Player Matchup

Fenrir
Fenrir
Diamond IV
ArizonaState
Fenrir
Diamond IV
Level 54
God Stats
8W - 4L
1,741 SR
Queue Stats
66W - 45L
2,273 MMR
Solo
Ravana
Ravana
Gold IV
FNG Bandz
Ravana
Gold IV
Level 127
God Stats
1W - 0L
1,313 SR
Queue Stats
23W - 21L
1,606 MMR
Solo
Janus
Janus
Silver I
PuffyDodo
Janus
Silver I
Level 153
God Stats
7W - 3L
1,729 SR
Queue Stats
37W - 19L
1,630 MMR
Solo
Skadi
Skadi
Platinum II
ToweringKoala76
Skadi
Platinum II
Level 50
God Stats
51W - 17L
1,816 SR
Queue Stats
717W - 715L
1,848 MMR
Solo
Ganesha
Ganesha
Diamond III
xMelodic242
Ganesha
Diamond III
Level 157
God Stats
6W - 5L
1,580 SR
Queue Stats
162W - 138L
2,250 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,636 SR
1,921 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,538 SR
1,921 MMR
Achilles
Achilles
Silver I
ArmedSOULGOLD
Achilles
Silver I
Level 154
God Stats
2W - 7L
1,337 SR
Queue Stats
127W - 120L
1,604 MMR
Solo
Mercury
Mercury
Platinum II
BOLDINBLOOD
Mercury
Platinum II
Level 160
God Stats
7W - 13L
1,500 SR
Queue Stats
689W - 686L
1,769 MMR
Solo
Apollo
Apollo
Platinum IV
NoteStickyz
Apollo
Platinum IV
Level 155
God Stats
47W - 40L
1,656 SR
Queue Stats
227W - 225L
1,915 MMR
Solo
Sol
Sol
Diamond II
Xythu
Sol
Diamond II
Level 158
God Stats
18W - 14L
1,875 SR
Queue Stats
200W - 188L
2,318 MMR
Solo
Geb
Geb
Platinum I
zedti
Geb
Platinum I
Level 160
God Stats
4W - 6L
1,319 SR
Queue Stats
282W - 288L
2,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 0 / 1
8,388
763
11,467
9,015
8,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
FNG Bandz
Ravana
12
3 / 2 / 5
6,593
599
3,412
5,033
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
PuffyDodo
Janus
12
3 / 1 / 4
6,847
622
5,440
4,634
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 0 / 1
7,012
637
9,585
5,943
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
xMelodic242
Ganesha
10
0 / 0 / 6
6,269
570
3,135
9,267
6,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
ArtioAthenaBastet

VS

Bans
CliodhnaLokiAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ArmedSOULGOLD
Achilles
9
0 / 6 / 0
5,283
480
3,396
10,439
6,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
BOLDINBLOOD
Mercury
11
1 / 3 / 1
6,175
561
4,113
7,824
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
10
0 / 3 / 0
5,557
505
3,586
8,300
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
Xythu
Sol
10
2 / 3 / 1
6,173
561
6,985
9,188
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Geb
zedti
Geb
8
0 / 3 / 1
5,259
478
2,009
10,480
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
18
Kills
3
3
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
0
1
8.5
L
Achilles
ArmedSOULGOLD
Achilles
0
6
0
0
L
Mercury
BOLDINBLOOD
Mercury
1
3
1
0.5
W
Ravana
FNG Bandz
Ravana
3
2
5
2.75
L
Apollo
0
3
0
0
W
Janus
PuffyDodo
Janus
3
1
4
5
W
4
0
1
4.5
L
Sol
Xythu
Sol
2
3
1
0.83
W
Ganesha
xMelodic242
Ganesha
0
0
6
3
L
Geb
zedti
Geb
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,039
Damage
20,089
33,892
Taken
46,231
20,699
Mitigated
18,943
14,946
Healing
14,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,467
6,237
0
7,185
9,015
8,577
590
0
8,579
0
49,865
L
Achilles
ArmedSOULGOLD
Achilles
3,396
1,282
0
2,104
10,439
6,294
0
0
10,439
0
22,478
L
Mercury
BOLDINBLOOD
Mercury
4,113
1,509
0
410
7,824
2,454
0
997
6,737
0
44,649
W
Ravana
FNG Bandz
Ravana
3,412
892
0
1,418
5,033
2,051
462
1,603
3,430
0
28,114
L
Apollo
3,586
2,266
0
2,496
8,300
2,200
0
991
7,267
0
33,693
W
Janus
PuffyDodo
Janus
5,440
390
126
994
4,634
1,536
247
2,956
1,678
39,826
0
W
9,585
4,698
0
2,268
5,943
2,105
824
1,050
4,893
0
52,512
L
Sol
Xythu
Sol
6,985
3,592
0
5,299
9,188
2,428
742
2,859
6,107
47,334
0
W
Ganesha
xMelodic242
Ganesha
3,135
309
0
2,955
9,267
6,430
0
3,385
5,450
11,549
7,184
L
Geb
zedti
Geb
2,009
311
161
3,614
10,480
5,567
0
2,221
8,129
11,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,109
Gold Earned
28,447
343
Minions Killed
310
0
Camps Cleared
0
1,220,513
Distance Traveled
1,124,592
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,388
763
98
9
0
247,168
0
L
Achilles
5,283
480
39
4
0
211,883
0
L
Mercury
6,175
561
77
7
0
272,966
2
W
Ravana
6,593
599
54
5
0
261,125
2
L
Apollo
5,557
505
79
7
0
218,008
5
W
Janus
6,847
622
89
8
0
259,212
2
W
Skadi
7,012
637
97
9
0
216,493
1
L
Sol
6,173
561
96
9
0
197,211
4
W
Ganesha
6,269
570
5
0
0
236,515
5
L
Geb
5,259
478
19
2
0
224,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role