Player Matchup

Pele
Pele
Cyndest
Pele
Level 7
God Stats
0W - 4L
1,257 SR
Queue Stats
4W - 9L
1,334 Elo+
Party 2
Hercules
Hercules
DizzyJwe
Hercules
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,359 Elo+
Party 2
Hou Yi
Hou Yi
DjMachiner
Hou Yi
Level 22
God Stats
5W - 6L
1,500 SR
Queue Stats
19W - 29L
1,347 Elo+
Party 2
Scylla
Scylla
Flamman1
Scylla
Level 28
God Stats
14W - 19L
1,437 SR
Queue Stats
19W - 27L
1,372 Elo+
Party 2
Zeus
Zeus
J1nzu
Zeus
Level 120
God Stats
17W - 8L
1,490 SR
Queue Stats
112W - 100L
1,445 Elo+
Solo
Team Averages
Level 53
1,437 SR
1,372 Elo+

VS

Team Averages
Level 87
1,567 SR
1,394 Elo+
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Doodlics
Scylla
Level 52
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 32L
1,322 Elo+
Party 1
Set
Set
LordofShadow24
Set
Level 105
God Stats
1W - 3L
1,718 SR
Queue Stats
26W - 29L
1,408 Elo+
Solo
Loki
Loki
akmiguelito
Loki
Level 66
God Stats
7W - 7L
1,415 SR
Queue Stats
122W - 121L
1,416 Elo+
Solo
Neith
Neith
cymposter
Neith
Level 58
God Stats
4W - 2L
1,700 SR
Queue Stats
27W - 22L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Cyndest
Pele
9
0 / 4 / 4
5,852
488
2,952
7,704
2,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
DizzyJwe
Hercules
9
2 / 4 / 0
5,950
496
3,647
9,242
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
DjMachiner
Hou Yi
7
0 / 5 / 1
4,656
388
2,897
7,012
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Flamman1
Scylla
11
1 / 3 / 0
6,276
523
2,840
3,503
849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
J1nzu
Zeus
11
3 / 5 / 1
6,522
544
6,189
7,305
2,286
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 1 / 11
6,664
555
5,199
6,904
6,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Doodlics
Scylla
11
1 / 3 / 3
6,297
525
3,103
6,052
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 0
6,925
577
1,611
5,280
2,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
5 / 1 / 5
7,155
596
4,820
7,346
2,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
cymposter
Neith
13
11 / 0 / 4
7,624
635
9,523
7,026
1,951
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
6
Kills
21
21
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
11
6.5
L
Pele
Cyndest
Pele
0
4
4
0.5
L
Hercules
DizzyJwe
Hercules
2
4
0
0.5
L
Hou Yi
DjMachiner
Hou Yi
0
5
1
0.1
W
Scylla
Doodlics
Scylla
1
3
3
0.83
L
Scylla
Flamman1
Scylla
1
3
0
0.33
L
Zeus
J1nzu
Zeus
3
5
1
0.7
W
3
1
0
3
W
5
1
5
7.5
W
Neith
cymposter
Neith
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,525
Damage
24,256
34,766
Taken
32,608
10,602
Mitigated
14,522
5,398
Healing
10,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,199
492
0
2,086
6,904
6,565
58
2,064
4,840
14,523
5,012
L
Pele
Cyndest
Pele
2,952
740
0
600
7,704
2,382
0
1,948
5,698
0
33,120
L
Hercules
DizzyJwe
Hercules
3,647
879
219
2,688
9,242
3,646
0
1,864
7,338
0
15,275
L
Hou Yi
DjMachiner
Hou Yi
2,897
1,163
0
681
7,012
1,439
0
1,532
5,480
0
17,442
W
Scylla
Doodlics
Scylla
3,103
585
0
772
6,052
1,670
205
1,597
4,455
26,023
0
L
Scylla
Flamman1
Scylla
2,840
233
0
140
3,503
849
0
0
3,307
25,140
0
L
Zeus
J1nzu
Zeus
6,189
1,460
0
1,070
7,305
2,286
588
2,052
5,171
36,367
0
W
1,611
395
0
1,180
5,280
2,313
497
2,739
2,541
0
34,689
W
4,820
1,704
0
1,533
7,346
2,023
77
1,660
5,686
0
40,229
W
Neith
cymposter
Neith
9,523
5,948
0
4,950
7,026
1,951
2,574
969
6,057
0
35,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,256
Gold Earned
34,665
252
Minions Killed
276
0
Camps Cleared
0
1,127,996
Distance Traveled
1,107,718
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,664
555
29
2
0
223,628
5
L
Pele
5,852
488
70
6
0
278,135
1
L
Hercules
5,950
496
17
1
0
239,784
1
L
Hou Yi
4,656
388
37
3
0
199,579
2
W
Scylla
6,297
525
43
4
0
227,259
2
L
Scylla
6,276
523
57
5
0
227,488
0
L
Zeus
6,522
544
71
6
0
183,010
4
W
Set
6,925
577
84
7
0
212,868
4
W
Loki
7,155
596
67
6
0
237,618
4
W
Neith
7,624
635
53
4
0
206,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role