
Mitigated
24,965
6,794
Healing
11,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,761
1,823
0
1,536
9,555
6,153
0
4,743
4,575
20,239
0
L
Nox
 
Nox
4,032
362
0
242
6,888
2,569
0
3,179
3,550
14,510
0
W
Jing Wei
CaptainMick
Jing Wei
2,846
2,063
0
1,474
5,097
1,777
1,633
1,682
3,415
0
14,810
W
5,266
637
48
3,695
11,048
10,697
207
2,670
8,378
17,683
0
L
Odin
IPeeta
Odin
5,384
867
104
4,069
10,536
10,617
0
4,542
5,736
0
17,987
W
7,051
2,405
0
2,496
5,636
2,116
3,497
757
4,879
31,692
0
L
Danzaburou
JiggleBites
Danzaburou
3,620
498
0
210
4,272
1,557
144
1,545
2,632
0
14,235
W
Chaac
Lanman10
Chaac
11,403
1,654
0
3,453
9,346
8,345
473
3,607
5,739
0
27,628
W
4,031
327
0
735
4,901
2,030
129
2,077
2,824
17,867
0
L
Ne Zha
2,309
248
120
513
5,215
2,116
0
2,339
2,847
0
7,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,885
Gold Earned
38,855
138
Minions Killed
194
0
Camps Cleared
0
899,667
Distance Traveled
956,693
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,497
833
26
3
0
177,080
1
L
Nox
6,955
773
36
4
0
179,061
3
W
Jing Wei
7,162
796
35
4
0
189,987
0
W
Geb
7,963
885
30
3
0
208,768
4
L
Odin
6,907
767
34
4
0
223,259
3
W
Sol
8,571
952
57
6
0
189,206
3
L
Danzaburou
6,289
699
29
3
0
150,039
2
W
Chaac
7,843
871
36
4
0
203,479
0
W
Ah Puch
7,316
813
36
4
0
165,253
1
L
Ne Zha
6,237
693
13
1
0
170,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role