Player Matchup

Nox
Nox
Foxy-Hatter
Nox
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,669 Elo+
Solo
Tsukuyomi
Tsukuyomi
HisokaFlow
Tsukuyomi
Level 66
God Stats
8W - 13L
1,499 SR
Queue Stats
153W - 189L
1,392 Elo+
Party 2
Bacchus
Bacchus
desolatecity
Bacchus
Level 66
God Stats
13W - 11L
1,454 SR
Queue Stats
57W - 76L
1,232 Elo+
Party 2
Team Averages
Level 59
1,484 SR
1,431 Elo+

VS

Team Averages
Level 49
1,407 SR
1,409 Elo+
Atlas
Atlas
Chowwdah
Atlas
Level 29
God Stats
7W - 10L
1,423 SR
Queue Stats
92W - 79L
1,456 Elo+
Party 1
King Arthur
King Arthur
Digit Goblin
King Arthur
Level 57
God Stats
17W - 18L
1,697 SR
Queue Stats
304W - 254L
1,480 Elo+
Party 1
Izanami
Izanami
x PR3C1S10N x41
Izanami
Level 61
God Stats
25W - 43L
1,101 SR
Queue Stats
200W - 285L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
7,957
568
7,693
12,176
4,245
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
HisokaFlow
Tsukuyomi
13
2 / 5 / 1
8,636
617
10,872
16,357
13,649
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
desolatecity
Bacchus
12
0 / 7 / 3
8,728
623
7,426
19,181
21,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Chowwdah
Atlas
16
6 / 0 / 11
10,880
777
15,263
10,171
3,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Digit Goblin
King Arthur
16
6 / 1 / 12
10,572
755
12,338
15,122
13,893
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 2 / 11
10,944
782
14,297
10,667
3,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
2
Kills
19
19
Deaths
3
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Atlas
Chowwdah
Atlas
6
0
11
11.5
W
King Arthur
Digit Goblin
King Arthur
6
1
12
12
L
0
7
1
0.07
L
Tsukuyomi
HisokaFlow
Tsukuyomi
2
5
1
0.5
L
Bacchus
desolatecity
Bacchus
0
7
3
0.21
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,991
Damage
41,898
47,714
Taken
35,960
39,584
Mitigated
21,199
6,414
Healing
8,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Chowwdah
Atlas
15,263
7,539
236
1,806
10,171
3,800
345
5,235
4,936
41,195
0
W
King Arthur
Digit Goblin
King Arthur
12,338
1,627
422
4,598
15,122
13,893
332
6,701
8,421
0
38,551
L
7,693
269
14
1,425
12,176
4,245
0
4,346
7,830
26,782
0
L
Tsukuyomi
HisokaFlow
Tsukuyomi
10,872
1,759
0
2,658
16,357
13,649
0
5,623
10,734
0
35,061
L
Bacchus
desolatecity
Bacchus
7,426
506
341
1,976
19,181
21,690
0
6,033
13,148
15,879
0
W
14,297
10,302
0
1,891
10,667
3,506
1,643
3,672
6,995
0
37,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,321
Gold Earned
32,396
105
Minions Killed
154
5
Camps Cleared
7
668,257
Distance Traveled
786,539
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,880
777
52
4
5
267,647
1
W
King Arthur
10,572
755
44
3
1
283,934
0
L
Nox
7,957
568
51
4
4
186,945
5
L
Tsukuyomi
8,636
617
39
3
0
236,218
2
L
Bacchus
8,728
623
15
1
1
245,094
2
W
Izanami
10,944
782
58
4
1
234,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role