Player Matchup

Gilgamesh
Gilgamesh
Akuma561
Gilgamesh
Level 28
God Stats
9W - 18L
1,447 SR
Queue Stats
71W - 97L
1,458 Elo+
Party 2
Bacchus
Bacchus
DefaultNPC
Bacchus
Level 125
God Stats
26W - 26L
1,593 SR
Queue Stats
141W - 168L
1,485 Elo+
Party 2
Hou Yi
Hou Yi
KARASU96
Hou Yi
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 238L
1,433 Elo+
Solo
King Arthur
King Arthur
MattDamonSenpai
King Arthur
Level 5
God Stats
3W - 3L
1,709 SR
Queue Stats
8W - 9L
1,589 Elo+
Party 2
Zeus
Zeus
yorbabymaker
Zeus
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,540 Elo+
Party 2
Team Averages
Level 76
1,550 SR
1,501 Elo+

VS

Team Averages
Level 54
1,558 SR
1,535 Elo+
Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
FinesseKid03
Hercules
Level 41
God Stats
5W - 3L
1,724 SR
Queue Stats
23W - 23L
1,570 Elo+
Party 1
Loki
Loki
lockseason
Loki
Level 28
God Stats
6W - 4L
1,569 SR
Queue Stats
9W - 6L
1,527 Elo+
Party 1
Shiva
Shiva
nano8437
Shiva
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Akuma561
Gilgamesh
16
1 / 5 / 4
9,684
440
6,796
19,240
8,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
DefaultNPC
Bacchus
14
1 / 6 / 3
9,337
424
13,209
24,240
29,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
KARASU96
Hou Yi
14
0 / 6 / 1
8,951
407
11,479
15,650
5,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
MattDamonSenpai
King Arthur
16
1 / 2 / 2
10,055
457
13,812
23,510
26,021
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 6 / 1
10,566
480
24,746
15,749
5,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
11 / 0 / 4
14,895
677
25,312
19,146
8,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
 
Chang'e
17
2 / 3 / 12
11,112
505
11,072
19,226
8,064
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
FinesseKid03
Hercules
19
6 / 3 / 6
12,549
570
12,055
22,973
25,080
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 1 / 11
11,168
508
8,967
18,490
7,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
nano8437
Shiva
17
3 / 1 / 16
11,362
516
13,407
24,766
30,341
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
74
8
Kills
25
25
Deaths
8
11
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
0
4
13
W
Chang'e
 
Chang'e
2
3
12
2.67
L
Gilgamesh
Akuma561
Gilgamesh
1
5
4
0.6
L
Bacchus
DefaultNPC
Bacchus
1
6
3
0.42
W
Hercules
FinesseKid03
Hercules
6
3
6
3
L
Hou Yi
KARASU96
Hou Yi
0
6
1
0.08
L
King Arthur
MattDamonSenpai
King Arthur
1
2
2
1
W
3
1
11
8.5
W
Shiva
nano8437
Shiva
3
1
16
11
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,042
Damage
70,813
98,389
Taken
104,601
75,343
Mitigated
79,851
24,645
Healing
54,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
25,312
13,365
0
13,342
19,146
8,500
3,279
6,502
12,534
149,427
0
W
Chang'e
 
Chang'e
11,072
1,777
7,831
10,418
19,226
8,064
423
10,047
8,794
64,364
0
L
Gilgamesh
Akuma561
Gilgamesh
6,796
1,210
0
6,255
19,240
8,641
106
3,770
15,470
0
62,763
L
Bacchus
DefaultNPC
Bacchus
13,209
317
315
5,199
24,240
29,692
0
12,623
11,617
47,333
0
W
Hercules
FinesseKid03
Hercules
12,055
2,491
0
7,531
22,973
25,080
696
4,901
17,840
0
68,149
L
Hou Yi
KARASU96
Hou Yi
11,479
2,951
0
3,620
15,650
5,201
0
7,487
8,163
0
62,221
L
King Arthur
MattDamonSenpai
King Arthur
13,812
2,553
156
5,605
23,510
26,021
327
6,334
17,176
0
64,791
W
8,967
1,057
0
6,397
18,490
7,866
854
7,516
10,754
0
70,227
W
Shiva
nano8437
Shiva
13,407
1,677
2,730
6,597
24,766
30,341
784
10,929
13,433
0
46,353
L
24,746
4,857
0
3,495
15,749
5,788
1,692
6,170
9,579
85,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,593
Gold Earned
61,086
525
Minions Killed
614
0
Camps Cleared
0
2,150,464
Distance Traveled
2,238,429
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,895
677
224
10
0
435,261
5
W
Chang'e
11,112
505
110
5
0
440,346
9
L
Gilgamesh
9,684
440
103
5
0
488,399
4
L
Bacchus
9,337
424
51
2
0
415,396
0
W
Hercules
12,549
570
136
6
0
395,641
0
L
Hou Yi
8,951
407
100
5
0
381,093
7
L
King Arthur
10,055
457
134
6
0
476,500
1
W
Loki
11,168
508
101
5
0
496,620
2
W
Shiva
11,362
516
43
2
0
470,561
9
L
Zeus
10,566
480
137
6
0
389,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role