Player Matchup

Neith
Neith
Silver II
BaeSpankage
Neith
Silver II
Level 128
God Stats
8W - 5L
1,604 SR
Queue Stats
71W - 64L
1,278 MMR
Solo
Nemesis
Nemesis
Gold V
Captain2000s
Nemesis
Gold V
Level 156
God Stats
13W - 10L
1,798 SR
Queue Stats
453W - 451L
1,357 MMR
Party 1
Sylvanus
Sylvanus
Gold V
Davier2315
Sylvanus
Gold V
Level 160
God Stats
9W - 3L
1,594 SR
Queue Stats
271W - 265L
1,319 MMR
Solo
Sol
Sol
Gold V
Halexll0007
Sol
Gold V
Level 148
God Stats
8W - 6L
1,707 SR
Queue Stats
236W - 256L
1,253 MMR
Party 1
Geb
Geb
Gold IV
MexicanGod2
Geb
Gold IV
Level 143
God Stats
10W - 7L
1,500 SR
Queue Stats
376W - 379L
1,334 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,641 SR
1,308 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,486 SR
1,354 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Creefus
Hou Yi
Gold IV
Level 160
God Stats
27W - 22L
1,096 SR
Queue Stats
436W - 432L
1,262 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
JesuciiTho
Cabrakan
Bronze III
Level 109
God Stats
0W - 1L
1,730 SR
Queue Stats
19W - 29L
1,298 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
SpaceyVermin
Morgan Le Fay
Silver II
Level 128
God Stats
16W - 12L
1,545 SR
Queue Stats
76W - 75L
1,401 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold III
ganjaaGOAT
Cu Chulainn
Gold III
Level 108
God Stats
11W - 9L
1,558 SR
Queue Stats
409W - 400L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 4
12,221
582
10,094
12,176
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
Captain2000s
Nemesis
19
12 / 3 / 9
12,989
619
19,273
17,440
13,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Davier2315
Sylvanus
19
6 / 1 / 14
12,646
602
19,467
16,066
18,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
5 / 4 / 14
11,854
564
13,450
17,744
6,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 2 / 17
11,796
562
9,927
16,957
22,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
King ArthurBastetThoth

VS

Bans
AthenaCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 6 / 2
9,685
461
5,827
16,496
7,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
Creefus
Hou Yi
18
4 / 3 / 2
11,108
529
11,896
13,485
5,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
JesuciiTho
Cabrakan
13
1 / 6 / 3
8,781
418
5,212
22,302
25,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Morgan Le Fay
SpaceyVermin
Morgan Le Fay
15
4 / 8 / 3
10,016
477
14,256
16,073
5,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
ganjaaGOAT
Cu Chulainn
16
1 / 7 / 3
10,239
488
10,199
23,375
16,193
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
26
30
Kills
13
14
Deaths
30
58
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
2
0.67
W
4
4
4
1.5
W
Nemesis
Captain2000s
Nemesis
12
3
9
5.5
L
Hou Yi
Creefus
Hou Yi
4
3
2
1.67
W
Sylvanus
Davier2315
Sylvanus
6
1
14
13
W
5
4
14
3
L
Cabrakan
JesuciiTho
Cabrakan
1
6
3
0.42
W
3
2
17
5.75
L
Morgan Le Fay
SpaceyVermin
Morgan Le Fay
4
8
3
0.69
L
Cu Chulainn
ganjaaGOAT
Cu Chulainn
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,211
Damage
47,390
80,383
Taken
91,731
64,431
Mitigated
61,392
29,208
Healing
15,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,827
1,272
0
2,000
16,496
7,856
0
7,630
8,866
0
61,490
W
10,094
5,223
0
5,054
12,176
4,163
1,678
2,957
9,219
0
100,291
W
Nemesis
Captain2000s
Nemesis
19,273
9,954
0
1,749
17,440
13,317
1,497
4,908
12,532
0
82,497
L
Hou Yi
Creefus
Hou Yi
11,896
6,468
0
5,281
13,485
5,622
3,286
5,794
7,691
0
88,906
W
Sylvanus
Davier2315
Sylvanus
19,467
4,673
4,609
7,489
16,066
18,141
904
2,652
13,414
71,483
13,856
W
13,450
5,918
0
7,220
17,744
6,386
5,800
7,123
10,621
89,998
0
L
Cabrakan
JesuciiTho
Cabrakan
5,212
470
332
3,590
22,302
25,945
243
9,098
13,204
19,931
0
W
9,927
1,218
0
3,087
16,957
22,424
503
4,161
12,796
30,198
8,108
L
Morgan Le Fay
SpaceyVermin
Morgan Le Fay
14,256
852
0
1,901
16,073
5,776
0
7,538
8,535
69,548
0
L
Cu Chulainn
ganjaaGOAT
Cu Chulainn
10,199
1,624
0
2,445
23,375
16,193
537
10,726
12,649
2,303
52,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,506
Gold Earned
49,829
550
Minions Killed
518
0
Camps Cleared
0
1,835,406
Distance Traveled
1,850,337
35
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,685
461
96
5
0
416,200
2
W
Neith
12,221
582
159
8
0
319,586
10
W
Nemesis
12,989
619
101
5
0
397,607
7
L
Hou Yi
11,108
529
169
8
0
333,560
2
W
Sylvanus
12,646
602
119
6
0
367,688
3
W
Sol
11,854
564
122
6
0
342,273
6
L
Cabrakan
8,781
418
30
1
0
367,608
11
W
Geb
11,796
562
49
2
0
408,252
9
L
Morgan Le Fay
10,016
477
101
5
0
341,211
9
L
Cu Chulainn
10,239
488
122
6
0
391,758
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role