Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
GaigeTheViking
Jormungandr
Gold IV
Level 79
God Stats
24W - 19L
1,685 SR
Queue Stats
115W - 116L
1,534 MMR
Solo
Tyr
Tyr
Gold V
NIghtShadow1313
Tyr
Gold V
Level 156
God Stats
1W - 1L
1,415 SR
Queue Stats
48W - 48L
1,591 MMR
Solo
Cliodhna
Cliodhna
Silver I
SoggyBeefFlaps
Cliodhna
Silver I
Level 108
God Stats
14W - 9L
1,507 SR
Queue Stats
137W - 120L
1,602 MMR
Solo
Fafnir
Fafnir
Silver I
elthorbellino
Fafnir
Silver I
Level 143
God Stats
4W - 6L
1,512 SR
Queue Stats
123W - 122L
1,553 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,524 SR
1,556 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,530 SR
1,566 MMR
Cu Chulainn
Cu Chulainn
Gold IV
Docstar
Cu Chulainn
Gold IV
Level 157
God Stats
6W - 3L
1,846 SR
Queue Stats
50W - 54L
1,599 MMR
Solo
Merlin
Merlin
Gold IV
Gazzellen
Merlin
Gold IV
Level 129
God Stats
0W - 2L
1,302 SR
Queue Stats
19W - 22L
1,417 MMR
Party 1
Nemesis
Nemesis
Gold I
MizChief
Nemesis
Gold I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 92L
1,648 MMR
Party 1
Hou Yi
Hou Yi
Gold III
Saicoz
Hou Yi
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 169L
1,564 MMR
Solo
Cerberus
Cerberus
Gold III
Weedgit
Cerberus
Gold III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 94L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
7 / 4 / 4
13,373
669
10,967
15,129
5,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
GaigeTheViking
Jormungandr
19
9 / 1 / 6
12,530
627
18,317
10,832
8,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 2 / 6
12,131
607
13,480
19,546
23,638
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cliodhna
19
4 / 5 / 8
11,799
590
12,017
16,931
5,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 0 / 16
11,690
585
6,437
17,555
23,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ThothArtioCharybdisAgni

VS

Bans
BastetArachneGebGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Docstar
Cu Chulainn
15
2 / 6 / 3
10,135
507
16,474
25,647
19,603
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Gazzellen
Merlin
15
1 / 4 / 2
9,447
472
7,495
9,161
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
MizChief
Nemesis
18
7 / 3 / 0
11,015
551
10,022
15,503
7,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
Saicoz
Hou Yi
16
1 / 6 / 2
9,745
487
8,739
13,901
3,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Weedgit
Cerberus
12
1 / 5 / 3
8,289
414
4,652
18,410
17,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
24
Kills
12
12
Deaths
24
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
4
4
2.25
L
Cu Chulainn
Docstar
Cu Chulainn
2
6
3
0.58
W
Jormungandr
GaigeTheViking
Jormungandr
9
1
6
12
L
Merlin
Gazzellen
Merlin
1
4
2
0.5
L
Nemesis
MizChief
Nemesis
7
3
0
2.33
W
3
2
6
3
L
Hou Yi
Saicoz
Hou Yi
1
6
2
0.33
W
Cliodhna
4
5
8
1.6
L
Cerberus
Weedgit
Cerberus
1
5
3
0.5
W
1
0
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,218
Damage
47,382
79,993
Taken
82,622
67,108
Mitigated
50,640
33,174
Healing
15,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,967
6,815
0
5,417
15,129
5,905
6,931
739
14,390
0
108,198
L
Cu Chulainn
Docstar
Cu Chulainn
16,474
2,861
400
8,413
25,647
19,603
0
5,725
19,922
16,933
61,748
W
Jormungandr
GaigeTheViking
Jormungandr
18,317
2,865
0
3,089
10,832
8,257
1,066
3,765
6,529
88,948
0
L
Merlin
Gazzellen
Merlin
7,495
169
0
276
9,161
3,193
0
4,468
4,693
67,704
0
L
Nemesis
MizChief
Nemesis
10,022
4,657
0
1,707
15,503
7,709
0
3,763
11,740
0
88,495
W
13,480
2,289
0
8,693
19,546
23,638
681
4,995
14,551
0
77,854
L
Hou Yi
Saicoz
Hou Yi
8,739
4,544
0
2,460
13,901
3,005
796
4,239
9,662
0
69,257
W
Cliodhna
12,017
1,869
0
7,092
16,931
5,649
0
1,516
15,175
0
99,960
L
Cerberus
Weedgit
Cerberus
4,652
198
0
2,588
18,410
17,130
0
6,559
11,851
24,432
0
W
6,437
1,467
3,117
5,766
17,555
23,659
520
4,734
11,894
19,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,523
Gold Earned
48,631
641
Minions Killed
604
0
Camps Cleared
0
2,135,594
Distance Traveled
1,966,632
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,373
669
196
10
0
362,791
8
L
Cu Chulainn
10,135
507
147
7
0
353,647
4
W
Jormungandr
12,530
627
137
7
0
416,962
6
L
Merlin
9,447
472
136
7
0
379,119
8
L
Nemesis
11,015
551
130
7
0
460,107
7
W
Tyr
12,131
607
148
7
0
471,590
2
L
Hou Yi
9,745
487
136
7
0
360,184
4
W
Cliodhna
11,799
590
143
7
0
445,318
7
L
Cerberus
8,289
414
55
3
0
413,575
3
W
Fafnir
11,690
585
17
1
0
438,933
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role