Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ChrisNukedem
Mercury
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 111L
1,409 Elo+
Solo
Horus
Horus
JabbenTheHutt
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,164 Elo+
Party 1
Atlas
Atlas
Kikipanikpa
Atlas
Level 123
God Stats
5W - 3L
1,826 SR
Queue Stats
354W - 402L
1,499 Elo+
Party 1
Artio
Artio
Super Stealth64
Artio
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
377W - 389L
1,495 Elo+
Solo
Team Averages
Level 94
1,565 SR
1,414 Elo+

VS

Team Averages
Level 80
1,533 SR
1,481 Elo+
Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
KBowdown
Sun Wukong
Level 158
God Stats
5W - 4L
1,510 SR
Queue Stats
265W - 287L
1,368 Elo+
Solo
Ares
Ares
Modstradamus12
Ares
Level 83
God Stats
4W - 7L
1,837 SR
Queue Stats
835W - 842L
1,485 Elo+
Solo
Hachiman
Hachiman
Septicsoldier25
Hachiman
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 85L
1,554 Elo+
Solo
Set
Set
sweet-silver73
Set
Level 15
God Stats
1W - 0L
1,319 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
9 / 3 / 4
11,608
829
23,331
13,470
7,278
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
ChrisNukedem
Mercury
11
2 / 9 / 7
8,278
591
8,194
11,228
4,436
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 7 / 10
9,054
647
3,023
14,112
8,144
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
2 / 5 / 11
9,496
678
11,451
30,714
23,718
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 8 / 10
9,284
663
7,404
22,025
31,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
5 / 2 / 20
11,176
798
11,937
11,225
9,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
KBowdown
Sun Wukong
18
7 / 4 / 21
11,270
805
19,589
16,825
15,392
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 4 / 17
10,892
778
9,232
17,915
25,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hachiman
18
8 / 3 / 18
11,086
792
25,479
10,985
5,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
7 / 2 / 16
11,984
856
13,441
11,798
10,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
124
15
Kills
32
32
Deaths
15
42
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
9
3
4
3.67
W
Chang'e
 
Chang'e
5
2
20
7.5
L
Mercury
ChrisNukedem
Mercury
2
9
7
0.61
L
1
7
10
0.86
W
Sun Wukong
KBowdown
Sun Wukong
7
4
21
4.38
L
2
5
11
1.5
W
5
4
17
3.38
W
Hachiman
8
3
18
5.67
L
1
8
10
0.75
W
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,403
Damage
79,678
91,549
Taken
68,748
74,816
Mitigated
66,275
31,669
Healing
35,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
23,331
10,962
892
3,458
13,470
7,278
826
3,304
10,062
0
51,419
W
Chang'e
 
Chang'e
11,937
1,645
12,399
5,112
11,225
9,641
1,296
4,790
6,435
30,498
0
L
Mercury
ChrisNukedem
Mercury
8,194
4,009
850
376
11,228
4,436
0
2,961
8,231
0
11,888
L
3,023
2,006
3,531
2,277
14,112
8,144
460
2,640
11,358
0
9,436
W
Sun Wukong
KBowdown
Sun Wukong
19,589
1,626
4,471
3,708
16,825
15,392
1,152
3,945
12,880
0
34,292
L
11,451
3,816
1,148
8,969
30,714
23,718
175
6,123
24,317
28,783
0
W
9,232
888
1,335
2,146
17,915
25,251
552
4,304
13,611
11,454
0
W
Hachiman
25,479
14,861
1,159
3,064
10,985
5,307
1,525
3,029
7,956
0
42,363
L
7,404
584
5,706
4,462
22,025
31,240
0
6,141
15,507
11,141
0
W
13,441
4,333
399
2,147
11,798
10,684
490
2,787
9,011
0
29,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,720
Gold Earned
56,408
117
Minions Killed
144
0
Camps Cleared
0
1,114,617
Distance Traveled
1,278,161
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,608
829
67
5
0
223,317
1
W
Chang'e
11,176
798
40
3
0
260,948
0
L
Mercury
8,278
591
6
0
0
190,771
0
L
Horus
9,054
647
14
1
0
235,240
0
W
Sun Wukong
11,270
805
27
2
0
286,257
0
L
Atlas
9,496
678
25
2
0
232,771
0
W
Ares
10,892
778
1
0
0
213,406
0
W
Hachiman
11,086
792
39
3
0
224,694
1
L
Artio
9,284
663
5
0
0
232,518
0
W
Set
11,984
856
37
3
0
292,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role