Player Matchup

Cthulhu
Cthulhu
Bronze V
BB JeIIyKnee
Cthulhu
Bronze V
Level 68
God Stats
2W - 1L
1,314 SR
Queue Stats
5W - 6L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Ken Andretti
Baron Samedi
Silver I
Level 157
God Stats
3W - 4L
1,542 SR
Queue Stats
77W - 76L
1,506 MMR
Solo
Fenrir
Fenrir
Gold I
UnlimitedAttack
Fenrir
Gold I
Level 92
God Stats
89W - 79L
1,412 SR
Queue Stats
310W - 318L
1,521 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,423 SR
1,509 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 85
1,627 SR
1,500 MMR
Khepri
Khepri
Silver III
 
Khepri
Silver III
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold III
 
Ravana
Gold III
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
whosthatcoolguy
Chang'e
Gold V
Level 100
God Stats
3W - 3L
1,882 SR
Queue Stats
127W - 153L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BB JeIIyKnee
Cthulhu
14
1 / 1 / 8
8,796
800
7,066
6,424
5,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
Ken Andretti
Baron Samedi
14
5 / 3 / 4
8,544
777
10,041
8,443
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 2 / 6
8,316
756
6,340
12,261
7,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ArtioZeusGebThothPersephone

VS

Bans
BastetAresCabrakanGaneshaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
2 / 1 / 3
8,171
743
3,796
10,738
12,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
 
Ravana
12
3 / 3 / 2
8,157
742
6,237
6,919
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 5 / 5
7,504
682
7,316
9,991
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
9
Kills
6
6
Deaths
9
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
2
1
3
3.5
L
Ravana
 
Ravana
3
3
2
1.33
W
Cthulhu
BB JeIIyKnee
Cthulhu
1
1
8
5
W
Baron Samedi
Ken Andretti
Baron Samedi
5
3
4
2.33
W
3
2
6
3
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,447
Damage
17,349
27,128
Taken
27,648
16,809
Mitigated
20,714
12,530
Healing
6,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,796
412
293
1,494
10,738
12,803
0
7,473
3,258
20,351
0
L
Ravana
 
Ravana
6,237
1,074
0
536
6,919
3,455
0
3,033
3,687
0
15,378
W
Cthulhu
BB JeIIyKnee
Cthulhu
7,066
69
622
1,247
6,424
5,660
281
2,785
3,639
26,114
0
W
Baron Samedi
Ken Andretti
Baron Samedi
10,041
852
2,377
3,152
8,443
3,943
833
4,099
4,344
30,716
0
W
6,340
2,036
0
5,132
12,261
7,206
74
5,192
7,069
0
26,379
L
7,316
692
2,082
2,397
9,991
4,456
0
6,825
2,921
20,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,656
Gold Earned
23,832
131
Minions Killed
85
9
Camps Cleared
3
647,895
Distance Traveled
584,826
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,171
743
20
2
0
199,483
3
L
Ravana
8,157
742
27
2
1
207,920
1
W
Cthulhu
8,796
800
46
4
0
216,770
5
W
Baron Samedi
8,544
777
42
4
3
202,035
4
W
Fenrir
8,316
756
43
4
6
229,090
0
L
Chang'e
7,504
682
38
3
2
177,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role