Player Matchup

Neith
Neith
AndyAndyLow
Neith
Level 105
God Stats
53W - 54L
1,487 SR
Queue Stats
278W - 296L
1,402 Elo+
Solo
Thanatos
Thanatos
Dukii90
Thanatos
Level 89
God Stats
39W - 37L
1,412 SR
Queue Stats
272W - 278L
1,387 Elo+
Solo
Agni
Agni
IKnutI
Agni
Level 30
God Stats
1W - 3L
1,273 SR
Queue Stats
30W - 50L
1,228 Elo+
Party 2
Sun Wukong
Sun Wukong
InitterI
Sun Wukong
Level 43
God Stats
8W - 9L
1,464 SR
Queue Stats
46W - 85L
1,276 Elo+
Party 2
Yemoja
Yemoja
KOMPI3S
Yemoja
Level 40
God Stats
4W - 12L
1,279 SR
Queue Stats
11W - 40L
1,210 Elo+
Party 2
Team Averages
Level 61
1,383 SR
1,301 Elo+

VS

Team Averages
Level 27
1,290 SR
1,439 Elo+
Izanami
Izanami
Aku18
Izanami
Level 13
God Stats
2W - 8L
1,175 SR
Queue Stats
21W - 40L
1,539 Elo+
Party 3
Odin
Odin
Blyatos11
Odin
Level 68
God Stats
0W - 3L
1,180 SR
Queue Stats
194W - 246L
1,418 Elo+
Party 3
Thanatos
Thanatos
ShadowSieGy
Thanatos
Level 44
God Stats
22W - 26L
1,288 SR
Queue Stats
173W - 214L
1,239 Elo+
Party 1
Olorun
Olorun
UrUKoG__2832
Olorun
Level 3
God Stats
0W - 2L
1,309 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
matantgat14130
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 5
8,839
589
8,960
10,040
3,795
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
Dukii90
Thanatos
14
9 / 3 / 4
8,583
572
7,412
12,642
4,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
IKnutI
Agni
14
5 / 3 / 9
8,544
570
13,667
9,779
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
InitterI
Sun Wukong
12
1 / 0 / 3
6,979
465
3,933
8,115
6,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
KOMPI3S
Yemoja
14
7 / 0 / 12
9,261
617
7,026
8,553
9,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aku18
Izanami
11
0 / 7 / 0
6,745
450
3,796
12,078
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odin
13
3 / 3 / 1
8,094
540
7,715
10,671
5,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
ShadowSieGy
Thanatos
12
1 / 3 / 0
7,190
479
4,178
11,719
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
11
2 / 10 / 2
7,374
492
3,698
13,217
6,574
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
10
0 / 8 / 0
6,290
419
1,567
11,579
7,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
30
Kills
6
6
Deaths
31
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aku18
Izanami
0
7
0
0
W
8
0
5
10.5
L
Odin
3
3
1
1.17
W
Thanatos
Dukii90
Thanatos
9
3
4
3.67
W
Agni
IKnutI
Agni
5
3
9
3.17
W
Sun Wukong
InitterI
Sun Wukong
1
0
3
2.5
W
Yemoja
KOMPI3S
Yemoja
7
0
12
13
L
Thanatos
ShadowSieGy
Thanatos
1
3
0
0.33
L
Olorun
2
10
2
0.3
L
Jing Wei
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,998
Damage
20,954
49,129
Taken
59,264
28,255
Mitigated
26,252
24,946
Healing
16,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aku18
Izanami
3,796
2,570
0
1,516
12,078
3,257
2,479
926
11,152
0
41,073
W
8,960
4,015
110
3,204
10,040
3,795
2,231
99
9,901
0
51,170
L
Odin
7,715
1,091
150
2,695
10,671
5,954
0
4,891
5,780
0
36,080
W
Thanatos
Dukii90
Thanatos
7,412
2,602
420
11,043
12,642
4,799
0
237
12,335
0
51,680
W
Agni
IKnutI
Agni
13,667
1,108
0
1,008
9,779
3,508
919
2,164
7,475
58,087
0
W
Sun Wukong
InitterI
Sun Wukong
3,933
741
0
2,395
8,115
6,634
663
528
7,340
0
28,807
W
Yemoja
KOMPI3S
Yemoja
7,026
1,888
3,812
2,954
8,553
9,519
889
1,178
7,299
22,327
0
L
Thanatos
ShadowSieGy
Thanatos
4,178
719
158
9,645
11,719
3,303
252
2,834
8,885
0
34,709
L
Olorun
3,698
1,972
56
1,921
13,217
6,574
94
7,758
5,459
30,254
0
L
Jing Wei
1,567
977
0
23
11,579
7,164
108
4,284
7,295
0
20,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,206
Gold Earned
35,693
372
Minions Killed
323
0
Camps Cleared
0
1,449,571
Distance Traveled
1,339,811
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,745
450
74
5
0
240,996
1
W
Neith
8,839
589
93
6
0
280,385
5
L
Odin
8,094
540
78
5
0
286,661
2
W
Thanatos
8,583
572
82
5
0
303,883
0
W
Agni
8,544
570
113
8
0
273,530
1
W
Sun Wukong
6,979
465
57
4
0
320,440
5
W
Yemoja
9,261
617
27
2
0
271,333
0
L
Thanatos
7,190
479
77
5
0
339,614
0
L
Olorun
7,374
492
53
4
0
223,584
0
L
Jing Wei
6,290
419
41
3
0
248,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role