Player Matchup

Aphrodite
Aphrodite
BaileyJBathWater
Aphrodite
Level 143
God Stats
2W - 6L
1,181 SR
Queue Stats
269W - 276L
1,602 Elo+
Party 2
Bellona
Bellona
Jickets
Bellona
Level 160
God Stats
1W - 3L
1,522 SR
Queue Stats
138W - 143L
1,606 Elo+
Party 2
Scylla
Scylla
ZombieHobo113
Scylla
Level 68
God Stats
3W - 1L
1,901 SR
Queue Stats
41W - 43L
1,582 Elo+
Party 2
Ymir
Ymir
longjohnsonboy86
Ymir
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
326W - 358L
1,574 Elo+
Solo
Sol
Sol
shädr
Sol
Level 129
God Stats
1W - 1L
1,715 SR
Queue Stats
77W - 71L
1,608 Elo+
Party 2
Team Averages
Level 126
1,564 SR
1,594 Elo+

VS

Team Averages
Level 141
1,573 SR
1,576 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Bilelx
Aphrodite
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,631 Elo+
Party 1
Zeus
Zeus
LilSaltyDude
Zeus
Level 140
God Stats
1W - 1L
1,808 SR
Queue Stats
77W - 83L
1,570 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yuphy
Morgan Le Fay
Level 140
God Stats
1W - 0L
1,692 SR
Queue Stats
22W - 20L
1,621 Elo+
Party 1
Serqet
Serqet
sihyoon
Serqet
Level 104
God Stats
1W - 0L
1,367 SR
Queue Stats
15W - 7L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
16
3 / 6 / 7
10,397
612
4,537
19,028
19,006
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Jickets
Bellona
17
0 / 8 / 9
9,569
563
18,829
23,929
28,150
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 9 / 2
11,054
650
15,344
13,303
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 7 / 8
11,522
678
7,944
22,806
35,799
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
shädr
Sol
20
4 / 5 / 8
11,789
693
22,055
15,780
5,930
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
19
6 / 4 / 20
12,425
731
15,660
21,939
35,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Bilelx
Aphrodite
20
5 / 3 / 27
12,440
732
12,821
17,846
15,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
11 / 4 / 15
13,136
773
25,682
13,118
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Yuphy
Morgan Le Fay
20
5 / 4 / 21
12,149
715
22,362
16,947
7,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
sihyoon
Serqet
20
8 / 2 / 16
12,092
711
11,406
18,830
16,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
134
15
Kills
35
35
Deaths
17
34
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
4
20
4
L
Aphrodite
3
6
7
1.08
W
Aphrodite
Bilelx
Aphrodite
5
3
27
6.17
L
Bellona
Jickets
Bellona
0
8
9
0.56
W
11
4
15
4.63
W
Morgan Le Fay
Yuphy
Morgan Le Fay
5
4
21
3.88
L
7
9
2
0.89
L
1
7
8
0.71
L
Sol
shädr
Sol
4
5
8
1.6
W
Serqet
sihyoon
Serqet
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,709
Damage
87,931
94,846
Taken
88,680
92,539
Mitigated
79,514
30,094
Healing
52,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
15,660
364
3,063
4,462
21,939
35,122
305
11,950
9,726
21,958
0
L
Aphrodite
4,537
654
9,247
8,524
19,028
19,006
81
16,198
1,714
10,801
0
W
Aphrodite
Bilelx
Aphrodite
12,821
975
16,725
11,240
17,846
15,104
1,452
10,075
7,443
36,454
0
L
Bellona
Jickets
Bellona
18,829
5,214
883
2,848
23,929
28,150
0
17,243
5,804
340
31,606
W
25,682
1,459
1,506
2,775
13,118
5,515
1,865
8,127
4,825
53,313
0
W
Morgan Le Fay
Yuphy
Morgan Le Fay
22,362
1,872
3,108
4,500
16,947
7,309
1,946
8,881
7,928
50,718
0
L
15,344
1,049
0
0
13,303
3,654
0
12,798
318
23,710
0
L
7,944
697
1,412
2,038
22,806
35,799
0
16,224
5,202
24,151
0
L
Sol
shädr
Sol
22,055
6,551
691
4,451
15,780
5,930
0
14,062
1,057
51,555
0
W
Serqet
sihyoon
Serqet
11,406
996
1,906
2,890
18,830
16,464
663
10,132
8,538
0
11,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,331
Gold Earned
62,242
155
Minions Killed
180
0
Camps Cleared
0
1,343,613
Distance Traveled
1,514,744
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,425
731
14
1
0
275,578
0
L
Aphrodite
10,397
612
16
1
0
292,469
0
W
Aphrodite
12,440
732
50
3
0
305,977
0
L
Bellona
9,569
563
21
1
0
281,602
0
W
Zeus
13,136
773
55
3
0
285,710
2
W
Morgan Le Fay
12,149
715
44
3
0
307,148
2
L
Scylla
11,054
650
31
2
0
253,657
1
L
Ymir
11,522
678
16
1
0
263,321
1
L
Sol
11,789
693
71
4
0
252,564
2
W
Serqet
12,092
711
17
1
0
340,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role