Player Matchup

Da Ji
Da Ji
Ballyhoo03
Da Ji
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 31L
1,658 Elo+
Party 1
Athena
Athena
CodenamedSid
Athena
Level 142
God Stats
6W - 3L
1,663 SR
Queue Stats
136W - 57L
1,707 Elo+
Party 1
Discordia
Discordia
CraftyRipple
Discordia
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
229W - 109L
1,652 Elo+
Party 1
Team Averages
Level 100
1,554 SR
1,672 Elo+

VS

Team Averages
Level 71
1,522 SR
1,474 Elo+
Zeus
Zeus
Obyte
Zeus
Level 56
God Stats
18W - 14L
1,633 SR
Queue Stats
223W - 198L
1,543 Elo+
Party 2
Yemoja
Yemoja
Sunswiss93
Yemoja
Level 12
God Stats
5W - 9L
1,375 SR
Queue Stats
95W - 91L
1,563 Elo+
Party 2
Kali
Kali
djeljanaa
Kali
Level 146
God Stats
0W - 1L
1,556 SR
Queue Stats
12W - 16L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
18 / 4 / 6
14,965
880
24,507
14,382
5,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
18
10 / 2 / 16
13,654
803
13,693
22,581
26,980
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
CraftyRipple
Discordia
17
3 / 4 / 20
12,363
727
15,968
10,690
2,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Obyte
Zeus
17
5 / 10 / 3
12,684
746
19,444
18,204
4,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
Sunswiss93
Yemoja
17
3 / 6 / 4
11,836
696
9,789
20,365
18,889
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kali
12
2 / 15 / 3
10,257
603
8,728
21,828
6,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
20
31
Kills
10
10
Deaths
31
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
18
4
6
5.25
W
Athena
10
2
16
9
W
Discordia
CraftyRipple
Discordia
3
4
20
3.25
L
Zeus
Obyte
Zeus
5
10
3
0.65
L
Yemoja
Sunswiss93
Yemoja
3
6
4
0.83
L
Kali
2
15
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,168
Damage
37,961
47,653
Taken
60,397
35,232
Mitigated
30,612
12,064
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
24,507
8,046
457
3,430
14,382
5,485
840
10,945
3,083
0
70,282
W
Athena
13,693
2,956
389
4,056
22,581
26,980
115
10,517
11,621
33,708
0
W
Discordia
CraftyRipple
Discordia
15,968
915
1,237
2,495
10,690
2,767
499
7,670
2,771
54,400
0
L
Zeus
Obyte
Zeus
19,444
2,753
116
2,830
18,204
4,862
182
7,847
10,357
48,671
0
L
Yemoja
Sunswiss93
Yemoja
9,789
890
714
2,457
20,365
18,889
140
8,003
12,362
28,497
0
L
Kali
8,728
4,116
0
2,290
21,828
6,861
0
14,130
7,698
0
24,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,982
Gold Earned
34,777
187
Minions Killed
143
10
Camps Cleared
6
866,602
Distance Traveled
762,942
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,965
880
64
4
6
290,872
1
W
Athena
13,654
803
38
2
0
303,280
2
W
Discordia
12,363
727
85
5
4
272,450
2
L
Zeus
12,684
746
89
5
3
246,667
1
L
Yemoja
11,836
696
24
1
1
274,869
5
L
Kali
10,257
603
30
2
2
241,406
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role