Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BerkSert
Shiva
Level 52
God Stats
7W - 17L
1,262 SR
Queue Stats
128W - 170L
1,330 Elo+
Solo
Hou Yi
Hou Yi
riian123
Hou Yi
Level 107
God Stats
45W - 43L
1,470 SR
Queue Stats
312W - 334L
1,404 Elo+
Solo
Persephone
Persephone
seanlufc97
Persephone
Level 68
God Stats
3W - 1L
1,693 SR
Queue Stats
129W - 155L
1,375 Elo+
Solo
Ganesha
Ganesha
soeverein_slang
Ganesha
Level 65
God Stats
31W - 37L
1,561 SR
Queue Stats
589W - 649L
1,423 Elo+
Solo
Team Averages
Level 84
1,497 SR
1,406 Elo+

VS

Team Averages
Level 108
1,345 SR
1,342 Elo+
Hades
Hades
Archon Aelar
Hades
Level 128
God Stats
10W - 14L
1,529 SR
Queue Stats
388W - 479L
1,462 Elo+
Solo
Cernunnos
Cernunnos
Heiler1983
Cernunnos
Level 61
God Stats
11W - 17L
1,251 SR
Queue Stats
419W - 434L
1,178 Elo+
Solo
Ymir
Ymir
LostArc-
Ymir
Level 123
God Stats
16W - 22L
1,318 SR
Queue Stats
229W - 267L
1,369 Elo+
Solo
Geb
Geb
StromRanger
Geb
Level 102
God Stats
15W - 36L
1,404 SR
Queue Stats
178W - 211L
1,345 Elo+
Solo
Mercury
Mercury
max62680-72300
Mercury
Level 127
God Stats
1W - 3L
1,223 SR
Queue Stats
255W - 305L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 5 / 5
6,839
570
3,167
9,921
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
BerkSert
Shiva
12
3 / 2 / 2
7,301
608
7,007
8,943
5,752
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
riian123
Hou Yi
12
3 / 0 / 2
6,713
559
6,019
5,206
1,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
seanlufc97
Persephone
13
5 / 1 / 2
7,897
658
12,181
6,640
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 0 / 7
6,416
535
3,475
7,719
4,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,449
537
3,906
10,314
3,554
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Heiler1983
Cernunnos
10
1 / 3 / 1
5,771
481
4,133
7,462
1,546
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
1 / 2 / 4
6,066
506
5,808
10,447
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 2
5,641
470
3,433
7,796
4,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 5 / 0
7,197
600
5,224
10,817
3,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
14
Kills
8
8
Deaths
14
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
5
5
1.1
L
1
4
2
0.5
W
Shiva
BerkSert
Shiva
3
2
2
2
L
Cernunnos
Heiler1983
Cernunnos
1
3
1
0.5
L
Ymir
1
2
4
1.5
L
0
0
2
1
L
5
5
0
1
W
Hou Yi
riian123
Hou Yi
3
0
2
4
W
Persephone
seanlufc97
Persephone
5
1
2
6
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,849
Damage
22,504
38,429
Taken
46,836
17,888
Mitigated
17,629
12,625
Healing
12,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,167
799
0
3,358
9,921
3,358
0
2,399
7,522
0
28,771
L
3,906
86
161
3,670
10,314
3,554
0
6,119
3,965
40,955
0
W
Shiva
BerkSert
Shiva
7,007
459
0
1,305
8,943
5,752
766
2,921
6,022
0
38,045
L
Cernunnos
Heiler1983
Cernunnos
4,133
1,549
0
1,847
7,462
1,546
0
2,686
4,742
0
29,969
L
Ymir
5,808
2,304
0
2,771
10,447
4,979
0
2,426
7,901
20,321
2,418
L
3,433
127
284
2,593
7,796
4,382
0
2,148
5,578
15,475
0
L
5,224
3,069
0
780
10,817
3,168
0
1,701
8,994
0
42,923
W
Hou Yi
riian123
Hou Yi
6,019
2,336
405
1,315
5,206
1,602
1,394
453
4,753
0
42,021
W
Persephone
seanlufc97
Persephone
12,181
1,768
0
1,933
6,640
2,276
0
3,614
3,025
49,616
0
W
3,475
111
1,908
2,401
7,719
4,900
0
3,319
4,400
15,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,166
Gold Earned
31,124
328
Minions Killed
269
0
Camps Cleared
0
1,165,674
Distance Traveled
1,148,950
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,839
570
55
5
0
234,521
3
L
Hades
6,449
537
83
7
0
211,105
0
W
Shiva
7,301
608
80
7
0
230,254
0
L
Cernunnos
5,771
481
55
5
0
200,921
3
L
Ymir
6,066
506
37
3
0
208,059
1
L
Geb
5,641
470
17
1
0
247,743
2
L
Mercury
7,197
600
77
6
0
281,122
2
W
Hou Yi
6,713
559
94
8
0
224,930
0
W
Persephone
7,897
658
97
8
0
234,163
3
W
Ganesha
6,416
535
2
0
0
241,806
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role