Player Matchup

Serqet
Serqet
Masters
 
Serqet
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Masters
FLAMESUCKIT
Nemesis
Masters
Level 160
God Stats
14W - 11L
1,558 SR
Queue Stats
512W - 505L
2,483 MMR
Solo
Da Ji
Da Ji
Masters
Fireballninja
Da Ji
Masters
Level 160
God Stats
21W - 20L
1,538 SR
Queue Stats
251W - 208L
2,609 MMR
Solo
Olorun
Olorun
Diamond I
NoGankOmar
Olorun
Diamond I
Level 148
God Stats
2W - 2L
1,686 SR
Queue Stats
108W - 94L
2,611 MMR
Solo
Freya
Freya
Masters
Zapman
Freya
Masters
Level 160
God Stats
7W - 8L
1,500 SR
Queue Stats
796W - 753L
2,668 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 158
1,556 SR
2,374 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,702 SR
2,189 MMR
Set
Set
Masters
 
Set
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Masters
 
Sol
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Grandmaster
BennyQ
Cliodhna
Grandmaster
Level 160
God Stats
45W - 18L
2,057 SR
Queue Stats
601W - 460L
3,077 MMR
Solo
Bacchus
Bacchus
Diamond I
Outlaw
Bacchus
Diamond I
Level 157
God Stats
6W - 5L
1,729 SR
Queue Stats
111W - 93L
2,474 MMR
Solo
Odin
Odin
Diamond I
SoIair
Odin
Diamond I
Level 160
God Stats
9W - 6L
1,722 SR
Queue Stats
381W - 352L
2,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 3 / 3
6,803
486
3,475
9,439
6,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
FLAMESUCKIT
Nemesis
11
0 / 5 / 0
6,675
477
4,911
12,951
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 2 / 1
7,158
511
3,454
8,226
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
NoGankOmar
Olorun
12
0 / 2 / 1
7,140
510
2,782
8,590
2,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Zapman
Freya
13
2 / 2 / 3
7,602
543
6,287
8,677
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
PersephoneBellonaBastetAmaterasu

VS

Bans
CabrakanAtlasKaliThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
3 / 0 / 2
8,762
626
3,665
6,807
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
 
Sol
15
2 / 3 / 1
8,493
607
3,952
7,649
2,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cliodhna
BennyQ
Cliodhna
16
6 / 0 / 3
9,554
682
12,018
7,093
2,828
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
Outlaw
Bacchus
13
0 / 3 / 7
7,781
556
3,867
10,013
9,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Odin
SoIair
Odin
15
3 / 0 / 3
8,674
620
6,071
7,155
6,370
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
14
14
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
3
3
1.17
W
Set
 
Set
3
0
2
4
W
Sol
 
Sol
2
3
1
0.83
W
Cliodhna
BennyQ
Cliodhna
6
0
3
7.5
L
Nemesis
FLAMESUCKIT
Nemesis
0
5
0
0
L
2
2
1
1.25
L
Olorun
NoGankOmar
Olorun
0
2
1
0.25
W
Bacchus
Outlaw
Bacchus
0
3
7
1.17
W
Odin
SoIair
Odin
3
0
3
4.5
L
Freya
Zapman
Freya
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,909
Damage
29,573
47,883
Taken
38,717
19,312
Mitigated
24,089
14,735
Healing
13,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,475
368
0
1,906
9,439
6,019
0
2,118
7,321
0
15,467
W
Set
 
Set
3,665
1,319
0
4,765
6,807
2,997
0
510
6,297
0
75,123
W
Sol
 
Sol
3,952
1,620
0
3,124
7,649
2,189
0
3,711
3,870
65,089
0
W
Cliodhna
BennyQ
Cliodhna
12,018
1,415
0
1,448
7,093
2,828
392
2,041
5,052
0
85,120
L
Nemesis
FLAMESUCKIT
Nemesis
4,911
2,960
0
5,275
12,951
5,107
0
0
12,951
0
38,736
L
3,454
1,064
0
204
8,226
2,811
0
674
7,552
0
49,442
L
Olorun
NoGankOmar
Olorun
2,782
1,462
217
3,131
8,590
2,702
0
1,268
7,322
53,870
0
W
Bacchus
Outlaw
Bacchus
3,867
189
0
1,548
10,013
9,705
78
2,807
7,161
15,797
170
W
Odin
SoIair
Odin
6,071
1,988
0
2,348
7,155
6,370
0
0
7,155
0
46,888
L
Freya
Zapman
Freya
6,287
2,157
0
4,002
8,677
2,673
136
3,589
5,088
52,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,378
Gold Earned
43,264
421
Minions Killed
580
0
Camps Cleared
0
1,406,230
Distance Traveled
1,487,150
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,803
486
19
1
0
294,367
4
W
Set
8,762
626
145
10
0
315,327
5
W
Sol
8,493
607
129
9
0
244,580
7
W
Cliodhna
9,554
682
174
12
0
341,697
4
L
Nemesis
6,675
477
90
6
0
259,400
5
L
Da Ji
7,158
511
80
6
0
313,418
3
L
Olorun
7,140
510
118
8
0
278,035
3
W
Bacchus
7,781
556
23
2
0
297,052
5
W
Odin
8,674
620
109
8
0
288,494
4
L
Freya
7,602
543
114
8
0
261,010
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role