Player Matchup

Ra
Ra
Gold IV
CanetaBrabo
Ra
Gold IV
Level 128
God Stats
0W - 2L
1,714 SR
Queue Stats
13W - 16L
1,683 MMR
Party 2
Sol
Sol
Gold I
EvenBror
Sol
Gold I
Level 126
God Stats
6W - 8L
1,474 SR
Queue Stats
236W - 231L
1,679 MMR
Solo
Tyr
Tyr
Gold IV
NIghtShadow1313
Tyr
Gold IV
Level 156
God Stats
1W - 1L
1,567 SR
Queue Stats
48W - 48L
1,683 MMR
Solo
Bacchus
Bacchus
Gold I
Sendaman
Bacchus
Gold I
Level 109
God Stats
5W - 6L
1,734 SR
Queue Stats
213W - 225L
1,631 MMR
Solo
Mercury
Mercury
Gold III
SetforexPT
Mercury
Gold III
Level 156
God Stats
13W - 3L
1,661 SR
Queue Stats
292W - 272L
1,767 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,630 SR
1,689 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,570 SR
1,687 MMR
Izanami
Izanami
Platinum III
Nathаnn
Izanami
Platinum III
Level 73
God Stats
10W - 6L
1,688 SR
Queue Stats
65W - 60L
1,706 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Raminnnnn
Nu Wa
Platinum IV
Level 106
God Stats
70W - 58L
1,586 SR
Queue Stats
310W - 306L
1,752 MMR
Party 1
Khepri
Khepri
Gold II
TheMemesGod
Khepri
Gold II
Level 127
God Stats
5W - 1L
1,714 SR
Queue Stats
133W - 118L
1,633 MMR
Solo
Nemesis
Nemesis
Gold III
Thobe
Nemesis
Gold III
Level 156
God Stats
3W - 4L
1,419 SR
Queue Stats
103W - 98L
1,721 MMR
Party 1
Achilles
Achilles
Gold I
xxMoridinxx
Achilles
Gold I
Level 141
God Stats
19W - 17L
1,447 SR
Queue Stats
306W - 300L
1,624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 3
8,242
515
4,726
10,294
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 1
8,367
523
9,406
8,315
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 2 / 1
8,071
504
4,848
13,578
11,298
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Sendaman
Bacchus
11
2 / 3 / 2
7,249
453
3,868
13,888
11,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Mercury
SetforexPT
Mercury
15
3 / 4 / 1
8,636
540
5,887
14,500
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
PersephoneLokiArachne

VS

Bans
ThothAtlasBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Nathаnn
Izanami
16
3 / 3 / 3
10,029
627
8,132
11,622
4,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Raminnnnn
Nu Wa
16
7 / 2 / 6
10,085
630
13,626
7,001
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
13
1 / 0 / 12
9,322
583
3,190
13,422
15,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Thobe
Nemesis
16
5 / 2 / 7
9,980
624
10,809
10,603
4,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
xxMoridinxx
Achilles
15
1 / 0 / 4
9,213
576
7,696
13,360
12,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
17
17
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
2
2
1
1.25
L
0
2
1
0.25
W
Izanami
Nathаnn
Izanami
3
3
3
1.5
W
Nu Wa
Raminnnnn
Nu Wa
7
2
6
5
L
Bacchus
Sendaman
Bacchus
2
3
2
1
L
Mercury
SetforexPT
Mercury
3
4
1
0.88
W
Khepri
1
0
12
7
W
Nemesis
Thobe
Nemesis
5
2
7
4.25
W
Achilles
xxMoridinxx
Achilles
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,735
Damage
43,453
60,575
Taken
56,008
30,342
Mitigated
40,509
19,865
Healing
18,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,726
387
708
2,487
10,294
2,881
0
3,653
6,464
64,673
0
L
9,406
5,095
0
2,763
8,315
1,314
0
2,318
5,925
62,697
0
L
4,848
592
0
4,792
13,578
11,298
215
4,647
8,186
0
50,123
W
Izanami
Nathаnn
Izanami
8,132
6,015
0
4,339
11,622
4,396
2,319
6,661
4,961
0
82,065
W
Nu Wa
Raminnnnn
Nu Wa
13,626
2,832
116
1,837
7,001
3,321
1,979
3,099
3,902
68,556
0
L
Bacchus
Sendaman
Bacchus
3,868
121
68
3,879
13,888
11,079
0
4,591
8,873
20,507
980
L
Mercury
SetforexPT
Mercury
5,887
2,313
0
5,168
14,500
3,770
0
2,647
11,657
0
65,114
W
Khepri
3,190
425
2,628
3,252
13,422
15,397
0
6,825
6,597
17,550
0
W
Nemesis
Thobe
Nemesis
10,809
4,517
0
971
10,603
4,783
0
3,585
7,018
0
65,021
W
Achilles
xxMoridinxx
Achilles
7,696
1,859
0
5,813
13,360
12,612
1,442
2,332
11,028
8,116
47,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,565
Gold Earned
48,629
525
Minions Killed
490
0
Camps Cleared
0
1,607,271
Distance Traveled
1,658,395
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,242
515
136
9
0
305,177
1
L
Sol
8,367
523
113
7
0
277,064
5
L
Tyr
8,071
504
114
7
0
347,631
3
W
Izanami
10,029
627
148
9
0
285,274
7
W
Nu Wa
10,085
630
112
7
0
325,792
2
L
Bacchus
7,249
453
31
2
0
331,361
12
L
Mercury
8,636
540
131
8
0
346,038
5
W
Khepri
9,322
583
25
2
0
329,884
4
W
Nemesis
9,980
624
93
6
0
386,637
5
W
Achilles
9,213
576
112
7
0
330,808
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role