Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Chriket
Ah Muzen Cab
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
193W - 227L
1,438 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sunairah
Morgan Le Fay
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
89W - 73L
1,547 Elo+
Party 1
Nike
Nike
Udg_Laloore
Nike
Level 150
God Stats
16W - 6L
1,780 SR
Queue Stats
570W - 593L
1,450 Elo+
Solo
Team Averages
Level 138
1,556 SR
1,487 Elo+

VS

Team Averages
Level 141
1,559 SR
1,512 Elo+
Heimdallr
Heimdallr
Caelcifer
Heimdallr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 64L
1,517 Elo+
Solo
Zhong Kui
Zhong Kui
DerCeylon
Zhong Kui
Level 108
God Stats
2W - 3L
1,542 SR
Queue Stats
121W - 133L
1,518 Elo+
Solo
Anhur
Anhur
HunterXII
Anhur
Level 157
God Stats
15W - 20L
1,535 SR
Queue Stats
939W - 1,000L
1,452 Elo+
Solo
Eset
Eset
Menhir
Eset
Level 152
God Stats
3W - 5L
1,500 SR
Queue Stats
436W - 414L
1,539 Elo+
Solo
Rama
Rama
hotdog dab
Rama
Level 160
God Stats
4W - 5L
1,720 SR
Queue Stats
413W - 423L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 1 / 4
8,174
908
8,046
6,644
2,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
 
Heimdallr
14
3 / 2 / 11
7,970
886
7,163
7,327
3,142
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Chriket
Ah Muzen Cab
15
2 / 0 / 11
7,942
882
5,827
7,276
3,100
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Sunairah
Morgan Le Fay
15
3 / 0 / 8
8,173
908
10,882
4,758
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 2 / 7
8,044
894
5,743
13,182
12,919
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Caelcifer
Heimdallr
14
1 / 4 / 2
6,971
775
7,549
7,690
3,251
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
DerCeylon
Zhong Kui
12
1 / 3 / 2
6,952
772
8,724
8,183
5,607
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
HunterXII
Anhur
10
0 / 3 / 1
6,101
678
3,103
6,664
1,967
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Eset
Menhir
Eset
12
0 / 5 / 3
6,633
737
5,410
9,471
3,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 1
7,607
845
2,487
8,812
3,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
17
Kills
5
5
Deaths
17
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
4
6
W
Heimdallr
 
Heimdallr
3
2
11
4.25
L
Heimdallr
Caelcifer
Heimdallr
1
4
2
0.5
W
Ah Muzen Cab
Chriket
Ah Muzen Cab
2
0
11
7.5
L
Zhong Kui
DerCeylon
Zhong Kui
1
3
2
0.67
L
Anhur
HunterXII
Anhur
0
3
1
0.17
L
Eset
Menhir
Eset
0
5
3
0.3
W
Morgan Le Fay
Sunairah
Morgan Le Fay
3
0
8
7
W
5
2
7
4.25
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,661
Damage
27,273
39,187
Taken
40,820
24,163
Mitigated
17,462
14,771
Healing
13,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,046
0
1,144
676
6,644
2,629
401
3,562
3,082
17,585
0
W
Heimdallr
 
Heimdallr
7,163
529
1,110
750
7,327
3,142
154
2,361
4,966
0
15,554
L
Heimdallr
Caelcifer
Heimdallr
7,549
886
757
503
7,690
3,251
0
3,056
4,572
0
15,058
W
Ah Muzen Cab
Chriket
Ah Muzen Cab
5,827
667
1,056
2,606
7,276
3,100
541
2,321
4,955
0
12,650
L
Zhong Kui
DerCeylon
Zhong Kui
8,724
305
572
2,462
8,183
5,607
0
2,749
5,292
15,970
0
L
Anhur
HunterXII
Anhur
3,103
600
855
628
6,664
1,967
0
2,897
3,633
0
7,007
L
Eset
Menhir
Eset
5,410
172
2,085
2,564
9,471
3,513
0
4,814
4,461
15,530
0
W
Morgan Le Fay
Sunairah
Morgan Le Fay
10,882
886
2,097
924
4,758
2,373
1,017
1,359
3,399
26,866
0
W
5,743
133
1,434
2,974
13,182
12,919
218
4,531
8,651
0
11,151
L
2,487
1,561
744
2,763
8,812
3,124
0
4,688
3,934
0
16,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,303
Gold Earned
34,264
115
Minions Killed
107
0
Camps Cleared
0
1,045,815
Distance Traveled
856,356
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,174
908
26
3
0
205,529
0
W
Heimdallr
7,970
886
18
2
0
180,728
1
L
Heimdallr
6,971
775
19
2
0
196,666
1
W
Ah Muzen Cab
7,942
882
15
2
0
193,060
3
L
Zhong Kui
6,952
772
17
2
0
186,557
2
L
Anhur
6,101
678
15
2
0
135,166
1
L
Eset
6,633
737
19
2
0
160,000
0
W
Morgan Le Fay
8,173
908
37
4
0
231,618
4
W
Nike
8,044
894
19
2
0
234,880
1
L
Rama
7,607
845
37
4
0
177,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role