Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AvoidingColt
Janus
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 77L
1,755 Elo+
Solo
Bellona
Bellona
Largechktendies
Bellona
Level 65
God Stats
1W - 2L
1,349 SR
Queue Stats
79W - 82L
1,627 Elo+
Solo
Ares
Ares
PolxrX
Ares
Level 128
God Stats
3W - 2L
1,785 SR
Queue Stats
104W - 129L
1,635 Elo+
Solo
Ne Zha
Ne Zha
XxtomyKBxX
Ne Zha
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
85W - 73L
1,703 Elo+
Solo
Team Averages
Level 109
1,527 SR
1,644 Elo+

VS

Team Averages
Level 160
1,636 SR
1,830 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Jаkk
Cthulhu
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 16L
2,143 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sehost
Tsukuyomi
Level 160
God Stats
1W - 0L
1,856 SR
Queue Stats
46W - 16L
1,976 Elo+
Party 1
The Morrigan
The Morrigan
XD001
The Morrigan
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,869 Elo+
Party 1
Sylvanus
Sylvanus
truancii
Sylvanus
Level 159
God Stats
10W - 3L
1,825 SR
Queue Stats
127W - 97L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
0 / 5 / 1
6,788
485
3,302
8,093
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 6 / 2
7,991
571
7,934
8,325
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 2 / 2
7,722
552
6,130
11,176
8,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
PolxrX
Ares
11
2 / 2 / 3
7,282
520
5,140
12,520
10,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
XxtomyKBxX
Ne Zha
12
3 / 6 / 3
7,052
504
7,226
13,707
4,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
5 / 3 / 9
8,618
616
7,764
11,154
5,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Jаkk
Cthulhu
16
5 / 1 / 4
9,460
676
10,428
10,492
10,753
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
Sehost
Tsukuyomi
16
3 / 1 / 3
8,891
635
7,203
7,715
2,328
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
XD001
The Morrigan
12
2 / 1 / 10
7,824
559
9,542
8,263
4,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
truancii
Sylvanus
14
6 / 3 / 6
8,578
613
7,123
10,005
4,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
9
Kills
21
21
Deaths
9
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
5
1
0.1
W
Ne Zha
 
Ne Zha
5
3
9
3.17
L
3
6
2
0.67
W
Cthulhu
Jаkk
Cthulhu
5
1
4
7
L
1
2
2
1
L
Ares
PolxrX
Ares
2
2
3
1.75
W
Tsukuyomi
Sehost
Tsukuyomi
3
1
3
4.5
W
The Morrigan
XD001
The Morrigan
2
1
10
7
L
Ne Zha
XxtomyKBxX
Ne Zha
3
6
3
0.75
W
Sylvanus
truancii
Sylvanus
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,732
Damage
42,060
53,821
Taken
47,629
29,640
Mitigated
28,578
13,116
Healing
16,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,302
2,166
0
1,437
8,093
2,539
0
702
7,391
0
41,069
W
Ne Zha
 
Ne Zha
7,764
3,514
0
2,992
11,154
5,886
0
2,568
8,408
0
62,245
L
7,934
389
0
810
8,325
2,429
0
4,544
3,781
62,384
0
W
Cthulhu
Jаkk
Cthulhu
10,428
1,469
163
3,238
10,492
10,753
196
2,403
8,014
64,663
0
L
6,130
2,410
0
4,363
11,176
8,874
0
5,112
6,064
0
47,705
L
Ares
PolxrX
Ares
5,140
185
0
2,171
12,520
10,828
0
7,402
5,118
15,713
0
W
Tsukuyomi
Sehost
Tsukuyomi
7,203
1,537
0
1,133
7,715
2,328
0
196
7,519
0
76,768
W
The Morrigan
XD001
The Morrigan
9,542
1,866
2,203
1,472
8,263
4,789
74
2,648
5,547
31,730
4,985
L
Ne Zha
XxtomyKBxX
Ne Zha
7,226
1,673
0
4,335
13,707
4,970
0
7,103
6,588
0
38,163
W
Sylvanus
truancii
Sylvanus
7,123
2,158
2,076
2,992
10,005
4,822
21
4,827
5,067
38,248
8,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,835
Gold Earned
43,371
396
Minions Killed
546
0
Camps Cleared
0
1,368,209
Distance Traveled
1,441,377
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,788
485
92
7
0
249,482
5
W
Ne Zha
8,618
616
103
7
0
311,548
2
L
Janus
7,991
571
116
8
0
278,569
5
W
Cthulhu
9,460
676
160
11
0
286,806
4
L
Bellona
7,722
552
111
8
0
300,930
3
L
Ares
7,282
520
10
1
0
268,733
5
W
Tsukuyomi
8,891
635
137
10
0
312,578
1
W
The Morrigan
7,824
559
54
4
0
264,800
6
L
Ne Zha
7,052
504
67
5
0
270,495
5
W
Sylvanus
8,578
613
92
7
0
265,645
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role