Player Matchup

Bellona
Bellona
ChaosOutcast
Bellona
Level 17
God Stats
1W - 2L
1,485 SR
Queue Stats
1W - 2L
1,463 Elo+
Solo
Olorun
Olorun
Kindoray
Olorun
Level 28
God Stats
1W - 7L
1,196 SR
Queue Stats
23W - 45L
1,398 Elo+
Solo
Vulcan
Vulcan
SQUKRSSUK
Vulcan
Level 33
God Stats
82W - 85L
1,466 SR
Queue Stats
311W - 384L
1,346 Elo+
Solo
Jing Wei
Jing Wei
StateCone95
Jing Wei
Level 39
God Stats
10W - 10L
1,500 SR
Queue Stats
315W - 347L
1,482 Elo+
Solo
Yemoja
Yemoja
Stefanstefy89
Yemoja
Level 29
God Stats
2W - 3L
1,705 SR
Queue Stats
32W - 55L
1,360 Elo+
Solo
Team Averages
Level 29
1,470 SR
1,410 Elo+

VS

Team Averages
Level 111
1,500 SR
1,534 Elo+
Nox
Nox
 
Nox
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
LoneGamerWolf
Shiva
Level 160
God Stats
3W - 3L
1,244 SR
Queue Stats
78W - 66L
1,355 Elo+
Party 1
Izanami
Izanami
Smemes
Izanami
Level 46
God Stats
1W - 0L
1,571 SR
Queue Stats
88W - 81L
1,699 Elo+
Party 1
Cthulhu
Cthulhu
SniffNCheetos
Cthulhu
Level 159
God Stats
6W - 5L
1,686 SR
Queue Stats
192W - 130L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ChaosOutcast
Bellona
12
0 / 3 / 0
7,158
651
3,508
9,235
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
Kindoray
Olorun
14
1 / 3 / 1
7,804
709
7,651
8,035
4,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
SQUKRSSUK
Vulcan
13
1 / 3 / 0
7,360
669
8,605
5,672
2,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
StateCone95
Jing Wei
15
0 / 3 / 0
7,770
706
4,247
7,417
2,242
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 1 / 0
7,404
673
978
7,683
5,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
7 / 2 / 5
8,984
817
9,922
6,538
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
 
Chang'e
14
0 / 0 / 5
7,908
719
1,915
7,562
2,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
1 / 0 / 10
8,287
753
7,917
10,108
7,740
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Smemes
Izanami
16
2 / 0 / 8
8,516
774
5,585
8,413
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
15
3 / 0 / 5
8,498
773
5,922
9,420
7,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
13
13
Deaths
2
1
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
7
2
5
4.75
W
Chang'e
 
Chang'e
0
0
5
2.5
L
Bellona
ChaosOutcast
Bellona
0
3
0
0
L
Olorun
Kindoray
Olorun
1
3
1
0.5
W
1
0
10
6
L
Vulcan
SQUKRSSUK
Vulcan
1
3
0
0.33
W
Izanami
Smemes
Izanami
2
0
8
6
W
Cthulhu
3
0
5
5.5
L
Jing Wei
StateCone95
Jing Wei
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,989
Damage
31,261
38,042
Taken
42,041
21,227
Mitigated
23,219
6,828
Healing
17,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,922
358
0
740
6,538
2,409
357
3,605
2,933
25,002
0
W
Chang'e
 
Chang'e
1,915
144
4,005
4,435
7,562
2,547
390
3,148
4,414
24,739
0
L
Bellona
ChaosOutcast
Bellona
3,508
606
0
841
9,235
6,136
0
3,426
5,809
0
12,348
L
Olorun
Kindoray
Olorun
7,651
4,189
183
2,000
8,035
4,881
0
3,630
4,405
30,811
0
W
7,917
1,358
675
3,145
10,108
7,740
192
3,401
6,707
0
28,755
L
Vulcan
SQUKRSSUK
Vulcan
8,605
3,303
0
118
5,672
2,110
0
3,673
1,999
30,071
0
W
Izanami
Smemes
Izanami
5,585
3,738
0
2,738
8,413
3,264
2,374
3,762
4,651
0
37,431
W
Cthulhu
5,922
244
559
786
9,420
7,259
0
3,318
6,102
27,662
0
L
Jing Wei
StateCone95
Jing Wei
4,247
1,472
94
1,319
7,417
2,242
0
3,998
3,419
0
35,453
L
978
252
833
1,440
7,683
5,858
0
3,032
4,651
9,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,496
Gold Earned
42,193
183
Minions Killed
249
0
Camps Cleared
0
1,050,349
Distance Traveled
1,167,439
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,984
817
38
3
0
232,969
2
W
Chang'e
7,908
719
52
5
0
227,163
0
L
Bellona
7,158
651
11
1
0
232,026
4
L
Olorun
7,804
709
45
4
0
182,657
2
W
Shiva
8,287
753
41
4
0
253,378
1
L
Vulcan
7,360
669
39
4
0
212,583
4
W
Izanami
8,516
774
79
7
0
210,101
1
W
Cthulhu
8,498
773
39
4
0
243,828
1
L
Jing Wei
7,770
706
75
7
0
225,488
3
L
Yemoja
7,404
673
13
1
0
197,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role