Player Matchup

Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Diamond I
 
Agni
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Grandmaster
 
Achilles
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Diamond I
Snaddy
Osiris
Diamond I
Level 160
God Stats
5W - 5L
1,688 SR
Queue Stats
107W - 68L
2,561 MMR
Party 1
Atlas
Atlas
Masters
niipplelicker69
Atlas
Masters
Level 151
God Stats
12W - 12L
1,390 SR
Queue Stats
964W - 948L
2,541 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 142
1,516 SR
1,920 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 157
1,536 SR
2,579 MMR
Sol
Sol
Masters
Dąnny
Sol
Masters
Level 160
God Stats
14W - 10L
1,614 SR
Queue Stats
373W - 308L
2,644 MMR
Solo
Anhur
Anhur
Grandmaster
InMyZen
Anhur
Grandmaster
Level 160
God Stats
72W - 44L
1,687 SR
Queue Stats
489W - 353L
3,082 MMR
Solo
Ganesha
Ganesha
Masters
Jabbér
Ganesha
Masters
Level 144
God Stats
3W - 5L
1,531 SR
Queue Stats
95W - 77L
2,361 MMR
Solo
Amaterasu
Amaterasu
Diamond III
TheeCook
Amaterasu
Diamond III
Level 160
God Stats
1W - 4L
1,576 SR
Queue Stats
168W - 151L
2,413 MMR
Solo
Camazotz
Camazotz
Masters
Trypno
Camazotz
Masters
Level 160
God Stats
8W - 10L
1,270 SR
Queue Stats
196W - 169L
2,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
3 / 1 / 2
6,848
685
5,536
6,801
1,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Agni
 
Agni
11
2 / 1 / 3
6,467
647
4,806
4,748
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
 
Achilles
11
2 / 3 / 4
6,265
627
7,054
6,910
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Osiris
Snaddy
Osiris
12
5 / 0 / 1
6,948
695
9,289
8,291
6,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 2 / 6
5,877
588
4,136
10,509
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ArtioThothGilgameshFenrir

VS

Bans
Da JiBastetCliodhnaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Dąnny
Sol
11
3 / 1 / 4
6,699
670
7,792
5,555
1,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
InMyZen
Anhur
10
1 / 1 / 1
5,657
566
4,743
5,043
915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Jabbér
Ganesha
8
0 / 4 / 5
4,955
496
2,584
9,835
5,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
TheeCook
Amaterasu
9
0 / 3 / 0
4,817
482
3,771
10,824
6,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Camazotz
Trypno
Camazotz
8
3 / 4 / 2
5,379
538
3,749
10,437
2,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
13
Kills
7
7
Deaths
13
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
2
4
W
Agni
 
Agni
2
1
3
3.5
W
Achilles
 
Achilles
2
3
4
1.33
L
Sol
Dąnny
Sol
3
1
4
5
L
Anhur
InMyZen
Anhur
1
1
1
1.5
L
Ganesha
Jabbér
Ganesha
0
4
5
0.63
W
Osiris
Snaddy
Osiris
5
0
1
5.5
L
Amaterasu
TheeCook
Amaterasu
0
3
0
0
L
Camazotz
Trypno
Camazotz
3
4
2
1
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,821
Damage
22,639
37,259
Taken
41,694
15,892
Mitigated
16,469
13,957
Healing
15,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,536
2,246
0
3,769
6,801
1,269
0
1,348
5,295
0
54,935
W
Agni
 
Agni
4,806
496
0
1,110
4,748
1,241
60
1,556
3,192
36,347
0
W
Achilles
 
Achilles
7,054
2,576
0
2,340
6,910
2,337
0
2,879
4,031
0
32,405
L
Sol
Dąnny
Sol
7,792
4,135
0
3,004
5,555
1,158
372
1,816
3,739
44,462
0
L
Anhur
InMyZen
Anhur
4,743
2,672
0
1,827
5,043
915
0
1,186
3,857
0
34,756
L
Ganesha
Jabbér
Ganesha
2,584
297
0
1,421
9,835
5,177
0
2,943
6,892
9,698
0
W
Osiris
Snaddy
Osiris
9,289
5,132
0
4,561
8,291
6,327
69
713
7,578
0
45,085
L
Amaterasu
TheeCook
Amaterasu
3,771
1,399
0
4,483
10,824
6,649
0
0
10,824
0
21,861
L
Camazotz
Trypno
Camazotz
3,749
1,463
0
4,322
10,437
2,570
0
2,627
7,810
0
23,597
W
4,136
1,404
0
2,177
10,509
4,718
0
3,880
6,406
9,855
3,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,405
Gold Earned
27,507
338
Minions Killed
280
0
Camps Cleared
0
1,097,335
Distance Traveled
991,271
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,848
685
102
10
0
193,794
5
W
Agni
6,467
647
72
7
0
218,301
6
W
Achilles
6,265
627
67
7
0
241,981
2
L
Sol
6,699
670
95
10
0
194,541
3
L
Anhur
5,657
566
85
9
0
178,378
4
L
Ganesha
4,955
496
2
0
0
191,931
2
W
Osiris
6,948
695
85
9
0
222,661
4
L
Amaterasu
4,817
482
49
5
0
199,161
2
L
Camazotz
5,379
538
49
5
0
227,260
0
W
Atlas
5,877
588
12
1
0
220,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role