Player Matchup

Ares
Ares
Diamond IV
Akira
Ares
Diamond IV
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 219L
2,232 MMR
Solo
Tiamat
Tiamat
Masters
KillerUnicorn120
Tiamat
Masters
Level 137
God Stats
44W - 32L
1,679 SR
Queue Stats
312W - 287L
2,282 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Privative
Tsukuyomi
Masters
Level 142
God Stats
6W - 2L
1,825 SR
Queue Stats
519W - 415L
2,350 MMR
Solo
Jing Wei
Jing Wei
Diamond V
chubyninja
Jing Wei
Diamond V
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 130L
2,148 MMR
Solo
Camazotz
Camazotz
Diamond III
fléxin
Camazotz
Diamond III
Level 105
God Stats
8W - 5L
1,778 SR
Queue Stats
185W - 163L
2,101 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,657 SR
2,223 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,643 SR
2,221 MMR
Hachiman
Hachiman
Platinum I
ChadFiggle
Hachiman
Platinum I
Level 146
God Stats
2W - 4L
1,819 SR
Queue Stats
300W - 294L
2,033 MMR
Solo
Raijin
Raijin
Diamond IV
DarkMantle
Raijin
Diamond IV
Level 120
God Stats
3W - 6L
1,633 SR
Queue Stats
180W - 171L
2,258 MMR
Solo
Bacchus
Bacchus
Masters
Jabbér
Bacchus
Masters
Level 144
God Stats
14W - 16L
1,622 SR
Queue Stats
95W - 77L
2,315 MMR
Solo
Thanatos
Thanatos
Diamond IV
Teddy522
Thanatos
Diamond IV
Level 156
God Stats
18W - 7L
1,847 SR
Queue Stats
148W - 95L
2,241 MMR
Solo
King Arthur
King Arthur
Diamond IV
atmoe
King Arthur
Diamond IV
Level 160
God Stats
6W - 9L
1,292 SR
Queue Stats
446W - 410L
2,260 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Akira
Ares
17
2 / 6 / 7
12,594
525
10,229
22,285
21,089
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
11 / 3 / 8
16,275
678
29,580
15,938
9,417
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Privative
Tsukuyomi
20
5 / 5 / 8
14,048
585
16,965
20,467
9,402
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
chubyninja
Jing Wei
20
3 / 2 / 8
14,534
606
12,216
15,643
5,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Camazotz
fléxin
Camazotz
20
3 / 6 / 11
14,020
584
16,825
32,629
31,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
GebFenrirArtioCabrakan

VS

Bans
KaliBastetSolGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChadFiggle
Hachiman
18
4 / 1 / 6
11,684
487
9,409
15,050
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
DarkMantle
Raijin
20
5 / 4 / 5
12,727
530
17,970
14,993
5,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Jabbér
Bacchus
16
0 / 5 / 13
10,246
427
9,902
22,122
32,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Teddy522
Thanatos
19
11 / 8 / 6
12,588
525
15,505
25,722
12,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
atmoe
King Arthur
19
2 / 6 / 7
11,892
496
17,010
29,340
38,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
59
24
Kills
22
22
Deaths
24
42
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ares
Akira
Ares
2
6
7
0.92
L
Hachiman
ChadFiggle
Hachiman
4
1
6
7
L
Raijin
DarkMantle
Raijin
5
4
5
1.88
L
Bacchus
Jabbér
Bacchus
0
5
13
1.3
W
11
3
8
5
W
Tsukuyomi
Privative
Tsukuyomi
5
5
8
1.8
L
Thanatos
Teddy522
Thanatos
11
8
6
1.75
L
King Arthur
atmoe
King Arthur
2
6
7
0.92
W
Jing Wei
chubyninja
Jing Wei
3
2
8
3.5
W
Camazotz
fléxin
Camazotz
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,815
Damage
69,796
106,962
Taken
107,227
77,324
Mitigated
93,848
46,545
Healing
27,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Akira
Ares
10,229
820
0
4,553
22,285
21,089
423
6,765
15,520
41,568
5,366
L
Hachiman
ChadFiggle
Hachiman
9,409
6,542
0
4,825
15,050
5,108
0
4,746
10,280
0
89,186
L
Raijin
DarkMantle
Raijin
17,970
433
0
1,710
14,993
5,594
0
8,078
6,673
99,207
0
L
Bacchus
Jabbér
Bacchus
9,902
624
0
2,290
22,122
32,317
0
9,878
11,331
23,418
5,953
W
29,580
1,820
610
5,412
15,938
9,417
2,388
6,544
9,394
132,335
0
W
Tsukuyomi
Privative
Tsukuyomi
16,965
4,000
0
8,659
20,467
9,402
146
6,203
14,264
0
115,255
L
Thanatos
Teddy522
Thanatos
15,505
4,107
0
15,377
25,722
12,541
0
7,987
17,435
0
83,720
L
King Arthur
atmoe
King Arthur
17,010
1,298
0
3,078
29,340
38,288
0
7,781
21,409
0
89,608
W
Jing Wei
chubyninja
Jing Wei
12,216
8,902
0
8,398
15,643
5,937
7,405
3,636
12,007
0
131,105
W
Camazotz
fléxin
Camazotz
16,825
6,923
0
18,913
32,629
31,479
1,782
6,229
26,400
0
93,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,471
Gold Earned
59,137
754
Minions Killed
686
0
Camps Cleared
0
2,403,903
Distance Traveled
2,287,937
36
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,594
525
51
2
0
457,800
10
L
Hachiman
11,684
487
178
7
0
478,192
4
L
Raijin
12,727
530
199
8
0
461,232
10
L
Bacchus
10,246
427
31
1
0
466,885
7
W
Tiamat
16,275
678
220
9
0
489,997
5
W
Tsukuyomi
14,048
585
141
6
0
521,309
10
L
Thanatos
12,588
525
116
5
0
489,258
7
L
King Arthur
11,892
496
162
7
0
392,370
5
W
Jing Wei
14,534
606
193
8
0
475,778
8
W
Camazotz
14,020
584
149
6
0
459,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role