Player Matchup

Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Jаkk
Cerberus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 16L
2,150 Elo+
Party 1
Cabrakan
Cabrakan
Sehost
Cabrakan
Level 160
God Stats
2W - 0L
1,957 SR
Queue Stats
46W - 16L
1,990 Elo+
Party 1
Freya
Freya
XD001
Freya
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 11L
1,947 Elo+
Party 1
Team Averages
Level 160
1,591 SR
1,817 Elo+

VS

Team Averages
Level 103
1,568 SR
1,618 Elo+
Atlas
Atlas
 
Atlas
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AvoidingColt
Hachiman
Level 124
God Stats
9W - 4L
1,511 SR
Queue Stats
102W - 77L
1,744 Elo+
Solo
Arachne
Arachne
Jamirqui
Arachne
Level 129
God Stats
9W - 3L
1,928 SR
Queue Stats
216W - 187L
1,587 Elo+
Solo
Jormungandr
Jormungandr
Justuz
Jormungandr
Level 129
God Stats
8W - 7L
1,684 SR
Queue Stats
278W - 290L
1,638 Elo+
Solo
Persephone
Persephone
Largechktendies
Persephone
Level 65
God Stats
2W - 3L
1,215 SR
Queue Stats
79W - 82L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
6 / 1 / 3
7,304
664
8,271
7,202
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
 
Horus
12
5 / 0 / 8
7,211
656
5,664
7,464
4,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cerberus
Jаkk
Cerberus
12
1 / 1 / 4
6,844
622
4,196
9,518
7,045
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
Sehost
Cabrakan
12
6 / 2 / 4
6,750
614
7,523
6,940
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Freya
XD001
Freya
11
4 / 2 / 7
6,552
596
6,604
7,776
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
2 / 3 / 3
5,735
521
4,031
10,663
5,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
AvoidingColt
Hachiman
9
0 / 6 / 1
5,363
488
1,998
7,142
1,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Jamirqui
Arachne
10
1 / 5 / 2
5,745
522
3,498
10,955
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Justuz
Jormungandr
11
2 / 3 / 0
6,080
553
4,760
9,488
5,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
Largechktendies
Persephone
10
1 / 5 / 2
6,329
575
3,125
5,022
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
22
Kills
6
6
Deaths
22
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
1
3
7.5
W
Horus
 
Horus
5
0
8
9
L
Atlas
 
Atlas
2
3
3
1.17
L
Hachiman
AvoidingColt
Hachiman
0
6
1
0.08
L
Arachne
Jamirqui
Arachne
1
5
2
0.4
L
Jormungandr
Justuz
Jormungandr
2
3
0
0.67
W
Cerberus
Jаkk
Cerberus
1
1
4
3
L
Persephone
Largechktendies
Persephone
1
5
2
0.4
W
Cabrakan
Sehost
Cabrakan
6
2
4
4
W
Freya
XD001
Freya
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,258
Damage
17,412
38,900
Taken
43,270
21,726
Mitigated
16,262
14,563
Healing
7,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,271
2,848
0
1,044
7,202
2,960
117
1,643
5,513
0
47,170
W
Horus
 
Horus
5,664
2,271
900
3,294
7,464
4,759
229
2,447
4,933
0
20,247
L
Atlas
 
Atlas
4,031
1,567
0
1,391
10,663
5,491
0
4,707
5,956
12,585
0
L
Hachiman
AvoidingColt
Hachiman
1,998
1,400
0
867
7,142
1,334
0
3,884
3,258
0
27,398
L
Arachne
Jamirqui
Arachne
3,498
1,706
0
2,274
10,955
2,636
0
2,900
8,055
0
31,017
L
Jormungandr
Justuz
Jormungandr
4,760
1,931
0
2,701
9,488
5,891
0
4,103
5,385
34,442
0
W
Cerberus
Jаkk
Cerberus
4,196
735
0
4,803
9,518
7,045
0
3,673
5,845
45,981
0
L
Persephone
Largechktendies
Persephone
3,125
555
0
366
5,022
910
0
2,232
2,785
28,698
0
W
Cabrakan
Sehost
Cabrakan
7,523
653
0
460
6,940
4,101
0
2,473
4,300
41,477
0
W
Freya
XD001
Freya
6,604
1,956
0
4,062
7,776
2,861
133
1,383
6,393
36,359
3,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,661
Gold Earned
29,252
439
Minions Killed
251
0
Camps Cleared
0
1,123,135
Distance Traveled
985,760
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,304
664
97
9
0
246,843
0
W
Horus
7,211
656
24
2
0
240,580
3
L
Atlas
5,735
521
9
1
0
192,415
2
L
Hachiman
5,363
488
67
6
0
179,839
4
L
Arachne
5,745
522
57
5
0
230,598
1
L
Jormungandr
6,080
553
57
5
0
190,066
4
W
Cerberus
6,844
622
156
14
0
205,081
3
L
Persephone
6,329
575
61
6
0
192,842
2
W
Cabrakan
6,750
614
87
8
0
211,797
1
W
Freya
6,552
596
75
7
0
218,834
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role