Player Matchup

Amaterasu
Amaterasu
Masters
 
Amaterasu
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond IV
 
Nemesis
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Masters
Dutsher
Fafnir
Masters
Level 160
God Stats
23W - 20L
1,322 SR
Queue Stats
599W - 464L
2,597 MMR
Party 1
Sol
Sol
Platinum I
TRdraW
Sol
Platinum I
Level 148
God Stats
1W - 3L
1,245 SR
Queue Stats
73W - 67L
2,024 MMR
Solo
Apollo
Apollo
Masters
Vayr0n
Apollo
Masters
Level 160
God Stats
5W - 5L
1,649 SR
Queue Stats
459W - 400L
2,372 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,443 SR
1,999 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,514 SR
1,861 MMR
Ullr
Ullr
Platinum I
 
Ullr
Platinum I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Masters
 
The Morrigan
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond II
Esava
Fenrir
Diamond II
Level 158
God Stats
7W - 9L
1,568 SR
Queue Stats
96W - 92L
2,439 MMR
Solo
Zeus
Zeus
Masters
Markus
Zeus
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
2,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
3 / 0 / 3
10,492
699
7,806
12,781
10,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
 
Nemesis
15
6 / 4 / 3
9,408
627
8,688
12,813
5,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
Dutsher
Fafnir
13
1 / 1 / 8
8,715
581
3,331
8,966
7,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Sol
TRdraW
Sol
15
3 / 0 / 2
9,206
614
4,547
7,203
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Vayr0n
Apollo
16
0 / 2 / 4
9,444
630
6,164
11,104
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Bans
ArtioLokiBastetThoth

VS

Bans
CliodhnaGebGilgameshTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
3 / 2 / 0
8,887
592
7,482
8,102
2,073
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
 
The Morrigan
15
1 / 3 / 0
8,847
590
4,940
7,938
7,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bacchus
 
Bacchus
11
0 / 2 / 4
6,830
455
3,791
10,087
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Esava
Fenrir
13
1 / 3 / 3
7,754
517
4,428
11,356
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Zeus
Markus
Zeus
15
2 / 3 / 1
8,697
580
7,702
8,738
6,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
7
7
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
0
3
4.5
W
Nemesis
 
Nemesis
6
4
3
1.88
L
Ullr
 
Ullr
3
2
0
1.5
L
The Morrigan
 
The Morrigan
1
3
0
0.33
L
Bacchus
 
Bacchus
0
2
4
1
W
Fafnir
Dutsher
Fafnir
1
1
8
5
L
Fenrir
Esava
Fenrir
1
3
3
0.83
L
Zeus
Markus
Zeus
2
3
1
0.83
W
Sol
TRdraW
Sol
3
0
2
4
W
Apollo
Vayr0n
Apollo
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,536
Damage
28,343
52,867
Taken
46,221
29,101
Mitigated
26,045
25,175
Healing
9,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
7,806
3,364
0
9,996
12,781
10,350
496
4,935
7,846
0
80,557
W
Nemesis
 
Nemesis
8,688
3,746
0
2,692
12,813
5,428
0
4,290
8,523
0
64,810
L
Ullr
 
Ullr
7,482
2,872
0
1,252
8,102
2,073
1,064
402
7,700
0
69,061
L
The Morrigan
 
The Morrigan
4,940
1,103
0
2,627
7,938
7,640
0
311
7,627
63,171
9,239
L
Bacchus
 
Bacchus
3,791
370
0
1,655
10,087
6,107
0
1,854
6,488
13,624
3,892
W
Fafnir
Dutsher
Fafnir
3,331
774
0
2,860
8,966
7,168
50
1,727
6,408
9,753
0
L
Fenrir
Esava
Fenrir
4,428
850
0
2,005
11,356
3,637
0
2,609
8,747
0
52,812
L
Zeus
Markus
Zeus
7,702
1,432
0
1,722
8,738
6,588
246
2,702
6,036
72,744
0
W
Sol
TRdraW
Sol
4,547
1,274
0
4,350
7,203
2,492
2,231
3,918
3,285
68,962
0
W
Apollo
Vayr0n
Apollo
6,164
4,274
0
5,277
11,104
3,663
69
1,225
9,879
0
89,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,265
Gold Earned
41,015
567
Minions Killed
565
0
Camps Cleared
0
1,605,910
Distance Traveled
1,452,664
35
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,492
699
176
12
0
350,450
9
W
Nemesis
9,408
627
99
7
0
357,063
6
L
Ullr
8,887
592
144
10
0
285,002
3
L
The Morrigan
8,847
590
154
10
0
245,143
2
L
Bacchus
6,830
455
19
1
0
319,673
11
W
Fafnir
8,715
581
9
1
0
311,951
10
L
Fenrir
7,754
517
102
7
0
331,827
6
L
Zeus
8,697
580
146
10
0
271,019
5
W
Sol
9,206
614
127
8
0
299,922
5
W
Apollo
9,444
630
156
10
0
286,524
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role