Player Matchup

Cerberus
Cerberus
Diamond I
 
Cerberus
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
 
Anhur
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Masters
Chefjjs
Achilles
Masters
Level 158
God Stats
17W - 17L
1,621 SR
Queue Stats
283W - 247L
2,612 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Glaivus
Tsukuyomi
Masters
Level 160
God Stats
29W - 27L
1,695 SR
Queue Stats
392W - 369L
2,749 MMR
Solo
Tiamat
Tiamat
Diamond I
Snaddy
Tiamat
Diamond I
Level 160
God Stats
1W - 2L
1,746 SR
Queue Stats
107W - 68L
2,607 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 159
1,612 SR
2,194 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 156
1,563 SR
2,471 MMR
Atlas
Atlas
Masters
 
Atlas
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Grandmaster
BennyQ
Sylvanus
Grandmaster
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
601W - 460L
3,120 MMR
Solo
Thanatos
Thanatos
Diamond I
NoGankOmar
Thanatos
Diamond I
Level 148
God Stats
2W - 3L
1,459 SR
Queue Stats
108W - 94L
2,567 MMR
Solo
Charybdis
Charybdis
Masters
Zapman
Charybdis
Masters
Level 160
God Stats
35W - 31L
1,720 SR
Queue Stats
796W - 753L
2,624 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
niipplelicker69
Sun Wukong
Masters
Level 151
God Stats
16W - 18L
1,637 SR
Queue Stats
964W - 948L
2,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 3 / 2
5,219
522
1,966
8,127
3,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
 
Anhur
9
1 / 2 / 0
5,146
515
3,270
6,270
851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Chefjjs
Achilles
10
1 / 4 / 1
5,890
589
6,355
10,081
5,560
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Glaivus
Tsukuyomi
11
3 / 2 / 0
6,109
611
4,752
5,814
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Snaddy
Tiamat
12
0 / 0 / 1
6,348
635
4,360
2,991
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
KaliAmaterasuBastet

VS

Bans
NemesisCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 0 / 4
6,214
621
3,543
7,032
3,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
BennyQ
Sylvanus
13
1 / 0 / 1
6,718
672
3,891
7,564
3,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
NoGankOmar
Thanatos
11
3 / 2 / 3
6,216
622
2,972
6,200
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Zapman
Charybdis
11
4 / 2 / 1
6,256
626
6,684
7,066
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
niipplelicker69
Sun Wukong
11
2 / 1 / 1
6,614
661
5,086
8,957
4,643
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
11
11
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
2
0.33
L
Anhur
 
Anhur
1
2
0
0.5
W
Atlas
 
Atlas
1
0
4
3
W
Sylvanus
BennyQ
Sylvanus
1
0
1
1.5
L
Achilles
Chefjjs
Achilles
1
4
1
0.38
L
Tsukuyomi
Glaivus
Tsukuyomi
3
2
0
1.5
W
Thanatos
NoGankOmar
Thanatos
3
2
3
2.25
L
Tiamat
Snaddy
Tiamat
0
0
1
0.5
W
Charybdis
Zapman
Charybdis
4
2
1
2.25
W
Sun Wukong
niipplelicker69
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,703
Damage
22,176
33,283
Taken
36,819
12,928
Mitigated
15,519
12,638
Healing
21,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,966
76
0
2,076
8,127
3,951
0
2,134
5,993
13,505
0
L
Anhur
 
Anhur
3,270
1,365
0
2,202
6,270
851
0
396
5,874
0
30,493
W
Atlas
 
Atlas
3,543
1,207
1,392
2,103
7,032
3,003
0
1,272
5,722
15,226
4,432
W
Sylvanus
BennyQ
Sylvanus
3,891
1,173
270
3,979
7,564
3,717
0
2,527
4,825
43,634
11,496
L
Achilles
Chefjjs
Achilles
6,355
1,258
0
4,126
10,081
5,560
0
960
9,121
0
33,688
L
Tsukuyomi
Glaivus
Tsukuyomi
4,752
1,602
0
2,160
5,814
1,582
0
1,789
4,025
0
31,892
W
Thanatos
NoGankOmar
Thanatos
2,972
937
0
6,159
6,200
2,503
0
1,041
5,087
0
33,074
L
Tiamat
Snaddy
Tiamat
4,360
1,272
0
2,074
2,991
984
0
1,221
1,770
48,826
0
W
Charybdis
Zapman
Charybdis
6,684
3,562
0
3,030
7,066
1,653
48
839
6,227
0
45,592
W
Sun Wukong
niipplelicker69
Sun Wukong
5,086
729
0
4,852
8,957
4,643
0
295
8,632
0
37,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,712
Gold Earned
32,018
348
Minions Killed
364
0
Camps Cleared
0
1,063,441
Distance Traveled
1,081,976
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,219
522
27
3
0
219,461
5
L
Anhur
5,146
515
61
6
0
181,659
5
W
Atlas
6,214
621
34
3
0
228,088
2
W
Sylvanus
6,718
672
112
11
0
189,964
3
L
Achilles
5,890
589
67
7
0
202,230
5
L
Tsukuyomi
6,109
611
71
7
0
237,008
2
W
Thanatos
6,216
622
65
7
0
240,947
4
L
Tiamat
6,348
635
122
12
0
223,083
4
W
Charybdis
6,256
626
86
9
0
183,526
1
W
Sun Wukong
6,614
661
67
7
0
239,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role