Player Matchup

Awilix
Awilix
Dxviidm2_
Awilix
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,552 Elo+
Party 1
Bacchus
Bacchus
Junior54052
Bacchus
Level 69
God Stats
15W - 7L
1,778 SR
Queue Stats
403W - 400L
1,597 Elo+
Solo
Heimdallr
Heimdallr
Nezuko__Chan_
Heimdallr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 46L
1,518 Elo+
Party 1
King Arthur
King Arthur
VirusEmu60616
King Arthur
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
113W - 146L
1,313 Elo+
Solo
Merlin
Merlin
amy roundhouse
Merlin
Level 155
God Stats
18W - 13L
1,477 SR
Queue Stats
235W - 236L
1,503 Elo+
Solo
Team Averages
Level 103
1,551 SR
1,497 Elo+

VS

Team Averages
Level 100
1,611 SR
1,472 Elo+
Shiva
Shiva
ItzRogueWolf_
Shiva
Level 109
God Stats
21W - 24L
1,494 SR
Queue Stats
226W - 304L
1,431 Elo+
Party 3
Nike
Nike
RiZen5718
Nike
Level 91
God Stats
6W - 5L
1,674 SR
Queue Stats
147W - 213L
1,418 Elo+
Party 3
Atlas
Atlas
Zohenfang
Atlas
Level 118
God Stats
5W - 6L
1,672 SR
Queue Stats
153W - 179L
1,471 Elo+
Solo
Neith
Neith
cm_bio
Neith
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 55L
1,533 Elo+
Party 2
Discordia
Discordia
samy_gamer13
Discordia
Level 78
God Stats
0W - 2L
1,715 SR
Queue Stats
56W - 56L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Dxviidm2_
Awilix
19
9 / 0 / 5
11,022
612
9,189
12,360
4,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Junior54052
Bacchus
15
2 / 0 / 10
9,081
505
9,757
8,266
10,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Nezuko__Chan_
Heimdallr
16
5 / 3 / 4
10,069
559
8,658
13,827
5,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
VirusEmu60616
King Arthur
16
2 / 2 / 1
9,598
533
11,171
16,692
16,802
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 2 / 3
9,171
510
5,706
6,225
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 0
8,602
478
12,794
15,088
10,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
15
1 / 2 / 0
8,899
494
6,204
17,180
12,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
Zohenfang
Atlas
11
0 / 4 / 1
7,071
393
5,626
10,308
8,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
cm_bio
Neith
13
0 / 4 / 2
7,542
419
5,027
10,505
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Discordia
samy_gamer13
Discordia
16
2 / 3 / 0
9,048
503
5,448
7,652
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
7
7
Deaths
19
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
Dxviidm2_
Awilix
9
0
5
11.5
L
4
6
0
0.67
W
Bacchus
Junior54052
Bacchus
2
0
10
7
W
Heimdallr
Nezuko__Chan_
Heimdallr
5
3
4
2.33
L
Nike
1
2
0
0.5
W
King Arthur
VirusEmu60616
King Arthur
2
2
1
1.25
L
Atlas
Zohenfang
Atlas
0
4
1
0.13
W
1
2
3
1.25
L
Neith
cm_bio
Neith
0
4
2
0.25
L
Discordia
samy_gamer13
Discordia
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,481
Damage
35,099
57,370
Taken
60,733
38,853
Mitigated
37,034
25,722
Healing
11,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Dxviidm2_
Awilix
9,189
3,344
0
6,994
12,360
4,817
0
2,638
9,588
0
93,511
L
12,794
4,061
649
1,630
15,088
10,161
0
4,937
10,049
0
61,452
W
Bacchus
Junior54052
Bacchus
9,757
1,035
682
3,761
8,266
10,125
0
2,438
5,760
24,180
0
W
Heimdallr
Nezuko__Chan_
Heimdallr
8,658
3,303
0
5,426
13,827
5,100
358
3,571
10,210
0
67,406
L
Nike
6,204
1,012
0
3,668
17,180
12,992
220
1,990
15,176
0
59,736
W
King Arthur
VirusEmu60616
King Arthur
11,171
362
0
6,812
16,692
16,802
527
0
16,692
0
67,209
L
Atlas
Zohenfang
Atlas
5,626
1,677
0
1,244
10,308
8,268
0
4,596
5,442
19,302
0
W
5,706
0
0
2,047
6,225
2,009
389
1,737
4,046
69,803
0
L
Neith
cm_bio
Neith
5,027
1,474
0
3,478
10,505
3,304
826
0
10,505
0
43,158
L
Discordia
samy_gamer13
Discordia
5,448
166
0
498
7,652
2,309
27
3,266
4,098
65,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,941
Gold Earned
41,162
605
Minions Killed
425
0
Camps Cleared
0
1,801,689
Distance Traveled
1,658,886
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,022
612
160
9
0
409,210
0
L
Shiva
8,602
478
95
5
0
366,570
5
W
Bacchus
9,081
505
31
2
0
401,014
7
W
Heimdallr
10,069
559
128
7
0
336,440
1
L
Nike
8,899
494
132
7
0
324,606
4
W
King Arthur
9,598
533
144
8
0
321,998
0
L
Atlas
7,071
393
14
1
0
342,396
7
W
Merlin
9,171
510
142
8
0
333,027
9
L
Neith
7,542
419
70
4
0
277,797
1
L
Discordia
9,048
503
114
6
0
347,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role