Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Bowacha
Cliodhna
Level 145
God Stats
2W - 1L
1,811 SR
Queue Stats
63W - 52L
1,562 Elo+
Party 1
Nox
Nox
XxBenetoxX_43
Nox
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
226W - 246L
1,481 Elo+
Solo
Team Averages
Level 111
1,562 SR
1,508 Elo+

VS

Team Averages
Level 112
1,500 SR
1,528 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DukeHadi
Scylla
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
635W - 634L
1,459 Elo+
Solo
Kumbhakarna
Kumbhakarna
DwqM
Kumbhakarna
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 22L
1,594 Elo+
Solo
Terra
Terra
HUGAOOABF
Terra
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
304W - 273L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
3 / 5 / 4
9,569
736
15,496
17,091
9,904
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
15
2 / 8 / 4
8,981
691
7,513
21,856
12,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Guan Yu
 
Guan Yu
14
0 / 6 / 7
8,353
643
5,329
19,155
16,901
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Bowacha
Cliodhna
13
1 / 10 / 5
8,318
640
13,370
16,210
5,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 6 / 3
9,843
757
10,668
12,673
4,385
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
12 / 4 / 13
11,034
849
20,810
14,799
7,130
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
 
Zeus
18
9 / 2 / 15
11,008
847
31,819
9,342
4,724
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
DukeHadi
Scylla
19
8 / 0 / 20
11,465
882
13,149
9,862
5,203
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
DwqM
Kumbhakarna
16
1 / 1 / 27
10,374
798
7,392
19,838
21,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Terra
HUGAOOABF
Terra
17
5 / 2 / 23
11,308
870
8,028
19,355
23,071
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
133
9
Kills
35
35
Deaths
9
23
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
5
4
1
L
Fenrir
 
Fenrir
2
8
4
0.5
L
Guan Yu
 
Guan Yu
0
6
7
0.58
W
Tsukuyomi
 
Tsukuyomi
12
4
13
4.63
W
Zeus
 
Zeus
9
2
15
8.25
L
Cliodhna
Bowacha
Cliodhna
1
10
5
0.35
W
Scylla
DukeHadi
Scylla
8
0
20
18
W
Kumbhakarna
DwqM
Kumbhakarna
1
1
27
14.5
W
Terra
HUGAOOABF
Terra
5
2
23
8.25
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,376
Damage
81,198
86,985
Taken
73,196
49,242
Mitigated
61,461
29,061
Healing
26,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
15,496
938
792
4,772
17,091
9,904
0
10,478
6,613
27,265
0
L
Fenrir
 
Fenrir
7,513
1,623
1,281
2,664
21,856
12,906
0
16,102
5,754
0
12,022
L
Guan Yu
 
Guan Yu
5,329
514
5,929
6,584
19,155
16,901
0
13,378
5,777
0
10,901
W
Tsukuyomi
 
Tsukuyomi
20,810
4,792
698
1,288
14,799
7,130
1,084
4,963
9,551
0
37,804
W
Zeus
 
Zeus
31,819
4,289
1,207
1,007
9,342
4,724
1,633
3,097
6,209
54,825
0
L
Cliodhna
Bowacha
Cliodhna
13,370
1,203
1,156
1,330
16,210
5,146
0
11,066
5,144
0
22,546
W
Scylla
DukeHadi
Scylla
13,149
1,225
0
0
9,862
5,203
748
3,855
5,928
28,319
0
W
Kumbhakarna
DwqM
Kumbhakarna
7,392
966
1,756
4,002
19,838
21,333
157
7,878
11,724
13,044
0
W
Terra
HUGAOOABF
Terra
8,028
1,236
10,259
6,476
19,355
23,071
492
6,371
12,777
11,419
0
L
10,668
900
1,362
3,191
12,673
4,385
0
9,364
3,309
29,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,064
Gold Earned
55,189
110
Minions Killed
116
0
Camps Cleared
0
1,132,439
Distance Traveled
1,279,998
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,569
736
26
2
0
246,179
0
L
Fenrir
8,981
691
11
1
0
220,311
0
L
Guan Yu
8,353
643
13
1
0
243,280
0
W
Tsukuyomi
11,034
849
24
2
0
275,453
0
W
Zeus
11,008
847
47
4
0
203,176
0
L
Cliodhna
8,318
640
21
2
0
204,442
0
W
Scylla
11,465
882
35
3
0
282,827
1
W
Kumbhakarna
10,374
798
8
1
0
285,421
4
W
Terra
11,308
870
2
0
0
233,121
0
L
Nox
9,843
757
39
3
0
218,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role