Player Matchup

Hou Yi
Hou Yi
DasšSloth
Hou Yi
Level 157
God Stats
15W - 9L
1,726 SR
Queue Stats
863W - 523L
1,612 Elo+
Party 1
Shiva
Shiva
Ge_ThanG
Shiva
Level 121
God Stats
11W - 13L
1,520 SR
Queue Stats
128W - 132L
1,510 Elo+
Solo
Bacchus
Bacchus
Plainglobe815
Bacchus
Level 159
God Stats
7W - 5L
1,745 SR
Queue Stats
413W - 453L
1,510 Elo+
Solo
Atlas
Atlas
s3xis4loserz
Atlas
Level 23
God Stats
9W - 4L
1,727 SR
Queue Stats
361W - 93L
1,814 Elo+
Party 1
Arachne
Arachne
xXBali_31Xx
Arachne
Level 87
God Stats
55W - 42L
1,441 SR
Queue Stats
338W - 310L
1,459 Elo+
Solo
Team Averages
Level 109
1,632 SR
1,581 Elo+

VS

Team Averages
Level 93
1,547 SR
1,577 Elo+
Agni
Agni
Cpatch09
Agni
Level 34
God Stats
2W - 5L
1,500 SR
Queue Stats
142W - 139L
1,656 Elo+
Solo
Bacchus
Bacchus
EpicSirCloudy
Bacchus
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 104L
1,666 Elo+
Solo
Ao Kuang
Ao Kuang
ExpiredNoodIes
Ao Kuang
Level 128
God Stats
3W - 10L
1,500 SR
Queue Stats
200W - 191L
1,599 Elo+
Solo
Neith
Neith
Zxxis
Neith
Level 153
God Stats
18W - 16L
1,455 SR
Queue Stats
379W - 351L
1,584 Elo+
Solo
Tyr
Tyr
alergictobuff
Tyr
Level 32
God Stats
1W - 2L
1,782 SR
Queue Stats
7W - 10L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DasšSloth
Hou Yi
8
2 / 0 / 0
4,875
696
1,931
3,477
796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
Ge_ThanG
Shiva
8
2 / 1 / 1
4,751
679
3,003
4,147
1,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
7
0 / 0 / 3
4,178
597
2,273
4,313
2,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 0 / 1
4,935
705
3,316
2,320
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
xXBali_31Xx
Arachne
9
3 / 2 / 3
5,135
734
1,739
5,080
1,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
7
0 / 2 / 1
4,116
588
2,380
4,017
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
7
2 / 3 / 0
4,523
646
3,718
5,094
3,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
7
1 / 2 / 0
4,281
612
1,615
4,929
1,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Zxxis
Neith
7
0 / 1 / 0
4,204
601
2,201
2,626
862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 2 / 0
3,196
457
1,132
2,806
968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
3
3
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Agni
0
2
1
0.25
W
Hou Yi
DasšSloth
Hou Yi
2
0
0
2
L
Bacchus
2
3
0
0.67
L
Ao Kuang
1
2
0
0.5
W
Shiva
Ge_ThanG
Shiva
2
1
1
2.5
W
Bacchus
0
0
3
1.5
L
Neith
Zxxis
Neith
0
1
0
0
L
0
2
0
0
W
3
0
1
3.5
W
Arachne
xXBali_31Xx
Arachne
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,262
Damage
11,046
19,337
Taken
19,472
7,153
Mitigated
7,122
6,800
Healing
6,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
2,380
414
0
1,093
4,017
911
0
1,561
2,320
19,451
0
W
Hou Yi
DasšSloth
Hou Yi
1,931
1,023
0
1,836
3,477
796
0
271
3,138
0
25,088
L
Bacchus
3,718
406
0
1,177
5,094
3,187
0
0
4,764
17,628
0
L
Ao Kuang
1,615
205
0
2,599
4,929
1,194
0
2,175
2,578
13,771
0
W
Shiva
Ge_ThanG
Shiva
3,003
676
0
1,168
4,147
1,846
0
2,381
1,535
0
17,044
W
Bacchus
2,273
216
0
1,760
4,313
2,337
0
378
3,872
9,931
0
L
Neith
Zxxis
Neith
2,201
888
0
955
2,626
862
0
748
1,878
0
20,314
L
1,132
231
94
445
2,806
968
0
793
2,013
0
4,691
W
3,316
1,117
0
500
2,320
765
0
1,629
691
18,639
0
W
Arachne
xXBali_31Xx
Arachne
1,739
1,203
0
1,536
5,080
1,409
0
2,739
2,257
0
20,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,874
Gold Earned
20,320
200
Minions Killed
181
0
Camps Cleared
0
737,581
Distance Traveled
636,163
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,116
588
35
5
0
142,358
1
W
Hou Yi
4,875
696
62
9
0
139,856
0
L
Bacchus
4,523
646
50
7
0
141,532
2
L
Ao Kuang
4,281
612
38
5
0
152,526
0
W
Shiva
4,751
679
39
6
0
122,261
0
W
Bacchus
4,178
597
9
1
0
146,609
2
L
Neith
4,204
601
50
7
0
117,616
2
L
Tyr
3,196
457
8
1
0
82,131
2
W
Atlas
4,935
705
37
5
0
160,633
3
W
Arachne
5,135
734
53
8
0
168,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role