Player Matchup

Agni
Agni
Platinum II
DvirCohen
Agni
Platinum II
Level 140
God Stats
1W - 2L
1,574 SR
Queue Stats
87W - 71L
1,907 MMR
Solo
Ymir
Ymir
Gold III
ElGamma
Ymir
Gold III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 66L
1,718 MMR
Party 1
Charybdis
Charybdis
Platinum I
RPTi
Charybdis
Platinum I
Level 158
God Stats
6W - 6L
1,479 SR
Queue Stats
355W - 333L
1,988 MMR
Party 1
Bellona
Bellona
Platinum I
ShawnyThaGawd
Bellona
Platinum I
Level 158
God Stats
12W - 7L
1,696 SR
Queue Stats
69W - 58L
1,881 MMR
Solo
Arachne
Arachne
Gold II
Splintergraft
Arachne
Gold II
Level 61
God Stats
7W - 5L
1,629 SR
Queue Stats
55W - 40L
1,877 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,576 SR
1,874 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,611 SR
1,874 MMR
Nu Wa
Nu Wa
Platinum IV
Nathаnn
Nu Wa
Platinum IV
Level 73
God Stats
4W - 2L
1,593 SR
Queue Stats
65W - 60L
1,705 MMR
Party 2
Tiamat
Tiamat
Platinum III
OpWinchester
Tiamat
Platinum III
Level 128
God Stats
3W - 1L
2,071 SR
Queue Stats
52W - 39L
1,878 MMR
Solo
Ganesha
Ganesha
Platinum III
Srayne
Ganesha
Platinum III
Level 141
God Stats
4W - 4L
1,285 SR
Queue Stats
305W - 289L
1,849 MMR
Solo
Medusa
Medusa
Platinum IV
Synchrоn
Medusa
Platinum IV
Level 128
God Stats
0W - 2L
1,604 SR
Queue Stats
42W - 26L
2,091 MMR
Party 2
Bakasura
Bakasura
Platinum III
Zaian
Bakasura
Platinum III
Level 160
God Stats
0W - 1L
1,503 SR
Queue Stats
201W - 187L
1,847 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
6 / 1 / 4
10,029
669
17,288
8,606
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
ElGamma
Ymir
13
1 / 0 / 12
8,075
538
4,551
12,152
9,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
RPTi
Charybdis
17
5 / 2 / 2
10,491
699
7,935
9,901
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
16
1 / 1 / 3
9,740
649
7,311
10,037
6,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
16
3 / 0 / 2
9,167
611
5,888
12,254
7,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
AtlasCliodhnaThoth

VS

Bans
ScyllaLokiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Nathаnn
Nu Wa
14
0 / 1 / 1
8,325
555
6,411
7,745
2,392
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
13
1 / 5 / 0
8,329
555
5,096
12,578
3,544
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Srayne
Ganesha
9
0 / 4 / 2
6,279
419
3,586
13,644
6,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Synchrоn
Medusa
12
1 / 4 / 1
7,253
484
7,567
9,597
2,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
Zaian
Bakasura
13
2 / 2 / 1
7,713
514
5,042
11,786
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
4
4
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
6
1
4
8
W
Ymir
ElGamma
Ymir
1
0
12
7
L
Nu Wa
Nathаnn
Nu Wa
0
1
1
0.5
L
Tiamat
1
5
0
0.2
W
Charybdis
RPTi
Charybdis
5
2
2
3
W
Bellona
1
1
3
2.5
W
Arachne
3
0
2
4
L
Ganesha
Srayne
Ganesha
0
4
2
0.25
L
Medusa
Synchrоn
Medusa
1
4
1
0.38
L
Bakasura
Zaian
Bakasura
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,973
Damage
27,702
52,950
Taken
55,350
29,068
Mitigated
17,980
21,745
Healing
12,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
17,288
1,329
0
3,003
8,606
2,610
78
5,015
3,536
82,946
0
W
Ymir
ElGamma
Ymir
4,551
1,428
218
1,012
12,152
9,676
0
3,325
7,800
16,846
2,141
L
Nu Wa
Nathаnn
Nu Wa
6,411
1,580
0
2,950
7,745
2,392
64
147
7,598
61,399
0
L
Tiamat
5,096
377
0
1,834
12,578
3,544
0
7,048
5,530
57,436
0
W
Charybdis
RPTi
Charybdis
7,935
3,849
0
5,656
9,901
3,327
583
1,043
8,795
0
87,348
W
Bellona
7,311
1,982
0
5,124
10,037
6,403
0
4,009
5,838
0
72,610
W
Arachne
5,888
3,577
0
6,732
12,254
7,052
0
1,701
9,903
0
81,876
L
Ganesha
Srayne
Ganesha
3,586
631
0
2,684
13,644
6,491
0
8,738
4,906
16,406
0
L
Medusa
Synchrоn
Medusa
7,567
3,213
0
2,732
9,597
2,121
0
1,336
8,261
0
51,049
L
Bakasura
Zaian
Bakasura
5,042
3,032
0
2,235
11,786
3,432
0
4,105
7,681
0
45,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,502
Gold Earned
37,899
611
Minions Killed
489
0
Camps Cleared
0
1,623,038
Distance Traveled
1,505,956
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,029
669
140
9
0
312,680
6
W
Ymir
8,075
538
26
2
0
333,337
7
L
Nu Wa
8,325
555
141
9
0
293,912
5
L
Tiamat
8,329
555
139
9
0
271,439
3
W
Charybdis
10,491
699
152
10
0
286,784
4
W
Bellona
9,740
649
161
11
0
348,732
3
W
Arachne
9,167
611
132
9
0
341,505
1
L
Ganesha
6,279
419
9
1
0
300,781
7
L
Medusa
7,253
484
101
7
0
285,357
7
L
Bakasura
7,713
514
99
7
0
354,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role