Player Matchup

Cupid
Cupid
MacElMacho
Cupid
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 27L
1,696 Elo+
Party 2
Hades
Hades
MineiroPrax
Hades
Level 106
God Stats
20W - 11L
1,951 SR
Queue Stats
466W - 463L
1,569 Elo+
Solo
Hun Batz
Hun Batz
Vignolo_99
Hun Batz
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,482 Elo+
Party 2
Kuzenbo
Kuzenbo
dcmsantos92
Kuzenbo
Level 84
God Stats
87W - 87L
1,546 SR
Queue Stats
478W - 551L
1,489 Elo+
Party 1
Baron Samedi
Baron Samedi
fabiom_07
Baron Samedi
Level 146
God Stats
37W - 30L
1,636 SR
Queue Stats
219W - 257L
1,503 Elo+
Party 1
Team Averages
Level 117
1,626 SR
1,548 Elo+

VS

Team Averages
Level 142
1,486 SR
1,477 Elo+
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Jonaelbarbaro
Sol
Level 146
God Stats
4W - 3L
1,474 SR
Queue Stats
126W - 87L
1,587 Elo+
Solo
Shiva
Shiva
LordDarkos
Shiva
Level 129
God Stats
5W - 7L
1,456 SR
Queue Stats
233W - 240L
1,524 Elo+
Solo
Mercury
Mercury
asesino165
Mercury
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 22L
1,349 Elo+
Solo
Merlin
Merlin
jikao
Merlin
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 68L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
0 / 7 / 0
7,367
433
3,163
13,455
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
4 / 4 / 2
9,915
583
7,981
14,014
7,925
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
Vignolo_99
Hun Batz
15
4 / 4 / 2
8,865
521
8,633
12,065
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
dcmsantos92
Kuzenbo
10
0 / 6 / 0
6,436
379
2,007
13,536
9,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
fabiom_07
Baron Samedi
15
1 / 3 / 0
8,196
482
3,418
9,289
4,797
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
12 / 0 / 3
11,901
700
17,204
12,173
6,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 2 / 3
9,544
561
6,014
7,340
2,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
15
6 / 2 / 12
10,612
624
10,120
17,054
15,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
asesino165
Mercury
16
2 / 2 / 4
9,566
563
3,061
12,130
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
jikao
Merlin
15
3 / 3 / 6
9,698
570
9,395
8,759
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
9
Kills
24
24
Deaths
9
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
0
3
13.5
W
1
2
3
1.25
W
Shiva
6
2
12
6
L
Cupid
0
7
0
0
L
4
4
2
1.25
L
Hun Batz
Vignolo_99
Hun Batz
4
4
2
1.25
W
Mercury
asesino165
Mercury
2
2
4
2
L
Kuzenbo
dcmsantos92
Kuzenbo
0
6
0
0
L
Baron Samedi
fabiom_07
Baron Samedi
1
3
0
0.33
W
Merlin
jikao
Merlin
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,202
Damage
45,794
62,359
Taken
57,456
27,750
Mitigated
31,651
19,714
Healing
20,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,204
8,693
0
5,553
12,173
6,445
3,099
730
11,443
0
110,364
W
6,014
1,917
0
3,126
7,340
2,430
354
3,542
3,798
50,954
6,614
W
Shiva
10,120
1,560
2,114
3,626
17,054
15,280
447
4,484
12,570
6,836
32,846
L
Cupid
3,163
1,453
0
4,532
13,455
1,893
770
401
13,014
0
49,387
L
7,981
462
18
4,960
14,014
7,925
0
6,753
6,828
67,100
0
L
Hun Batz
Vignolo_99
Hun Batz
8,633
1,030
0
4,013
12,065
3,987
0
2,395
9,574
0
56,023
W
Mercury
asesino165
Mercury
3,061
893
0
5,640
12,130
4,473
1,607
1,812
10,318
0
62,799
L
Kuzenbo
dcmsantos92
Kuzenbo
2,007
544
70
2,137
13,536
9,148
0
1,733
11,750
18,405
0
L
Baron Samedi
fabiom_07
Baron Samedi
3,418
36
0
3,984
9,289
4,797
534
4,728
4,509
53,774
0
W
Merlin
jikao
Merlin
9,395
843
0
159
8,759
3,023
645
2,838
5,921
56,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,779
Gold Earned
51,321
479
Minions Killed
581
0
Camps Cleared
0
1,572,478
Distance Traveled
1,702,145
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,901
700
167
10
0
331,392
4
W
Sol
9,544
561
122
7
0
314,593
1
W
Shiva
10,612
624
65
4
0
338,835
8
L
Cupid
7,367
433
99
6
0
294,369
1
L
Hades
9,915
583
143
8
0
306,555
8
L
Hun Batz
8,865
521
105
6
0
347,251
3
W
Mercury
9,566
563
115
7
0
399,065
3
L
Kuzenbo
6,436
379
20
1
0
335,758
5
L
Baron Samedi
8,196
482
112
7
0
288,545
7
W
Merlin
9,698
570
112
7
0
318,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role