Player Matchup

Discordia
Discordia
 
Discordia
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
I ScumbagKyle I
Arachne
Level 118
God Stats
5W - 3L
1,500 SR
Queue Stats
158W - 164L
1,486 Elo+
Solo
Nike
Nike
LordKidomaru
Nike
Level 147
God Stats
2W - 0L
1,829 SR
Queue Stats
33W - 41L
1,451 Elo+
Party 1
Charybdis
Charybdis
NateTheNorm
Charybdis
Level 48
God Stats
1W - 0L
1,297 SR
Queue Stats
17W - 23L
1,425 Elo+
Party 1
Khepri
Khepri
Sil3ntS0ldi3r23
Khepri
Level 116
God Stats
2W - 1L
1,550 SR
Queue Stats
46W - 47L
1,503 Elo+
Solo
Team Averages
Level 115
1,535 SR
1,473 Elo+

VS

Team Averages
Level 82
1,558 SR
1,520 Elo+
Ravana
Ravana
 
Ravana
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Davinhendo
Olorun
Level 11
God Stats
4W - 9L
1,500 SR
Queue Stats
9W - 24L
1,500 Elo+
Party 2
Apollo
Apollo
Langelo
Apollo
Level 123
God Stats
0W - 1L
1,712 SR
Queue Stats
13W - 21L
1,500 Elo+
Solo
Jormungandr
Jormungandr
datyblic
Jormungandr
Level 24
God Stats
4W - 3L
1,495 SR
Queue Stats
5W - 7L
1,568 Elo+
Solo
Janus
Janus
smasher1906
Janus
Level 99
God Stats
5W - 3L
1,586 SR
Queue Stats
25W - 23L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
8 / 4 / 14
9,987
908
15,634
9,478
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
10 / 1 / 9
10,167
924
10,022
11,979
5,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 2 / 14
9,016
820
9,120
10,756
7,921
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
NateTheNorm
Charybdis
14
3 / 2 / 12
8,434
767
9,307
8,092
2,594
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 18
9,425
857
6,791
11,051
12,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
4 / 5 / 3
8,258
751
6,302
12,301
13,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Davinhendo
Olorun
12
1 / 9 / 4
7,183
653
5,005
11,831
4,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Langelo
Apollo
15
1 / 2 / 5
8,319
756
5,270
10,385
4,239
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
datyblic
Jormungandr
15
2 / 6 / 4
8,685
790
7,127
14,217
14,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 7 / 7
8,726
793
12,125
11,702
4,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
34
29
Kills
11
11
Deaths
29
67
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
4
14
3.75
L
Ravana
 
Ravana
4
5
3
1.1
L
Olorun
Davinhendo
Olorun
1
9
4
0.33
W
10
1
9
14.5
L
Apollo
Langelo
Apollo
1
2
5
1.75
W
5
2
14
6
W
Charybdis
NateTheNorm
Charybdis
3
2
12
4.5
W
3
2
18
6
L
Jormungandr
datyblic
Jormungandr
2
6
4
0.67
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,874
Damage
35,829
51,356
Taken
60,436
31,803
Mitigated
40,834
11,356
Healing
7,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
15,634
1,903
0
3,039
9,478
3,360
234
3,991
5,193
41,957
0
L
Ravana
 
Ravana
6,302
1,165
0
1,982
12,301
13,977
0
3,796
8,505
0
15,375
L
Olorun
Davinhendo
Olorun
5,005
2,285
623
1,046
11,831
4,133
136
5,780
6,051
8,224
0
W
10,022
6,778
0
3,954
11,979
5,312
2,049
5,870
5,780
0
29,992
L
Apollo
Langelo
Apollo
5,270
3,499
0
104
10,385
4,239
610
4,602
5,783
0
31,633
W
9,120
1,129
0
1,730
10,756
7,921
100
4,030
6,430
2,624
17,393
W
Charybdis
NateTheNorm
Charybdis
9,307
5,657
0
318
8,092
2,594
3,295
4,837
2,956
0
22,586
W
6,791
247
995
1,320
11,051
12,616
490
4,691
6,062
15,344
0
L
Jormungandr
datyblic
Jormungandr
7,127
1,347
0
3,197
14,217
14,223
0
3,195
11,022
27,365
0
L
12,125
798
0
735
11,702
4,262
0
6,052
5,650
31,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,029
Gold Earned
41,171
164
Minions Killed
196
0
Camps Cleared
0
1,203,810
Distance Traveled
1,038,676
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,987
908
55
5
0
237,131
3
L
Ravana
8,258
751
27
2
0
217,463
1
L
Olorun
7,183
653
6
1
0
172,228
0
W
Arachne
10,167
924
41
4
0
264,780
2
L
Apollo
8,319
756
62
6
0
238,888
3
W
Nike
9,016
820
22
2
0
244,883
0
W
Charybdis
8,434
767
29
3
0
212,162
0
W
Khepri
9,425
857
17
2
0
244,854
3
L
Jormungandr
8,685
790
46
4
0
201,566
0
L
Janus
8,726
793
55
5
0
208,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role