Player Matchup

Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
Reekskii
Gilgamesh
Gold IV
Level 73
God Stats
3W - 3L
1,585 SR
Queue Stats
8W - 10L
1,473 MMR
Solo
Janus
Janus
Gold II
diaperash911
Janus
Gold II
Level 160
God Stats
49W - 44L
1,500 SR
Queue Stats
1,076W - 1,282L
1,529 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 93
1,528 SR
1,501 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,632 SR
1,483 MMR
Da Ji
Da Ji
Gold II
DaFriedBass
Da Ji
Gold II
Level 160
God Stats
4W - 3L
1,769 SR
Queue Stats
439W - 428L
1,545 MMR
Party 2
Sylvanus
Sylvanus
Gold III
KoalaOnRockets
Sylvanus
Gold III
Level 129
God Stats
3W - 10L
1,485 SR
Queue Stats
467W - 462L
1,546 MMR
Party 2
Sol
Sol
Gold V
uNick5040
Sol
Gold V
Level 155
God Stats
6W - 8L
1,641 SR
Queue Stats
91W - 110L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 4 / 6
7,660
766
5,626
12,226
13,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Reekskii
Gilgamesh
11
4 / 9 / 3
8,257
826
8,494
13,012
6,619
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 7 / 1
8,168
817
4,731
8,572
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Ah Muzen CabGebAchillesBastetFenrir

VS

Bans
AtlasThothChironScyllaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 3 / 6
9,378
938
10,903
9,681
4,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
13
1 / 2 / 17
8,345
835
6,303
9,582
7,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
9 / 3 / 9
9,396
940
11,576
9,312
3,297
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
8
Kills
20
20
Deaths
8
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
6
1
W
10
3
6
4.33
W
Sylvanus
1
2
17
4.75
L
Gilgamesh
Reekskii
Gilgamesh
4
9
3
0.61
L
3
7
1
0.5
W
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,851
Damage
28,782
33,810
Taken
28,575
22,953
Mitigated
15,351
4,265
Healing
11,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,626
844
0
2,113
12,226
13,781
152
5,872
6,132
12,909
0
W
10,903
2,431
0
2,320
9,681
4,858
557
3,583
6,098
0
25,376
W
Sylvanus
6,303
1,496
1,536
3,965
9,582
7,196
362
3,679
5,903
15,057
2,317
L
Gilgamesh
Reekskii
Gilgamesh
8,494
2,375
300
746
13,012
6,619
405
6,788
5,974
0
18,877
L
4,731
86
0
1,106
8,572
2,553
350
5,256
3,143
28,072
0
W
11,576
3,458
0
4,046
9,312
3,297
1,709
3,319
5,993
38,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,085
Gold Earned
27,119
82
Minions Killed
104
3
Camps Cleared
4
501,420
Distance Traveled
540,251
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,660
766
5
1
0
164,914
0
W
Da Ji
9,378
938
21
2
1
191,424
3
W
Sylvanus
8,345
835
30
3
1
166,451
0
L
Gilgamesh
8,257
826
17
2
1
162,776
5
L
Janus
8,168
817
60
6
2
173,730
4
W
Sol
9,396
940
53
5
2
182,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role